Valdys said:
Hi, Guys!
Thanks for your feedback, but Ethan and Victory March are right.
sadly, no. It's not About making it easier. It would be, if the stats would be pre-determined or everyone would have the same rng. Which, arguably is true or not, but if it is then everyone is screwed (Looking at how many upgrade attempts it takes me to get something to 16... yes, I actually kept tap of that the last 4 weeks and 15 to 16 is ON AVERAGE 15 tries --- also 12 to 13 "jumped" for me from an average of 5 to an average of 8 tries per upgrade).
In General as there is a multitude of RNG Building upon RNG which Feeds more RNG at least something should be fixed. Even if we get leggy gear with all the substats we Dream of we still don't know what it'll roll. And most of us live with Epic gear and have to hope for a good 4th Slot.
1) it is already RNG what mainstat we get
2) plus what substats we get
3) and "how good the substats are" (as even those numbers are not fixed but in a range of X)
4)or how good the Quality of the upgrade is (as even if we 4x roll a leggi on exactly the substat we want it could be a good 4x roll or a 4x roll Always at the lower spread of the spectrum giving us just as much Points as a decent 3x roll would give and the 4th evaporates into mists while the good 3-times-roll with a great 4th roll on a different stat could have been the far supperior item)
5) how much we pay for finding out if it is a usefull item in the end or not
at least this last part could be steam-rolled for everyone. It is already so much RNG baked upon RNG feeding more RNG that at least some of this should be "known" / fixed to encourage People to actually try out new sets and set combinations. Besides the Point of how frustrating it is to spend 500k-1m silver to swap gear on a char it's even less "fun to try out something new" if you can't even say "O.K. the stuff is decent, let's spend 6m silver and see how far we get" because with bad rng that will be 12-15m silver --- and at the end the item might not even be worth it and you start over again, not knowing if you'll spend 500k, 1m or 4m to upgrade the "this might be O.K."-item to 16.
I don't say "make it easy". I just say "make it transparent". Even if you double the Costs for the Upgrades (starting at 8 or 12 to Keep it fair for low Level Players) it would still be O.K. for everyone. Heck, even if you ask for 100k or 150k flat out for 15 to 16 it would still be fine, as it would be that ALL the time (and not one time 150k and one time 1.5 Million). It doesn't make the game easier, as you still might upgrade an item from 12 to 16 and then it rolls the wrong stat and it's not better than what you got. But at least the way there is clear and you know how much credits you'll Need to farm before ((which "makes it easy" to plan a hero upgrade --- but not easier in the way you're Talking About. It just helps with planning and pre-farming everything you Need --- the lvl, the gear, the silver for the Upgrades, the potions)).
Just saying " a flat silver Price per lvl upgrade is making it easier and taking fun out of the game " would be like changing the potion System for ascention to a "you have a 50% Chance this works and a 25% Chance to get less stats on your hero than anyone else --- why? we wanted to increase the fun of upgrading champ ascentions! isn't it fun not knowing if your champ ascends and if he's a god-roll-god-lvl-leggo or just a mediocre leggo?" …..