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Corpulent Cadaver & Hydra Clash Discussion

Corpulent Cadaver & Hydra Clash Discussion

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Sep 18, 2023, 04:3609/18/23
604

Nerf everything. Arizia teams, bugged double Thundra team, Marishka&Taras, speed teams, because how dare players complete Hard 25 stages within 20 sec with their good team compositions. 

Nerf Seer teams and other teams too, because players had an idea of how to build a working team that would get them through contents quickly or with high damage.  

But the best solution, delete the Hydra Clash which is very bad content.

Sep 18, 2023, 09:2009/18/23
12/16/21
1217
harleQuinn

I've certainly heard a bunch of much worse ideas. Thanks for the feedback!

I've said it a couple times in other threads, but I stand by my opinion that the best and easiest solution is to give a head an attack with an unresistable remove all shields effect on a 5-turn CD

dthorne04Moderator
Sep 18, 2023, 21:2809/18/23
12/30/20
6215
Deleted

Nerf everything. Arizia teams, bugged double Thundra team, Marishka&Taras, speed teams, because how dare players complete Hard 25 stages within 20 sec with their good team compositions. 

Nerf Seer teams and other teams too, because players had an idea of how to build a working team that would get them through contents quickly or with high damage.  

But the best solution, delete the Hydra Clash which is very bad content.


i


dthorne04Moderator
Sep 18, 2023, 21:2909/18/23
12/30/20
6215
MooredRat

I've said it a couple times in other threads, but I stand by my opinion that the best and easiest solution is to give a head an attack with an unresistable remove all shields effect on a 5-turn CD

Do you think this is better than or prefer it to some sort of damage adjustment - whether that be a cap per hit in fight, or in calculation after the run in terms of Clash points?

Sep 18, 2023, 21:3809/18/23
12/19/19
6457
dthorne04

Do you think this is better than or prefer it to some sort of damage adjustment - whether that be a cap per hit in fight, or in calculation after the run in terms of Clash points?

No. Definitely not better  :)

dthorne04Moderator
Sep 18, 2023, 22:2609/18/23
Sep 18, 2023, 22:26(edited)
12/30/20
6215
Trips

No. Definitely not better  :)

lol, we definitely share the same opinion there. am still curious what others see, how they see it differently. :)

I don't think Hydra needs another irresistible effect, that is for sure. 

Sep 18, 2023, 22:5509/18/23
12/16/21
1217
dthorne04

Do you think this is better than or prefer it to some sort of damage adjustment - whether that be a cap per hit in fight, or in calculation after the run in terms of Clash points?

Well, both. I personally think it's better than and preferable to doing a cap or point adjustment. AT least with my idea you know precisely when it's coming and can have your shields ready to re-cast immediately after they get stripped.

I fully recognize that not everyone is gonna agree with me, I'm just giving my opinion.


Oh, and I wanna say again that I also think the minimum score for the lower end chests needs to be reduced for mid-game players who put in their best effort to help out the clan but can't reach the 35 million points yet, who get nothing out of it even if thier clan does finish in the top 3

Sep 19, 2023, 08:4209/19/23
01/15/21
1190
MooredRat

Well, both. I personally think it's better than and preferable to doing a cap or point adjustment. AT least with my idea you know precisely when it's coming and can have your shields ready to re-cast immediately after they get stripped.

I fully recognize that not everyone is gonna agree with me, I'm just giving my opinion.


Oh, and I wanna say again that I also think the minimum score for the lower end chests needs to be reduced for mid-game players who put in their best effort to help out the clan but can't reach the 35 million points yet, who get nothing out of it even if thier clan does finish in the top 3

I agree the point requirements are quite harsh - my guild is ftp but fairly old players and not many can get the top chest at all.

The reaon i suggested a points limit on normal and hard is because in my opinion clash positions should not be decided by runs on normal and hard.  Being able to run a good team on nightmare and brutal should be significant to the result. Yes acrizia is a big advantage for nightmare but its not a guaranteed multi-billion score (i dont have her but have seen the scores people get with her, she isnt an issue).

At present, you can do a 100-150 million + damage run on nightmare- and its irrelevant because of the several billion points per run that is easily achievable on normal and hard.

If you dont want to limit points on normal and hard then set the point multiplers on brutal and nightmare to 10x and 25x 

Sep 19, 2023, 09:5509/19/23
12/16/21
1217
Trevor Wilson

I agree the point requirements are quite harsh - my guild is ftp but fairly old players and not many can get the top chest at all.

The reaon i suggested a points limit on normal and hard is because in my opinion clash positions should not be decided by runs on normal and hard.  Being able to run a good team on nightmare and brutal should be significant to the result. Yes acrizia is a big advantage for nightmare but its not a guaranteed multi-billion score (i dont have her but have seen the scores people get with her, she isnt an issue).

At present, you can do a 100-150 million + damage run on nightmare- and its irrelevant because of the several billion points per run that is easily achievable on normal and hard.

If you dont want to limit points on normal and hard then set the point multiplers on brutal and nightmare to 10x and 25x 

Excellent point. I have no objection to a *reasonable* points cap on normal and hard.

If *all* difficulties each had their own points cap, I could foresee the highest end clashes all ending in 5-way ties... and now that I think about it, that prospect doesn't particularily bother me at all :)

Sep 19, 2023, 10:4109/19/23
06/13/23
168
MooredRat

Excellent point. I have no objection to a *reasonable* points cap on normal and hard.

If *all* difficulties each had their own points cap, I could foresee the highest end clashes all ending in 5-way ties... and now that I think about it, that prospect doesn't particularily bother me at all :)

"If *all* difficulties each had their own points cap, I could foresee the highest end clashes all ending in 5-way ties... and now that I think about it, that prospect doesn't particularily bother me at all :)"


The system would still only award 3 of the 5 clans even in a 5-way Tie. They would be Ranked in the order that they got to that score. There would be clans then that require everyone to be on right after Clash becomes active and then use all their keys right away. 

Sep 19, 2023, 10:4409/19/23
12/16/21
1217
Daehawk Gaming

"If *all* difficulties each had their own points cap, I could foresee the highest end clashes all ending in 5-way ties... and now that I think about it, that prospect doesn't particularily bother me at all :)"


The system would still only award 3 of the 5 clans even in a 5-way Tie. They would be Ranked in the order that they got to that score. There would be clans then that require everyone to be on right after Clash becomes active and then use all their keys right away. 

It'd be more fun (for the rest of us) if it was the *last* 3, then you'd have the kraken clans sweating bullets to finish at the last possible moment :D

Sep 22, 2023, 15:5209/22/23
07/20/22
1

Option 6:  Get rid of Hydra Clash


No need to nerf the old stuff to accommodate the new broken stuff.  There is so much wrong/bad with Hydra Clash, just dump it now please and leave the champions alone.


Disclaimer:  I don't use Corpulent Cadaver, so no, I'm not just arguing this to preserve the effectiveness of one of my own champions.  I just legitimately think this issue misses the true problem at the heart of the matter, Hydra Clash, and instead shifts blame to a single champion.  It would be better to address the root of the problem rather than a symptom.

Sep 22, 2023, 15:5809/22/23
12/19/19
6457
Featherflight

Option 6:  Get rid of Hydra Clash


No need to nerf the old stuff to accommodate the new broken stuff.  There is so much wrong/bad with Hydra Clash, just dump it now please and leave the champions alone.


Disclaimer:  I don't use Corpulent Cadaver, so no, I'm not just arguing this to preserve the effectiveness of one of my own champions.  I just legitimately think this issue misses the true problem at the heart of the matter, Hydra Clash, and instead shifts blame to a single champion.  It would be better to address the root of the problem rather than a symptom.

Getting rid of something that is free rewards with no resources required makes absolutely no sense.  

Changing multipliers for brutal nm and capping lower  difficulties makes too much sense and has no downside imo


dthorne04Moderator
Sep 23, 2023, 06:2409/23/23
12/30/20
6215
Trips

Getting rid of something that is free rewards with no resources required makes absolutely no sense.  

Changing multipliers for brutal nm and capping lower  difficulties makes too much sense and has no downside imo


Very much this. even if I'm frustrated with the current state of affairs, absolutely no reason to throw the baby out with the bathwater. 

Clash is salvageable. 

Sep 23, 2023, 11:1309/23/23
09/14/20
1002
dthorne04

Very much this. even if I'm frustrated with the current state of affairs, absolutely no reason to throw the baby out with the bathwater. 

Clash is salvageable. 

As I said before....make it in a way, everybody participating gets some rewards.

Scale the rewards down regarding placement in the tournament. Lower some of the minimum requirements so even mid-game players can get some rewards (however tiny they might be).

But do not nerf champions because of some new events which have obviously not been playtested before. Do not punish players for finding solutions the devs did not see coming...teach the devs to understand the game.

Sep 23, 2023, 11:2909/23/23
604
Featherflight

Option 6:  Get rid of Hydra Clash


No need to nerf the old stuff to accommodate the new broken stuff.  There is so much wrong/bad with Hydra Clash, just dump it now please and leave the champions alone.


Disclaimer:  I don't use Corpulent Cadaver, so no, I'm not just arguing this to preserve the effectiveness of one of my own champions.  I just legitimately think this issue misses the true problem at the heart of the matter, Hydra Clash, and instead shifts blame to a single champion.  It would be better to address the root of the problem rather than a symptom.

I agreed. Hydra Clash itself is a blind alley, which only serves to force the unpopular content on players. If Cadaver is nerfed because it hurts too much, then similar heroes with similar powerhits should be nerfed. Then it's not fair not to nerf them for same reasons, isn't? But the worst crap when they nerfed the players best team composition ideas.

dthorne04Moderator
Sep 23, 2023, 19:3609/23/23
12/30/20
6215
Matrim

As I said before....make it in a way, everybody participating gets some rewards.

Scale the rewards down regarding placement in the tournament. Lower some of the minimum requirements so even mid-game players can get some rewards (however tiny they might be).

But do not nerf champions because of some new events which have obviously not been playtested before. Do not punish players for finding solutions the devs did not see coming...teach the devs to understand the game.

I can get down with some variation of the rewards changing, if for no other reason than it ensuring that the extra time (which is a lot, I think) we're spending to maximize keys doesn't leave us with nada, or have it feel a bit more like CvC in that even if you whiff on PR, you get something back from tier rewards.

I do think adjusting the point system is a necessity though. It just trivializes Clash so much as of now. 

Sep 24, 2023, 13:1409/24/23
08/23/15
22

As if these Plarium clowns will listen to a word the community says....

Sep 25, 2023, 21:5309/25/23
02/11/22
533

I dont even understand why this is even a discussion. If any other area of the game could be overwhelmigly beaten in such a way that it became a total farce, Plarium would have done something abut it in an instant. Remember Sand Devil's and Nogdar? it took a couple of hours.

So how is it that they can't decide on what to do about this non-sense? "Oh i spent resources building my cadaver team" => Boohoo, give them people 5 chickens and let's call it a day. As if building ONE champion is the end of the world. Nobody in the whole community paid a single cent for their Corpulent Cadaver. Proof is, i have one myself, FULLY BOOKED with only copies of himself, not even using a single rare book to get it done.

All the other champions used in the different variations of the comp would have been built anyways, so this argument of having spent resources to build the team is non-sense. Even if the team was nerfed to the ground, they can just remove the gear and throw it on other people, and even then, why bother, i'm sure those champions would work anyways as they are.


Sep 26, 2023, 04:3009/26/23
Sep 26, 2023, 04:34(edited)
12/16/22
104

I just want to build a Great team........ Leave him as is.

Fix other things in game that are not copacetic with QOL such as pull rates and new shards, and I mean There are champs in game that need a buff I see content creators talking bout it all the Time. As of right now I cant even do Hydra clash but would love to get involved. and I don't care for alot of the Teams I face in Arena but I move on and Do Work so I can Get Better.

GO NAVY BEAT ARMY