Lorpot said:
Thank for your info, Luy. Following KvK get other results. Farming was advantageous to the young ones. The elders were logically outnumbered.
Edit: I'm still thinking that inequality don't lie only with few packbuyers counterbalancing a pack of elders. You see that in Order vs Order. Half a dozen in an old ally with a round-a-clock routine can destroy every young alliance. Shielding is a very limited option because it pumps what should go in the Citadel building; playing cats and mouse... someone needs to sleep sometimes. Only way: don't mine, hide your units, don't breathe... don't play... ;-)
Edit: In my opinion, old players don't need any combat experience. They just have 30.000.000 points more than you, are full legendary-geared, with unlimited shields and relocates. Very sufficient. And to make you understand that fact, they put to zero your last 100 units. :-)
So suggestion: don't allow jump less than three squares an opponent ("Give the rabbit a chance" peace mouvement). Don't allow three jumps in less than an hour (so one can jump for attack and coming back to your base) ("Give the rabbit herd a chance" peace movement).
And, sorry for the digression, perhaps pick the kingdom and orders on a overall strength ponderated by mean per player, or variance in the ally... Imagination and statistics :-)
If an Order wins OvO (Order vs Order) simply by boosting processes of citadel, eventually they will have a tougher time winning future OvO's. I simply recommend boosting for close calls of even scores. But boosting whern you can already take for granted the win, i think its a waste for the Order. And yes, Lorpot, you basically can't breath anymore. But there are still measures you can take (as an order) to counter players with big pockets.
- Jump kingdoms with a bank. You wanna make it easy for you to protect troops, and hard for them to kill them. Best way is to be next to a shielded player. My recommendation is to synch and prioritize shields so players know where they should go to next. If shields are very limited, then you should reconsider merging with other orders (there is always plenty of players willing to drop a few bucks for shields and relocations). As for resources with limited shields, create a secondary account and do not go beyond level 5 so at least 65% of your resources are guaranteed.
- if there are plenty of shielded players, you wanna spread out within 30-50 mile radius from banks to make it even more painful for enemies to hit each of your Order members, they still gonnna go get you 1 by 1, but if it takes them too long to send marches between castles, and relocations dont pay off, it will discourage players from attacking you more than once (of course, you have to send rss & troops to shielded players to discourage them from going for a 2nd rampage).
- Try diplomacy; if you can agree to no direct war, or at least to no Tile hits, then than can become a huge plus to your order if they cant afford shields.
As for your suggestion to the 3 squares limit, i dont think that would be a good thing for plarium since their main source of income will be affected severely. One thing that could work for the same objective is to have a cool down to regenerate shields/relocations, perhaps enough to create a quick raid for payback/ shield up. This is a grey area with much controversy... but Plarium wont know any of it if players don't speak up directly to them.
As for the digression... im not sure what you mean. But so far in my experince with OvO's, the fights are pretty tight in scores. So they all have seem like a fair game.