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PLEASE PLARIUM DO NOT START SELLING LEGENDARIES FOR MONEY

PLEASE PLARIUM DO NOT START SELLING LEGENDARIES FOR MONEY

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OpheliaA1Moderator
Aug 16, 2019, 00:5908/16/19
03/11/19
365

thank you for your feedback


your concerns have been forwarded
Aug 16, 2019, 01:1508/16/19
Aug 16, 2019, 01:20(edited)
02/14/19
390

ashleyketchum03 said:


If you can just purchase the heroes you want and need, what is to stop them from selling a Martyr or Bad-el? This is a slippery slope you cannot recover from. Let us say they offer Martyr for sale:


1. Whales are gonna whale, they may purchase additional duplicates and run them together. Imagine 2-3 bad el and a martyr, it would break the game. Small to minimal impact on others, but a big impact on the game's existing contents.

2. All the mid-tiers spenders would jump on this opportunity as well. No mid-tier spenders will ever buy another shard, they will just wait for the right hero sale to come along and purchase those instead. The feeling of getting something new and random goes out the window, no longer a gacha game. Between each hero sale, there is literally no point in playing except to get gear, ascension, and mastery (won't take long). Everything else the game offers is boring since there isn't progress or experimentation needed.


3. F2P and low-tier spenders will most likely skip this and become hugely disadvantaged. Imagine a new player playing RAID for the first time, getting excited, and then finding out that they will never close the gap unless they spend or get extremely lucky over time. This is very disheartening and many will make an early exit. 


Without the bottom-feeders, the people at the top of the food chain will go hungry, and the game will eventually die. This is not a guess, its a pattern that many other gacha games followed. 


So I strongly disagree with you that this has no impact on the game. Of course it does.

1. All I have to do is to go first. You can gave 4 bad el for all I care. They will be all dead the first round. However, I see your point here. As the time goes Plarium could limit purchases for some heroes to one or one per account or remove some duplicates and offer an exchange to any other champion. Problem solved. 

2. So hardly anyone will be playing the game cos everyone will be waiting for a sale? No events, tournaments, nothing? No food needed to? You do realise you need like 4 highly specialised teams of 4-5 heroes for pvp attk/def, dungeons, CB etc. Who is going to wait? 

3. Not the best point. Imagine ftp new player starts playing and gets to the point where people pay for shards and open them and he cannot beat them. Facepalm. 

Bottom feeders? What? 

Look i have 17 legs, I am offering you opportunity to get them too. I think it would be fun to actually face teams with 4 bad els, 4 martyrs or any other combinations. Imagine 4 sir Nicolases though. Whatever game braking combination will get reported and the game will get fixed. 

I say people will never stop popping shards because they are fun, but if you have a chance to get the only hero you may like one day the easy way then why fight it? 

Aug 16, 2019, 01:2908/16/19
Aug 16, 2019, 01:42(edited)
02/14/19
390

AscendantGod said:


glizdazla said:


AscendantGod said:


This isn't shocking in the least bit with how money-greedy they are.  They are going to destroy this game from the inside out here.  As soon as I saw them selling a champion flat out for $, I was like "well, better start looking for a new game, because all the f2p are going to leave now."  They just don't get it yet - when their f2p players leave, the whales are going to stop spending, as they will quickly realize it will just be a buying contest, their buying thousands of dollars of in-game items will only let them be competitive instead of giving them power, and they will lose interest and go to another game where their money gives them power.


They won't stop until 100% of the game is about who spent the most money.  No more RNG, no more skill, just $.  That is all it has ever been about to them, and it's going to cost them this game as a result.

Please explain how ftp players add value to the game? They can replace them all with bots in arena and I would not notice any difference. This is not that type of a game where you need ftp players. There is no social aspect involved, no showing off, no skins, avatars etc.


FTP players are just future potential customers and nothing more right now unless this game evolves into smth different than what it is just now. 

Allow me to educate you on what you don't understand...


The more players a game has, the more likely they are to draw in paying customers.  Sure, f2p players may not bring in revenue, but they bring in publicity.  Additionally, by them referring players (which they are encouraged to do with the referral rewards), they can bring in paying customers, thereby indirectly bringing in profit.


Additionally, even f2p customers might occasionally make purchases here and there.  They just have enough sense to not spend hundreds on an app that isn't even close to an actual game.  Stop hating on the people that are more financially responsible. :P


Anyone thinking ANY game selling specific champions like this is a smart idea is a complete fool with no foresight.  If you eventually end up being able to buy any champion, EVERY single arena battle is going to have Roshcard, Arbiter, Prince Kymar, and another OP champion, maybe the new Hegemon.  The game will get god-awfully redundant and boring and it will COMPLETELY kill the game for all the whales and f2p will walk away knowing they will never have any chance against the whales.


Whales alone cannot keep a company afloat.  It's a very simple business concept.  I understand you don't know anything about business and the inner workings.  The problem is that Plarium's upper-level management should, yet they are allowing something to happen that destroys games like this.


Mark my words - if they keep selling champions, I 100% guarantee all arena battles will become cookie-cutters of each other, you will get ridiculously bored of the repetition, and you will walk away from the game.


Selling champions will eventually have a FAR more devastating impact on this game than the Foli scam did.

Nicely written. You have been changing the font size a lot. Please try to avoid doing that it is hard to read. 

So, please tell me what value do ftp players bring to the game and not to the business?

Some champions could be only limited to summons though plus additional champions would most likely join the game as the time goes.

Most of us will have arbiter soon anyway. He means nothing now though with Hegemon around. Having an option to buy Hegemon would put me on par with people having one meaning I would be back on the fair ground revolving around speed mechanics.  
Aug 16, 2019, 03:0508/16/19
05/16/19
546

glizdazla said:



Nicely written. You have been changing the font size a lot. Please try to avoid doing that it is hard to read. 

So, please tell me what value do ftp players bring to the game and not to the business?

Some champions could be only limited to summons though plus additional champions would most likely join the game as the time goes.

Most of us will have arbiter soon anyway. He means nothing now though with Hegemon around. Having an option to buy Hegemon would put me on par with people having one meaning I would be back on the fair ground revolving around speed mechanics.  

Thanks, and it's been a long day and only meant to bold the biggest problem there, not change the font.


The value f2p players bring to the game is the fact that it isn't 100% about who spent the most money.  There is the *option* to spend money and gain an advantage, but there are also enough f2p players so that you don't have to waste hundreds or thousands, yet can still be competitive (to an extent at least). 

F2p players also bring more strategy to the game, as since they can't just buy the best champions (through tons of shards and some luck of course), they have to test out various combinations of champions to see their synergy, optimal attack order, strengths, weaknesses, etc.  If we just bought it all, there would be no strategy.  It would be a "buy this combination because it's the best" and that would be it.

All it takes is two Roshcards to break the game and make a team immortal.  Sure, takes a long time to do huge damage to the clan boss with it, but you are literally immortal until you *decide* to die.  With buying champions, there would just be an "optimal buy list" and everyone would have it.  The monotony would kill this game.  There would eventually be about two dozen champions at most that all whales would buy and in time, the variety in the game would be dead.

And I disagree with Arbiter.  There are tons of players who are too casual to go through the effort to get Arbiter.  In addition, Hegemon won't make her obsolete.  He doesn't have a TM for the allies, so after him, there will be at least a little strategy involved.  Hegemon teams are just basically going to become like Roshcard teams - avoid him if you see him.  It's not like the game will be flooded with tons of him, but I already brought up the issue of them breaking their own game mechanics with him and most certainly do not support the notion of Hegemon literally breaking game mechanics.

And having an option to buy Hegemon just means that every single whale would have it, the f2p players wouldn't stand a chance, and they'd quit.  Then, every single arena battle would be about whose Hegemon had the most speed.  Would you truly enjoy that???  Most people wouldn't.

And with buying champions, you know Plarium would milk it for all it's worth.  They would regularly start putting out new OP champions that break the old OP champions, making you *have* to buy the new OP champion to stay competitive or get swallowed by the whales.  I guarantee that with the way they work, you would end up spending FAR more than you do now to remain competitive over time.

It's bad enough how much of an advantage whales get in the game.  The notion of buying their champions breaks the game.  There's no getting around that.  If we all had identical teams, how long do you think you would keep playing?  That is what buying champions is going to create if they continue in that direction.

I completely get your frustration in another post of yours about spending tons of money and getting the same legendaries over and over.  However, how do you think a f2p player feels when you are complaining of getting too many of the same legendary, when they may have been playing for months upon months and still haven't even gotten ONE yet?  It's your choice to spend that much money on the game knowing your odds of getting repeats.  The game is a gamble, a casino in app form.  But really, how do you feel any sense of accomplishment when you didn't actually "achieve" anything, but merely bought it?  I don't understand that mentality personally.  I mean I have spent some on the game, but I am reasonable with spending based on feasibility (and the fact that none of it has any actual monetary value, yet is ridiculously expensive).  However, I actually WISH that spending did not give me an advantage and that it was based off effort.

WoW had this right.  They made the things you bought only aesthetically appealing, but doesn't give you an advantage.  Heir of Light did the same thing with various skins to put on your players.  Heir of Light is definitely pay to win as well, but my point is that you can charge for in-game items without it making the game all about who spent the most.

Aug 16, 2019, 03:0908/16/19
03/07/19
11
AscendantGod said:

Additionally, even f2p customers might occasionally make purchases here and there.  

Quite literally the exact opposite of the definition of f2p. 
Aug 16, 2019, 03:1108/16/19
04/04/19
58
TurboLv said:

Plarium said: Legendary should be hard to get = work hard and buy it for 99$.
You know god damn well they would sell legs for no less than $200
Aug 16, 2019, 07:4508/16/19
05/25/19
11
Couldnt have said it better myself
Aug 16, 2019, 07:5608/16/19
Aug 16, 2019, 07:58(edited)
02/25/19
153
Selling champs is a common option in other mobile device games and is for both sides the p2w players and the supplier profitable. There's no place for emotions. ^^
Aug 16, 2019, 10:5008/16/19
Aug 16, 2019, 10:53(edited)
02/14/19
390

AscendantGod said:


glizdazla said:



Nicely written. You have been changing the font size a lot. Please try to avoid doing that it is hard to read. 

So, please tell me what value do ftp players bring to the game and not to the business?

Some champions could be only limited to summons though plus additional champions would most likely join the game as the time goes.

Most of us will have arbiter soon anyway. He means nothing now though with Hegemon around. Having an option to buy Hegemon would put me on par with people having one meaning I would be back on the fair ground revolving around speed mechanics.  

Thanks, and it's been a long day and only meant to bold the biggest problem there, not change the font.


The value f2p players bring to the game is the fact that it isn't 100% about who spent the most money.  There is the *option* to spend money and gain an advantage, but there are also enough f2p players so that you don't have to waste hundreds or thousands, yet can still be competitive (to an extent at least). 

F2p players also bring more strategy to the game, as since they can't just buy the best champions (through tons of shards and some luck of course), they have to test out various combinations of champions to see their synergy, optimal attack order, strengths, weaknesses, etc.  If we just bought it all, there would be no strategy.  It would be a "buy this combination because it's the best" and that would be it.

All it takes is two Roshcards to break the game and make a team immortal.  Sure, takes a long time to do huge damage to the clan boss with it, but you are literally immortal until you *decide* to die.  With buying champions, there would just be an "optimal buy list" and everyone would have it.  The monotony would kill this game.  There would eventually be about two dozen champions at most that all whales would buy and in time, the variety in the game would be dead.

And I disagree with Arbiter.  There are tons of players who are too casual to go through the effort to get Arbiter.  In addition, Hegemon won't make her obsolete.  He doesn't have a TM for the allies, so after him, there will be at least a little strategy involved.  Hegemon teams are just basically going to become like Roshcard teams - avoid him if you see him.  It's not like the game will be flooded with tons of him, but I already brought up the issue of them breaking their own game mechanics with him and most certainly do not support the notion of Hegemon literally breaking game mechanics.

And having an option to buy Hegemon just means that every single whale would have it, the f2p players wouldn't stand a chance, and they'd quit.  Then, every single arena battle would be about whose Hegemon had the most speed.  Would you truly enjoy that???  Most people wouldn't.

And with buying champions, you know Plarium would milk it for all it's worth.  They would regularly start putting out new OP champions that break the old OP champions, making you *have* to buy the new OP champion to stay competitive or get swallowed by the whales.  I guarantee that with the way they work, you would end up spending FAR more than you do now to remain competitive over time.

It's bad enough how much of an advantage whales get in the game.  The notion of buying their champions breaks the game.  There's no getting around that.  If we all had identical teams, how long do you think you would keep playing?  That is what buying champions is going to create if they continue in that direction.

I completely get your frustration in another post of yours about spending tons of money and getting the same legendaries over and over.  However, how do you think a f2p player feels when you are complaining of getting too many of the same legendary, when they may have been playing for months upon months and still haven't even gotten ONE yet?  It's your choice to spend that much money on the game knowing your odds of getting repeats.  The game is a gamble, a casino in app form.  But really, how do you feel any sense of accomplishment when you didn't actually "achieve" anything, but merely bought it?  I don't understand that mentality personally.  I mean I have spent some on the game, but I am reasonable with spending based on feasibility (and the fact that none of it has any actual monetary value, yet is ridiculously expensive).  However, I actually WISH that spending did not give me an advantage and that it was based off effort.

WoW had this right.  They made the things you bought only aesthetically appealing, but doesn't give you an advantage.  Heir of Light did the same thing with various skins to put on your players.  Heir of Light is definitely pay to win as well, but my point is that you can charge for in-game items without it making the game all about who spent the most.

Like I have mentioned before I think that in the grand scheme of things it will make no difference really. This game already is pay to win regardless. Not to mention that to finish any recent event I had to buy energy. As for teams of Rosh, it doesn't matter, you can remove their buffs. The only hero that annoys us both is Hegemon. ^_^ 

Ill just add that selecting specific heroes for purchase is huge. Clan boss is were the best rewards are, so this is mainly about it and not pvp. Therefore, in my view everyone would only gain, especially that based on plarium's road map even more difficult new boss  is on its way to be realised soon while I am still struggling with unm. 

Yes, I'm frustrated to get duplicates because I think this problem should not be a part of this game and if it happens you should get the option to reroll for smth else. It's not fun to support the game and get duplicates of heroes that I have already fully upgraded with books. It is an utter nonsense considering that I still have +20 or smth legendary heroes to discover. 

You are also right in saying that they would be releasing new Op heroes and to put them up for sale. 

Anyways, I am glad we had this talk. Till later. ^_^ 

Aug 16, 2019, 10:5708/16/19
06/07/19
227
Cirilla said:

Hello everyone! I assure you - we have heard you and made conclusions. Thank you for expressing your concerns  They do help us understand better how our players feel and, based on that, develop our further course of action.