Problem with the last line in your otherwise fairly logical statement is that at one point, anyone will reach silver, and from there, they cant go back to bronze.... So when the noobs reach the dreadful (for them) 1300, what now? 90% or 95% losses because they don't "deserve" to be there?
Now it may be argued, with some cause, that it is preposterous of newer players wanting to have the same kind of success as the older ones. Nobody will debate this fact.
But it is also preposterous that the older players should think that this content was made exclusively for them. WRONG. It wasn't even made for YOU, nor was it made for mid-game players like me. They have nothing to gain from us really. We're already here, already hooked, whether Live Arena exists or not.
This mode, and this is the irony of it all, was mostly designed to attract NEW players. Probably 80% of the reason why it was done. The other 20% maybe for current player retention. And the way they implemented it, they made it all but possible for them to engage in it with some level of enjoyment. For most of the newer guys, it's just a painful process to farm a tiny amount of PVE bonuses.
And this is why you have threads like this one and the other one and the other one, with people complaining about it. And sometimes, the exact words they choose might seem silly, but the underlying fact is that they're not excited about it, not one bit.
Instead of always having the initial reaction of wanting to defend your position, maybe take a step back, put yourself in their shoes, and try to understand why it is that these complaints are made. They just may have a point after all. Might not be that they're 100% right, but definitely not 100% wrong either. For my part, being one of the in-between players, I see where both extremes stand and can understand it. but a happy consensus could easily be applied if Plarium put their heads to it.
if you can't secure the necessary winrate, then you don't deserve to go further in a PvP environment. sooner or later we're all going to hit our wall in live arena and either find ways to improve or wait out the arrival of weaker competition.
I can see how feeling 'stuck' at the bottom of silver may be frustrating though.
I am in fact seeing plenty of arguments where that fact is argued, in that there are vocal players who want the system to just match them against even account power/level players rather than in their points vicinity.
hard, hard, hard disagree. this has been asked for by long term players for quite some time now. it takes new content to keep a good chunk of the existing player base engaged and interested in something, whether it be a challenge, new gear/champs or a combination.
do I want new(er) players to try it? absolutely. do i think they should have realistic expectations on levels of success? yes.
content that requires you to have answers, counters and be able to do so on the fly to truly succeed doesn't feel like the most early game content to me.