Our game engine allows sending Units to one of 2 directions: from home or home. So unfortunately, it's impossible.Suggestion:
A tab in the embassy that makes troop movement much easier. For example: You can shift vetted troops from pantheons straight to capital rather than recall them home then send them to the capital and vice versa of course.
It should allow you to view troops in every pan you have and the option to add troops, move them around and recall them.
Our devs had a similar idea.Suggestion number 1,867,373:
Allow all coalition members to buy however many medals they want in the capital rather than force one member only to do this. So if you need 8000 medals, everyone can contribute towards that goal at anytime.
150,000 drachma from one player to buy medals is rediculous
This suggestion was already accepted.Provide a warning message if one attempts to use offensive units on a defensive position, and vice versa.
I'm one of the old farts here, and at least once every couple of weeks, I mess up and send all my offensive units to a temple, or all my defensive units to a Persian outpost, or some such. You get the idea. Result: disaster! There are warnings for other 'mistakes' (eg, sending out a champion without any of the proper units to support it), so I see no reason why this warning could not be given. Thank you.
Alyona Kolomiitseva said:
elias said:
We are still considering certail iomprovements to the Capture the Flag Tournament :)suggestion
Capital and pantheon tournaments that operate by leagues depending on the position held by the coalition and that a superior league can not attack a lower league but IF a lower league can attack a higher league
sugerencia
Los torneos de capitales y panteones que funcionen por ligas dependiendo del puesto que ocupa la coalicion y que una liga superior no pueda atacar a una liga inferior pero SI que una liga inferior pueda atacar a una liga superior
Ok.
My suggestion is that it works by leagues not only in the tournament to capture the flag but in all:
Massacre of pantheons, etc.
petitjoueur3 said:
A french player suggests to create a building for the Emporia
Its goal is to increase harvest and it is like Temple of Hermes you can upgrade its level and if you are attacked levels downgrade.
This would certainly add one further option regarding the possible tools necessary to reinstate Emporia to their original purpose. In threads of the past few months, these suggestions could be aggregated so:
As a defensive player I don't really like the "downgrade" option and would prefer a Demeter / Hephaesdtus / Pan approach, but that's my problem :-).
But perhaps one could even come up with different mechanics for such a building beyond the typical Temple upgrades, something more alike the Amphitheatre which proved IMO to be a nice addition to the game since it demands more or less constant attention (just make the building prettier than that wretched Amphitheatre, no Gladiator with any self-esteem would be caught dead in that outhouse-like structure :-).
m2cw
P.
lisa.rashley said:
My suggestion is regarding packages. (coming from a casino background) why isn't lower packages offered to everyone? If a person makes a one time purchase of a larger package, they are no longer given the opportunity to purchase anything lower. Do you know the biggest money maker in a casino is actually the penny machines? why?? because people look at that, and thinks.. why not, its only pennies... and they dont realize they are actually spending the same or more per pull. Most people are apt to make more smaller purchases then a larger one... just sayin
I agree in part, as I've had my share of experiences in both online and classical gambling, though presumably from the other side of the table from where you were dealing me the unsuited 7-2 in Holdem :-).
There certainly are parallels to casino gaming, but P2W does also have it's very own characteristics which IMO do change the house strategy. In any classic casino game, one is generally playing against the house and is (more or less) oblivious of the fate of other players at the table. In P2W on the other hand, the motivation is not beating the house, but the other players which introduces competitiveness, oneupmanship, envy, ... . There was an interesting study some time ago (one among many), attempting to describe this:
Evers, E., van de Ven, N., & Weeda, D. (2015).
The Hidden Cost of Microtransactions : Buying In-Game Advantages in Online Games Decreases a Player ’ s Status
International Journal of Internet Science, 10(1).
Although it tilts more towards microtransactions than today's P2W which is in itself a subgenre, and is more concerned with player status and interaction, many of the findings and conclusions seem valid and might well indicate that the penny-slots straegem does not necessarily apply here.
Cheers
P.
hi, just a though, would not be more interesting for us players to have a developer or someone from tech depart here once per month so we can ask directly the questions? like the weekly one here in forum to the COMA
or like many other online gaming forums have, that you write questions and they answer one pr week in blog or videos?
thanks
We've passed a lot of ideas regarding Emporia to our devs. Right now no changes are planned, but they may consider implementing some of the ideas in the future, so we'll wait.A french player suggests to create a building for the Emporia
Its goal is to increase harvest and it is like Temple of Hermes you can upgrade its level and if you are attacked levels downgrade.
lisa.rashley said:
My suggestion is regarding packages. (coming from a casino background) why isn't lower packages offered to everyone? If a person makes a one time purchase of a larger package, they are no longer given the opportunity to purchase anything lower. Do you know the biggest money maker in a casino is actually the penny machines? why?? because people look at that, and thinks.. why not, its only pennies... and they dont realize they are actually spending the same or more per pull. Most people are apt to make more smaller purchases then a larger one... just sayin
You know that we have regular Bank Offers and Special Offers with bonuses.
Special Offers appear according to a set algorithm which is constantly evolving. Several departments work on the development of that algorithm and they rely on analytics data, marketing research and other information they receive through their research channels.
You can receive a cheap or an expensive Special Offer, and it is chosen by that algorithm. Unfortunately, it’s not a part of the game our players can affect directly or pass suggestions about some changes to it. If you don’t like your current Offers or find them expensive, you can wait for better ones, and they will appear sooner or later.
We have more than 60 forums, and devs have a lot of work to do :) That's why we have CMs, who answer you on forums. Also, we'll try to upload more videos with Q&A and such on our YouTube channel, where you will be able to get the info directly from devs.hi, just a though, would not be more interesting for us players to have a developer or someone from tech depart here once per month so we can ask directly the questions? like the weekly one here in forum to the COMA
or like many other online gaming forums have, that you write questions and they answer one pr week in blog or videos?
thanks
Great! thank you.Ike said:This suggestion was already accepted.Provide a warning message if one attempts to use offensive units on a defensive position, and vice versa.
I'm one of the old farts here, and at least once every couple of weeks, I mess up and send all my offensive units to a temple, or all my defensive units to a Persian outpost, or some such. You get the idea. Result: disaster! There are warnings for other 'mistakes' (eg, sending out a champion without any of the proper units to support it), so I see no reason why this warning could not be given. Thank you.