
We are continuing to roll out the planned four-stage rebalance and it’s time for the second phase. After carefully analysing the results from Wave 1, the next set of changes will go live in two weeks.
As promised in our original November announcement, this rebalance continues to prioritize buffs to make a wider array of content competitively viable, while applying careful adjustments to overperforming content.
📆 When?
The second stage of the rebalance will take place 14 days from today, on the 12th of January.
🛠️ What?
Two Mechs will be nerfed:
Dev Note: Eclipse managed to dodge our radar for a long time thanks to its stealth ability. But we’ve spotted it now, and we don’t plan on losing sight of it again ;) Eclipse is an awesome mech that we all love, but the amount of time it spends in stealth is a bit much. We aren't touching its other stats, but we want to make using stealth feel more tactical, rewarding, and situational rather than just a routine habit.
Dev Note: Surge has been one of the undisputed kings of the meta for a long time now. But even kings lose their grip on power eventually :) We love this agile little guy, but its mischief goes unpunished far too often. We want the decision to dash into an enemy - or a whole group of them - to be more calculated. Reckless moves made in the heat of the moment should come with actual consequences!
Four pieces of content will be buffed:
Dev Note: Oracle is a great weapon with a really interesting mechanics, especially when paired with certain mechs. Yes, Gatecrasher and Volti, I’m looking at you ;) However, in the current meta, it’s hard to compete for player attention - even if you can see through walls. That’s why we’re shifting the point where Oracle’s damage ramp-up kicks in to an earlier stage. We’re also increasing its effective range, meaning it will now deal even more damage up to 80m!
Dev Note: Dreadshot, our reliable and slightly heavy-footed friend! We love the sheer impact of firing this weapon so much that we want as many people as possible to experience it! To give you a real reason to keep it in your Hangar and bring it into battle, we’re giving it a boost to direct damage. We’re also slightly increasing its optimal range, which won't just make it more effective, but much more comfortable to use.
Dev Note: Volti is a classic case where we have to be extremely careful with balance, as its ability is essentially 'free damage' - the kind of damage you deal without fear of retaliation :) While we’re eager to make this lord of lightning more effective and user-friendly, we do have to slightly increase its cooldown. You won’t feel it much in the heat of battle, but it gives us the room to make Volti’s targeting twice as effective! Now it’ll be even harder for your enemies to hide, and finishing off opponents as they duck behind cover will feel better than ever. Just make sure to pick the right weapons to complement those lightning strikes!
Dev Note: We admit that the situation with Hornet hasn't been ideal. It’s a solid weapon that feels good to fire, but we want it to be even better. We believe the core improvements should focus on its status effects so that Hornet plays exactly how we originally intended: a peek-a-boo style from behind cover, relying heavily on DOT (Damage Over Time). Applying DOT - and more importantly, re-applying it (!) - is now much smoother, as it won't interfere with one another as much due to duration overlaps. The overall damage cycle is now more effective and satisfying, so everyone will have to take you seriously if you’ve got a Hornet in your Hangar!
➡️ What’s next?
We will announce the third stage of the rebalance 14 days in advance.
⚡️ Looking Ahead: Waves 3 & 4 and Seasons
We appreciate your patience during this four-month process!
Learn more in our big post here: https://forum.plarium.com/mech-arena/854_news/43477_rebalance-announcement/.
That's why I don't spend money on the Plarium game. They don't know what real balancing is, they go around nerfing things that don't need nerfing, they release the Burrow Beam weapon really strong just to nerf it later, lol, making fools of people and wasting their money. You guys are shameless in Plarium.👎👎
It's only to push people to buy new mechs and weapons.
All of this is very disappointing. I had deleted this game once and I'm thinking to do again.
Same, Ive had hemlock and surge for 2 years and finally maxed them out in October, spent alot of a coins and credits, now they are both pointless mech and shouldn't even be classed as legendary, surge was already easy to kill but now literally any mech will be able to kill it and it won't be able to counter anything, non of these nerfs needed to happen, legendary things mean nothing now
I totally agree. We spent a lot of money on these mechs, so are we getting a partial refund too!!!
Exactly my thoughts. I will stop playing this game if you touch anything and I am one of the original players. Stop taking our money and nurf your price so most players can afford it. Mic 🎤 drop
Hey! Don't forget Eclipse can still be seen in it's ability, it can still take damage if you fire in it's direction and that is not phaze cloak, itshould be entirely invisible, go through walls, and take zero damage along with self repair. Don't nerf it, it was already worthy of just Uncommon if you ask me. If you nerf it, send it back to the first tier for A-coins becuase it's ability is at least worth more than Lancer's with the undetectibility, debuff imunity, and speed boost.
на счет вольти, я категорически против ,в захвате точек он и так мочит всю мою команду не отходя от своего респауна. Сделайте расстояние его уменя меньше , сделайте меньше урон от умения , сделайте так чтобы дрон вольти не наносил урон когда над тобой потолок и через купол аэгиса , иначе это выглядит как то натянуто , когда над тобой потолок и вдруг появляется на тобой дрон вольти. Сделайте его умение реалистичным . А еще уберите у ОРИОНА И ХЕМЛОКА захват цели умения ,так нечестно ,у ГЕЙТРАШЕРА нет захвата цели ,и попасть его уменим во врага требует тщательного прицеливания , это будет справедливо.
Same, Ive had hemlock and surge for 2 years and finally maxed them out in October, spent alot of a coins and credits, now they are both pointless mech and shouldn't even be classed as legendary, surge was already easy to kill but now literally any mech will be able to kill it and it won't be able to counter anything, non of these nerfs needed to happen, legendary things mean nothing now
You must be a very weak player if you declare rhe Hemlick change and the coming Surge change make them pointless. These claims make no sense. So you'll have to modify your gameplay slightly. Skill will become more important. Everyone knows Surge is unfairly strong. This change will move the needle about 10%.
After long hours of playing and spending some cash, I got both surge and eclipse this month....but now you're nerfing it. Rebalancing might be good for game, but when i spent my money I was doing so for a guaranteed set of skills on my mechs. Now that gone...
Give us compensate or coupons worth equaly to the mech value. We need refund of the a coins we spent. No one expects money back but bait and switch is illegal where I'm from...
This happened before and Plarium said "Not our problem"... pretty sure this will be the answer again. If there is no compensation, it will be the last time I spend a dime on any game not developed in the usa...