I feel like You need a better warning system because when your being attacked it doesnt really show well for others SOME people have issues seeing so maybe you can make the screen go red if someone's attacking you or something to better notify the player that there under attack.
mchall71 said:
Yes why are the bunkers limited? The PC version is not. I played the pc version for two years, and I am a fan of Plarium. It sure would be nice if some of the pc version were implemented in the mobile version.
commander this is the suggestions thread
it would be better to post only suggestions here however there is the game discussion thread were you can discuss any topics related to the game
the game discussion thread is here
however answering your question yes the bunker is limited in this version which is different however also note that here you can revive all units killed defending your base using resources which is not available in the browser version
enjoy
Edimon86 said:
hI nikita but because soldiers do not make inc Christmas offers? when they come out black new site?
commander again you should post that in the game discussion thread here
this thread is for suggestions only
however answering your question there are holiday gifts and special holiday event coming at this time of year so stay tuned
regarding black sites however no one know when they will drop ( note they added some already )Your first idea have been passed to our developers. As for Troops training, we aren't planning to change anything in this part of the game balance in the near future.I feel like You need a better warning system because when your being attacked it doesnt really show well for others SOME people have issues seeing so maybe you can make the screen go red if someone's attacking you or something to better notify the player that there under attack.
My other idea is better training sizes (for troops). It takes forever to train 120 troops at the level 9 or so. Maybe increase how many ca be trained at once each level because to me it feels way to small
PC version is a different game with it's own balance. Bunker limit was added according to the Mobile Warfare game balance and we aren't planning to change or remove it in the near future.Yes why are the bunkers limited? The PC version is not. I played the pc version for two years, and I am a fan of Plarium. It sure would be nice if some of the pc version were implemented in the mobile version.
I like that the bunker is limited in the amount that it can hold but I feel that the amount is too small and thus makes it a virtually useless building. Right now with it maxed out at level 12 you can only store 100k unit power which for larger players that have 1 million + unit power is absolutely useless. It ends up being maybe a hundred higher tier troops out of the thousands of total troops they have.
I suggest that one of 2 options be implemented:
Option 1, increase the power limit by 10x for each level. This would make a level 2 bunker hold 150k power limit instead of 15k and a level 12 bunker would hold 1,000,000 troop power.
Option 2, decrease the limit by 10x and change it to the number of units it could hold. This would mean that a level 2 bunker would hold 1500 units total of any type and at level 12 it would hold 10k units total.
I feel that either of these would still keep the game balanced but also allow people to defend a usable number of troops to use later.
silent_marauder said:
I like that the bunker is limited in the amount that it can hold but I feel that the amount is too small and thus makes it a virtually useless building. Right now with it maxed out at level 12 you can only store 100k unit power which for larger players that have 1 million + unit power is absolutely useless. It ends up being maybe a hundred higher tier troops out of the thousands of total troops they have.
I suggest that one of 2 options be implemented:
Option 1, increase the power limit by 10x for each level. This would make a level 2 bunker hold 150k power limit instead of 15k and a level 12 bunker would hold 1,000,000 troop power.
Option 2, decrease the limit by 10x and change it to the number of units it could hold. This would mean that a level 2 bunker would hold 1500 units total of any type and at level 12 it would hold 10k units total.
I feel that either of these would still keep the game balanced but also allow people to defend a usable number of troops to use later.
We aren't planning to increase the Bunker limits in the near future, because all the limits depend on the game balance.
1. The Radar "rescan" ability should either completely replace and refresh your ops missions or there should be a second option that does this instead of adding more. Right now my operations are VERY top heavy, meaning that of the 41 possible ops I could get, 36 of them range from 37-78. This makes it impossible to ever do ops again. I need to reduce the number to 23 to do a rescan, but that's impossible because I don't have the necessary army to tackle the lowest level operations that are being offered.
2. I realize that randomness was programmed into the rewards system for Ops. But SOME kind of control or failsafe needs to be implemented that accounts for aberrations in that randomness. I've done 24 missions in a row, losing a total of 2,998,304 army strength and not gotten a SINGLE soldier paid back in return. I've also been paid back cumulatively less than a thousand of each resource. In other words 24 missions and a vast army including 24,000 diamonds worth of revivals has given me nothing but experience and about 8 low level pieces of gear and a few gear chests with no keys. That is NOT sustainable or acceptable.
At the rate you can train your own troops in this game Ill have the ability to do more ops about once every 3-4 weeks. I'm not super excited about taking a month break from the game so I can train enough troops to try to get the game to spit back out what it killed.
Voxx said:
1. The Radar "rescan" ability should either completely replace and refresh your ops missions or there should be a second option that does this instead of adding more. Right now my operations are VERY top heavy, meaning that of the 41 possible ops I could get, 36 of them range from 37-78. This makes it impossible to ever do ops again. I need to reduce the number to 23 to do a rescan, but that's impossible because I don't have the necessary army to tackle the lowest level operations that are being offered.
2. I realize that randomness was programmed into the rewards system for Ops. But SOME kind of control or failsafe needs to be implemented that accounts for aberrations in that randomness. I've done 24 missions in a row, losing a total of 2,998,304 army strength and not gotten a SINGLE soldier paid back in return. I've also been paid back cumulatively less than a thousand of each resource. In other words 24 missions and a vast army including 24,000 diamonds worth of revivals has given me nothing but experience and about 8 low level pieces of gear and a few gear chests with no keys. That is NOT sustainable or acceptable.
At the rate you can train your own troops in this game Ill have the ability to do more ops about once every 3-4 weeks. I'm not super excited about taking a month break from the game so I can train enough troops to try to get the game to spit back out what it killed.
1. Operations refresh every day and we don't plan to change this mechanics. You can receive 20 offensive and 20 defensive Operations per day.
2. Let me draw your attention that rewards depend on your losses. Operations mechanics is a part of the gameplay so we let players to figure this out by themselves.
Nikita, Anyway you can see if we can get a new chat setting in the game?
I noticed the new update took the bb code out of allowing font size and color,
Im really thankful the font size has been removed, but many players loved the font color, it helped in many ways,
it was used to set out notices to alliance with important information that we wanted to be noticed, and it worked ..
Also i noticed in the global and regional players used it to recruit ..
so in some ways with rules of course it could benefit the game ....
Thanks
NIKITA METEOR said:
Voxx said:
1. The Radar "rescan" ability should either completely replace and refresh your ops missions or there should be a second option that does this instead of adding more. Right now my operations are VERY top heavy, meaning that of the 41 possible ops I could get, 36 of them range from 37-78. This makes it impossible to ever do ops again. I need to reduce the number to 23 to do a rescan, but that's impossible because I don't have the necessary army to tackle the lowest level operations that are being offered.
2. I realize that randomness was programmed into the rewards system for Ops. But SOME kind of control or failsafe needs to be implemented that accounts for aberrations in that randomness. I've done 24 missions in a row, losing a total of 2,998,304 army strength and not gotten a SINGLE soldier paid back in return. I've also been paid back cumulatively less than a thousand of each resource. In other words 24 missions and a vast army including 24,000 diamonds worth of revivals has given me nothing but experience and about 8 low level pieces of gear and a few gear chests with no keys. That is NOT sustainable or acceptable.
At the rate you can train your own troops in this game Ill have the ability to do more ops about once every 3-4 weeks. I'm not super excited about taking a month break from the game so I can train enough troops to try to get the game to spit back out what it killed.
1. Operations refresh every day and we don't plan to change this mechanics. You can receive 20 offensive and 20 defensive Operations per day.
2. Let me draw your attention that rewards depend on your losses. Operations mechanics is a part of the gameplay so we let players to figure this out by themselves.
It sounds like you misunderstood both of my points.
1. Operations do not refresh every day. Only completed operations refresh every day - the rest stay in your log and do not refresh. In other words if I have 41 available Ops and I do 7 of them, the other 34 stay and do not change. This is a problem because lately the game has only been filling in higher level missions but not the lower ones. That means that most of my operations are waaaay out of my reach because they are too high a level. Right now I have had the same 36/41 missions in my log for days, starting at level 49 and going all the way up to 78! Ever since the bug I listed happened, I have no army to tackle missions that high and most of my ops are useless.
2. I've heard several Plarium employees make this claim. However the reason I drew attention to the need for a little investigation and a fail safe change is the fact that this is NOT always the case. That is a fact. As previously stated I went 25 missions IN A ROW losing millions of troops and got NO PAYMENT in return (I still have this in my operations logs if you want to check them). Something bugged out and went wrong. Spec ops had never acted this way before and they have not acted this way since. The problem is that after killiing my entire army the Spec Ops returned to normal paying out roughly what I put in, so I have no way of recovering. I stand at over a 1.7 million deficit now. Since the beginning of the 25 loss streak I've done 80 missions.