Throne: Kingdom at War, Game-play suggestions to Developers.
A list of topics along with suggestions to further enhance the gaming experience. If you guys have more suggestions, or would like to offer a distinct version of the suggestions i have gathered from other players, please feel free to contribute, and maybe Plarium will pick up some of these suggestions.
Ask a question to Plarium at:
https://support-portal.plarium.com/ticketcreator/store/throne
To Find Game ID,
In the Game App, go to
Menu
About the Game
User ID: 1234567
^^^^^Game-play Suggestions to Developers^^^^^^^
*********General Features ***********
A1.- Delete Towns that have been in game less than 5 hrs and not active more than 1 week.
A2.- In the Summary of Order Points for the Kingdom Vs Kingdom event, include a summary of the points given away to enemy kingdom for kills, and a net-worth between this number and the points earned.
A3.- [Edit] Add a built in Language translator. It allows to automatically detect language and translate it to the language the user has chosen as its default language for the account. The translator can be turn on/off simply by tapping and keep holding for 1 sec on the window of the text (order chat, Common Chat, Order Description, Order Code, etc). The text will revert back to its original posted text when the user taps and holds for 1 sec in ANY text-window. This way the translator keeps on even after the user has closed the window or even after logging in again. [Feature suggested by jordirabionet ] [ I might make a new category for the App Structure itself ]
A4- [Edit] Expand on the list of notifications that the user can choose from to turn on/off. [ Suggested by jordirabionet ]
- A4-I ) castle under attack/espionage
- A4-II) Troops Returned from resource location.
- A4-III) Troops Being invaded by enemy in resource location.
- A4-IV ) Building/Study Finished
- A4- V ) New Errands Appeared (All Errands, Only Unsual and above, Only Rare and above, Only Epic and Above, Only Legendary)
- A4-VI ) Hero has returned from Assailant
- A4- VII) From proposed B4: Campaign Tile Ready.
- A4-VIII ) From proposed D1: Resource Request Met.
- A4-IX) From proposed D3: Auction Sold/Bought
***********Military Features *******************
B1.- Quick Recall Function: Add the ability for the Garrisons icon in the lower right corner of the map interface is to be hold for a second followed by a "Swiped Up" feature. By doing this all the troops are recalled. Likewise, all troops marching away from castle can be recalled in a similar manner for the "Marching Icon."
B2.- Edit: Add the ability to combine troops if the marches meet in the same location. E.g. When sending troops to a shielded player, the two marches can combine into one [Provided that the Council Building allows for the maximum number of troops]. Currently, The players has to recall the troops, wait for the troops to arrive home to combine troops (such as those trained or healed) and send them back to castle. This process could be time consuming, and quite tedious. With this new feature, the player can send the troops already available for safe keeping then the trained/cured the troops for later, once he/she comes back online again, the trained/cured/resurrected troops can be send to the castle directly, and be combined with the troops there already. This also allows for 1 more available march. (Originally posted: Add the ability to Combine Marches by sending them to the same location.).
B3.- Be able to recall only the specified troops if there are enough number of marches.
B4.- Campaign Tiles: Instead of a castle being the host of troops for Raids, the troops would gather in a chosen site of the map ( maybe with Distance restrictions from other players, or collecting troops). The campaigns would require resources in order to be formed, depending on size of the raid. Other players can choose to attack Campaign tile before its ready to deploy. Campaign Tiles can be formed to counter other campaign tiles.
B5.- Show in battle reports the coordinates of where the attack happened, whether a city or tile resource, this feature should be shown above the coordinates of the encounter. Currently (2017-May-27) the battle report only shows where the attacker was located at the moment of the attack, but does not show where the encounter actually occurred.
B6.- Show in the summary list of battle reports the following: The Order the player belonged to (if any) at the time of the attack, along with a location link where the attack occurred underneath the date of the attack.
B7.- Make the attacks to castles take time. An example formula to define the total time of the battle could be used as the follows:
Time Total = K / | TA - (1+D)/ TA | + m
where:
K= killed troops (losing side)
TA = Time Factor => 336 kills / sec
D = Difference in the total attacking power vs total defensive power.
m = minimum time for attack => 30 sec.
With this formula, the minimum time for attack is 30 sec, and the maximum time being the greatest when the two armies have similar power, with longer and longer times as the number of troops killed (losing side) increases.
B7-II.- If the time for attack feature is implemented, a withdrawal button should be added to the garrison option of the attacking/defending army. There will be a penalty of 20% of the remaining troops for making a withdrawal. with the winner's troops having the casualties equivalent to that 20% troops. if the defensive army executes a withdrawal at home, the invading army proceeds to appropriate the resources of the defensive castle without further casualties.
************Hero Suggestions *****************
C1.- Add the ability to choose the number of attacks a hero can make against assailants.
C2.- Allow to Disable the "automatic Hero Selection/ Warning Message" when sending troops to expeditions. This feature could be added/found in settings. (Suggested by Lorpot )
**********Economic Features***************
D1.- Port Requests: Add a feature to be able to request for specific resources in the Port Menu. Create a submenu in the Order menu for quick access for this feature ( Port Menu), along with bubble notifications in red with the number of requests in it. An icon shall appear above the "***Edit: This feature is to avoid several players sending the same amount of resources to the same player. When talking in millions, this adds up to a high costs in taxes. So one player can send a portion of the requested resources, and another player can fulfill the rest. Once the quantities of the requests are met, nobody else can continue donate.
D2.- Add a feature in the Port Menu from above, to show the Net Worth sent/received by each player visible to the Rank 4 and Rank 5 players.
D3.- Auction House. Add the feature with the ability to Sell/Buy Jewels on Hero Gear with the standard currency of GOLD. The House will take a percentage of the GOLD based on Auction House Level. Therefore, in order to lower the percentage of Gold taken by the Auction House, the player should advance in level of such building. Increasing the level of the Auction House can also increase the amount of auctions that can be placed at once. Studies in Auction house could be created to increase the time an Auction can stay in place.
D4-I) Minimum Troops Button: In the attacking interface for attacking resources, a new feature should be implemented allowing only the bare minimum of troops to be sent to extract the entire resource location. There would be two types of Minimum Troop Buttons. One is for a quick pick of troops in which the function consists of sending the lower level troops first until the minimum capacity to finish the resource has been matched. This button will be located at the very bottom left of the screen.
D4-II) The second Type of Button goes for each type of troop. If that type of troop does not have enough number of troops to reach the capacity of resources, then all the troops are selected to be sent. The next type of Troop could then be used for the Min Button for the troops. This second feature allows the user to choose the level/type of troops to be sent to the resource location, which might not be the same as what the function in D4-1 would do.
D5.- Add a "Total Time for expedition" feature. This time calculates how long it takes for sending troops to gather resources, and come back to castle. Besides the marching time, this time calculates the total time spent outside of castle.
***********Castle Features****************
E1.- Treasure: Change the probabilities of the treasure according to the Hero's abilities/equipment. If the hero is specialized in Range Troops for example, it will have more probabilities of Range troops to be obtained from the treasure discovery. Or if the hero has many skills invested in iron production, then more probabilities of iron resources or iron-production boosts to be obtained from the treasure discovery.
**********End of suggestion List ******************
If you have more suggestions, let me know below, or if you have questions about these suggestions please dont hold back. Also if you would like to offer different version of what is proposed, feel free to present it forward. [ Edit: thanks a bunch for all the feedback. I'll try to make it better as the list expands].