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Rebalance Announcement: Wave 2

🛠️ Major Game Balance Update Continues: Wave 2 Details Revealed!

We are continuing to roll out the planned four-stage rebalance and it’s time for the second phase. After carefully analysing the results from Wave 1, the next set of changes will go live in two weeks.

As promised in our original November announcement, this rebalance continues to prioritize buffs to make a wider array of content competitively viable, while applying careful adjustments to overperforming content.

📆 When?

The second stage of the rebalance will take place 14 days from today, on the 12th of January.

🛠️ What?

Two Mechs will be nerfed:

  • Eclipse: Phase Cloak Duration (12s → 10s), Ability Cooldown (8s → 9s)

Dev Note: Eclipse managed to dodge our radar for a long time thanks to its stealth ability. But we’ve spotted it now, and we don’t plan on losing sight of it again ;) Eclipse is an awesome mech that we all love, but the amount of time it spends in stealth is a bit much. We aren't touching its other stats, but we want to make using stealth feel more tactical, rewarding, and situational rather than just a routine habit.

  • Surge: Ability Duration (4s → 3s), Stealth Buff Duration (5s → 2.5s)

Dev Note: Surge has been one of the undisputed kings of the meta for a long time now. But even kings lose their grip on power eventually :) We love this agile little guy, but its mischief goes unpunished far too often. We want the decision to dash into an enemy - or a whole group of them - to be more calculated. Reckless moves made in the heat of the moment should come with actual consequences!

Four pieces of content will be buffed:

  • Oracle: Drone Magazine (39 → 45), Optimal Range (0-55m → 0-80m)

Dev Note: Oracle is a great weapon with a really interesting mechanics, especially when paired with certain mechs. Yes, Gatecrasher and Volti, I’m looking at you ;) However, in the current meta, it’s hard to compete for player attention - even if you can see through walls. That’s why we’re shifting the point where Oracle’s damage ramp-up kicks in to an earlier stage. We’re also increasing its effective range, meaning it will now deal even more damage up to 80m!

  • Dreadshot: Damage (+63%), Optimal Range (0-70m → 0-100m)

Dev Note: Dreadshot, our reliable and slightly heavy-footed friend! We love the sheer impact of firing this weapon so much that we want as many people as possible to experience it! To give you a real reason to keep it in your Hangar and bring it into battle, we’re giving it a boost to direct damage. We’re also slightly increasing its optimal range, which won't just make it more effective, but much more comfortable to use.

  • Volti: Ability Cooldown (12s > 13s), Aiming Timeout (2s > 1s)

Dev Note: Volti is a classic case where we have to be extremely careful with balance, as its ability is essentially 'free damage' - the kind of damage you deal without fear of retaliation :) While we’re eager to make this lord of lightning more effective and user-friendly, we do have to slightly increase its cooldown. You won’t feel it much in the heat of battle, but it gives us the room to make Volti’s targeting twice as effective! Now it’ll be even harder for your enemies to hide, and finishing off opponents as they duck behind cover will feel better than ever. Just make sure to pick the right weapons to complement those lightning strikes!

  • Hornet: Venom Damage (+8%), Venom Duration (3s → 2s), Venom Application Speed (+90%)

Dev Note: We admit that the situation with Hornet hasn't been ideal. It’s a solid weapon that feels good to fire, but we want it to be even better. We believe the core improvements should focus on its status effects so that Hornet plays exactly how we originally intended: a peek-a-boo style from behind cover, relying heavily on DOT (Damage Over Time). Applying DOT - and more importantly, re-applying it (!) - is now much smoother, as it won't interfere with one another as much due to duration overlaps. The overall damage cycle is now more effective and satisfying, so everyone will have to take you seriously if you’ve got a Hornet in your Hangar!

➡️ What’s next?

We will announce the third stage of the rebalance 14 days in advance.

⚡️ Looking Ahead: Waves 3 & 4 and Seasons

We appreciate your patience during this four-month process!

  • We are halfway through Step 1. Waves 3 and 4 will continue the buff-focused approach outlined in our initial plan.
  • Remember, this leads directly to Step 2: the introduction of seasonal content boosts starting in Spring 2026! Get ready for a constantly shifting meta.

Learn more in our big post here: https://forum.plarium.com/mech-arena/854_news/43477_rebalance-announcement/.  

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615
Comments
56
Dec 29, 2025, 12:21Yesterday
Dec 29, 2025, 14:32Yesterday
12/10/24
18

Now next time nerf deathwaker to 20 second cooldown and 8 second duration, and nerf stormracks to 15 second reload and 30% reload implant, 

Because deathwaker with stormracks completely dominant the game now, especially in hanger showdown,

revokers, eclipse and surge have no chance against deathwaker with stormracks so make it fairer by nerfing them next

Dec 29, 2025, 14:53Yesterday
12/21/21
1

I think you should balance the power of the opponents. The bots and the opponents are always more powerful. I don't understand why. Especially in the hangar duel. For example, I have two level 6 weapons, and my opponents come with two level 12 weapons. This is disappointing. It becomes impossible to win. Your opponent defeats me in 1 second. Another weapon that deserves attention is the Revoker. It's an unbeatable weapon. If your opponent has a Revoker and you don't, it becomes virtually impossible to win. Especially if the game already comes with unbalanced enemies, as is always the case.  Poor me, with two Revoker 6s, and my opponent with a 10-gauge and a 12-gauge revoker. Tell me, how am I supposed to compete on equal footing with an opponent like that? This is the biggest flaw in the game. And it has happened in 90% of the matches in the hangar duel. Revoker weapons should have their power reduced by half. They should also have a cooldown timer. Either this happens, or this injustice will continue.Many players have discovered this flaw and are equipping their Eclipse and Surge mechs with Revokers. 

Dec 29, 2025, 15:01Yesterday
06/02/24
1
conan javier

So, you are nerfing things we had to purchase?  This seems like i'm not getting what I paid for and is a bit unscrupulous.  Charging people for items and then nerfing them?  Seems like you owe those who bought these with the expectation of their stats something in return.  It's like buying a car, and then removing it's horsepower after you paid for it.

I totally agree. We spent a lot of money on these mechs, so are we getting a partial refund too!!!

Dec 29, 2025, 15:26Yesterday
04/11/25
4

I agree with most, those that have spent real money - this is like stealing. We have purchased something for real $$$, now you are removing what/why we have spent money. You need to look at compensating us!


Additionally... can you fix the stuff you have already. EG - Showdown, I can not play 99% of the time. Unable to start the battle due to network connection issues, lack of suitable opponents, or other reasons.!!

I have worked with the devs, i have done everything i can to try and fix this my end!!! Its not MY END!! Fix the game that you have, dont break other stuff like nerfing things people have paid for. 

Dec 29, 2025, 15:28Yesterday
08/13/25
45

Lol at everyone who are whining because they paid for something and think it should be unfairly strong. If these changes ruin your mech, you are a poor player. Some of the rest of us paid money too, only to play against unfairly strong mechs or we bought scrappy weapons that sounded good.

Overall, the Surge and Eclipse needs are good. They should not destroy these mechs, but do give other players a modestly increased chance against them. Really, is it fair for Surge emp to be 4 seconds? If Zephyr initiates at the same time, Surge gets a second advantage? Save versus Bastion. The invisibility was also too long. Same for Eclipse. People were able to play both mechs sloppily. Now they'll need more skill.

Weapon buffs good, except it seems like Dreadshot may be a superior weapon now, on paper.

Dec 29, 2025, 15:45Yesterday
10/17/22
11

Plarium верните потраченые ресурсы за этих мехов.

Dec 29, 2025, 15:51Yesterday
02/24/20
1

RETURN our money back and do as you wish😉 You DESTROYING the game with those actions

This is getting really SAD for us who pay alot of money in this unfair game.

Dec 29, 2025, 16:00Yesterday
12/08/25
2

well.....it was to be expected but half nerf on surge is kinda insane, its not te stealth that made it broken its the amp. 1.5 sec nerf would be fair imo, ITS NOT LIKE U COULD EXTEND IT BY IMPLANTS OR SMTH RIGHT?and u guys gotta buff particle beams,repeaters,blast rpgs,carbines. and redox needs a base speed buff,brickhouse too atleast when the ability is active,dmg buff on scorpius,onyx, some tune ups on mimicker and etc, u guys r just doing nerfs ,not tryna make useless things viable

Dec 29, 2025, 16:09Yesterday
Dec 29, 2025, 16:17(edited)
12/08/25
2

ppl who spent on the game are complaining for no reason like bruh im totally f2p and ive got surge,dread,lacewing,wortex,brick  on my acc as f2p, its honestly great that they are trynna make these changes shifting meta and not keeping it consistent  for ages, paying was an option and nobody forced anyone and these nerfs would make these things balanced, NOT ONE SIDEDLY broken. im here for it , eclips nerf isnt gonna change anything at all tho. surge is taking a lil hit but since mods are getting adjustments , its gonna be necessary. i like how plarium suddenly utilized their brains after being braindead for 3 years. keep up the good work. dreadnought, blizzfrost,seeker are an example of how a balanced meta mech should be, if these nerfs are gonna put others in the same levels, im here for it, paying was an option for fast progression, but the devs made it an paying=insta win kinda logic for years which led to people pay just to walk around lobbies destroying everything with no skill requirements at all ,just pure braindead playing. with this people woul actually need to figure out on how to utilize every mech properly, as how it should be, so yeah, anyone who paid for the game isnt losing anything,they just gonna have to compete for the first time in their life . nothing wrong with that

Dec 29, 2025, 16:48Yesterday
09/22/25
1

I see you are staying in nerf lockstep behind EMrifles, Arcs, Discs,. People pay real money for things based on the stats of those items AT THE TIME OF PURCHASE. If you reduce those stats by 25%, (or any other percentage) please compensate me by 25% (or corresponding percentage)

Dec 29, 2025, 16:52Yesterday
05/24/19
1
DRAGON

Plarium, this is a very good idea, because it will finally create balance between donators and regular players.
However, Volti’s ability damage is too high. It should be reduced. In Showdown mode, if Volti uses the ability just twice, it can destroy almost any mech. Because of this, players using Volti can win too easily, even without much skill. 

Why, i payed lot of money for volti, its good for you if someone else paying your gameplay? In this case i want refund... someone who wants to play only free... some other needs to pay for developers... 

Dec 29, 2025, 17:05Yesterday
Dec 29, 2025, 17:05(edited)
02/16/25
2

People who are owners of the nerfed stuff should be compensated. But wait Plarium, we suggested you to do this after the 1st wave and you just ignored.

Do you listen to the community at all? We might stop playing your game and without enough online it's easy to cross the point of no return when your online would continue to drop just organically.

Please don't ignore us.

Dec 29, 2025, 17:14Yesterday
12/10/24
18

I suggest to everyone, never spend a penny on this game again, because this is basically fraud what they are doing, if no one spends, then maybe they will actually start listening to us

Dec 29, 2025, 17:18Yesterday
03/16/25
1

I personally think that we should get compensation for these mechs do you have any idea how long it takes to save up for these mechs? I'm a p2w and even with the purchase of like 3,000 a coins it still takes 2+ months to save up for them we need some sought of compensation. Also I think the hornet buff is barely a buff who need extra venom damage? I think we need more damage for them in general I have used hornets and they have barely any damage output

Dec 29, 2025, 17:34Yesterday
04/06/23
1

You bastards, you ruined the whole game!!! I paid for these 2 robots for some setups, and now I automatically get others that I don't want!! Everything was planned from the very beginning to pump up the robots and weapons so that they could be bought and then later scrapped!! You lowly cheaters!!

Dec 29, 2025, 18:14Yesterday
12/10/24
18
TheGeneral

Lol at everyone who are whining because they paid for something and think it should be unfairly strong. If these changes ruin your mech, you are a poor player. Some of the rest of us paid money too, only to play against unfairly strong mechs or we bought scrappy weapons that sounded good.

Overall, the Surge and Eclipse needs are good. They should not destroy these mechs, but do give other players a modestly increased chance against them. Really, is it fair for Surge emp to be 4 seconds? If Zephyr initiates at the same time, Surge gets a second advantage? Save versus Bastion. The invisibility was also too long. Same for Eclipse. People were able to play both mechs sloppily. Now they'll need more skill.

Weapon buffs good, except it seems like Dreadshot may be a superior weapon now, on paper.

I bet your hanger is like 5k power so thars why you don't care


And zephyr is an epic mech, surge is a legendary mech so of course it should have more emp and be better, that's the point of legendary things for them to be more powerful, what's the point of a game if legendary stuff is the same level as epic

Dec 29, 2025, 19:04Yesterday
07/13/25
1

I wish you would return the basic 2v2 match bc i and a lot of people dont like the new 2v2 and those who play before it got chainged all agree that that was better bc it was then up to skill and how well your mech was upgrated.

Sooo if you could please return the basic 2v2

Dec 29, 2025, 19:25Yesterday
06/30/21
1

Surge nerf is a bit too much. This isnt balancing. Its killing the mech. 4s stun duration is perfect spot for any stun mech in this game rn. 3s is too less. Cant kill anything. Surge cant even kill its nomad anymore, which should get naturally countered by surge. The stun duration should stay the same, stealth or ability cd could take some nerfs. Or atleast keep it 3.5 secs. Stealth 3.5 sec. And +1 cd. This seems enough of a nerf. What you guys are doing is too much. Please reconsider. 

Dec 29, 2025, 19:49Yesterday
09/24/25
1

Si l'équilibre est votre priorité ce n'est pas la peine de nous faire acheter des mechs plus performants qui ceci dit ne sont pas donnés. Nous avons acheter des "prestations de mechs " et nous aimerions les conservés. Je pense qu'il faut avertir les joueurs que leur achat ne correspondra plus à leur attente de performances de mechs. Quand j'ai acheté surge et éclipse je n'était pas au courant qu'ils allaient etre diminuer de leurs performances. Reconsidérer votre décision serait honnete et justifiée.


Dec 29, 2025, 19:54Yesterday
08/23/25
1

we bought them for theirs caracteristics. they belong to us not to you anymore. you  bought Surge or what it was qnd you have no right or give my money back. spend more time and money to upgrade your severs and to corrects these bugs and others problems who are ruining parties