General Item Drops (Compiled Data)
Last update: 12 July 2016 (PROJECT NOW RETIRED)
I wanted to share what I have found about the item drops in the new general feature. Below is selected information based on what I have been able to gather. I will update as I find out more. There are 2 issues to note: (1) I got 2 legendary drops before I started tracking so the rarity numbers are a little off and (2) I am only hitting positions up to around 30 so I don't have data for higher level positions.
Update 1:
Class level thresholds follow a 20 level pattern (thank you NECAB15-GAMES for confirming).
Update 2:
Correlation coefficients are now added for level, position type, rarity and item type. At the moment, nothing appears to be correlated, but hopefully the picture will continue to become clear as time goes on.
Update 3:
There is now a public sheet where you can log your positions as you take them. I will pull in and compile all the data once a day.
https://docs.google.com/spreadsheets/d/1M2DWrFlMastziV37A8kZxbYBASWI1PGaNLbz_oJT3QA/edit?usp=sharing
The overall spreadsheet can be found here here: https://docs.google.com/spreadsheets/d/1q8dGjkP5LRJM3kjTIti5lv_0s0IBvH0DbMlydg_cb1A/edit?usp=sharing
Total Number of Data Points | ||
---|---|---|
241 | ||
Key Drop Rarity | ||
2.07% | ||
Rarity Dispersion | ||
Common | 201 | 84.7% |
Uncommon | 31 | 12.9% |
Rare | 4 | 1.7% |
Legendary | 2 | 0.8% |
Class Level Thresholds | ||
Class 1 | 1 | |
Class 2 | 21 | |
Class 3 | 41 | |
Class 4 | 61 | |
Correlation Coefficients | ||
Level : Rarity | 0.0104 | |
Level : Item type | -0.0114 | |
Position type : Rarity | -0.1124 | |
Position type : Item type | 0.0893 |