What about nerfs to OP champs like Sinesha, Skullcrown, Reinbeast, Big Un, Bellower, Roshcard???Why would you want nerfs for these champions? They're all great champions situationally but NONE of those are OP? I have none of these champions, so no I am not biased. However I would LOVE to have any of the champions on that list. Don't be so stupid to call for nerfs on champions you're jealous of not having, not unless they really are game breaking which I'm sure the community at large would agree they are not.
There are over 250 rare and higher champs in game, but like 70% teams in Arena consists of these champs with no variation. Of course they're in balance. And forgot also include Gorgorab.kylahullu said:What about nerfs to OP champs like Sinesha, Skullcrown, Reinbeast, Big Un, Bellower, Roshcard???None of those champions are OP.
Hey all got MK a week ago and level him to 60 and I got to say one of the worst champions I have ever played
I took all the gear from athel and he could not even do half the damage. lol from a rare champion. just as a test.
Artifacts stats HP 12,890, ATT 2,980, DEF 1,235, SPD 64 CR 100% CD 98% REST 72, Acc 85
Athel
Strike Down [ATK]
1)Attacks 1 enemy 3 times. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns on the last hit.
2)Attacks all enemies. Has an extra 15% chance of inflicting a critical hit.
3)Places a 25% [Increase ATK] buff on this champion for 2 turns. Places a 30% [Increase DEF] buff on this Champion for 2 turns if this Champion’s current HP is less than 50%. Gains an extra Turn.
Aura
Increases Ally HP in all Battles by 15%.
In the Arena a2 140k Damage of AOE
Clan Boss just for [Weaken] plus 5mil Damage
All Dungeons great to use
Mountain King
Thunder Cleave [HP][ATK]
1) Attacks 1 enemy.
2) Enchanted Axe [HP][ATK] (Cooldown: 5 turns)
Attacks 1 enemy. Ignores 50% of the target’s DEF.
3) Regal Force [HP][ATK] (Cooldown: 5 turns)
Attacks 1 enemy. Ignores [Shield] and [Block Damage] buffs.
Fabled Skill [Passive]
Increases this Champion’s ATK by 50% each time this Champion kills an enemy. Stacks up to 100%. Resets each round.
I tried him in Arena vs Roshcard the tower buff [Block Damage] had a 60% decrease DEF from Zargala and 50% increase ATK From Gorgorab did not even get a kill 21k crit on a magic enemy, really sad
Clan boss no point Worthless
Worthless in all Dungeons .
Unfortunately pointless champion he has Legendary Total Stats but his skills are like common and uncommon
How does Speed decreased. HP and Resistance Increase. balance anything???
A1 Attacks 1 enemy. 30% chance to increase all debuff or something else for clan boss
A2 attack all enemy Ignores 50% of the target’s DEF. for Dungeons
A3 is ok
Fabled Skill [Passive] should be ATK /HP increase every time ally or champion gets hit by 5% Stacks up to 50%. Resets each round.
Why would you give him so much HP and his passive give him 100% ATK??
Great that you made attacks of certain DEF champions DEF-based (talking about Norog and Infernal Baroness).
I'm not sure what you did with Errol. He used to have a triple attack, but now only does 1 hit. Is there a mistake there? +30% crit rate for his moves is not really an improvement either.
Dimera said:
Hey all got MK a week ago and level him to 60 and I got to say one of the worst champions I have ever played
I took all the gear from athel and he could not even do half the damage. lol from a rare champion. just as a test.
Artifacts stats HP 12,890, ATT 2,980, DEF 1,235, SPD 64 CR 100% CD 98% REST 72, Acc 85
Athel
Strike Down [ATK]
1)Attacks 1 enemy 3 times. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns on the last hit.
2)Attacks all enemies. Has an extra 15% chance of inflicting a critical hit.
3)Places a 25% [Increase ATK] buff on this champion for 2 turns. Places a 30% [Increase DEF] buff on this Champion for 2 turns if this Champion’s current HP is less than 50%. Gains an extra Turn.
Aura
Increases Ally HP in all Battles by 15%.
In the Arena a2 140k Damage of AOE
Clan Boss just for [Weaken] plus 5mil Damage
All Dungeons great to use
Mountain King
Thunder Cleave [HP][ATK]
1) Attacks 1 enemy.
2) Enchanted Axe [HP][ATK] (Cooldown: 5 turns)
Attacks 1 enemy. Ignores 50% of the target’s DEF.
3) Regal Force [HP][ATK] (Cooldown: 5 turns)
Attacks 1 enemy. Ignores [Shield] and [Block Damage] buffs.
Fabled Skill [Passive]
Increases this Champion’s ATK by 50% each time this Champion kills an enemy. Stacks up to 100%. Resets each round.
I tried him in Arena vs Roshcard the tower buff [Block Damage] had a 60% decrease DEF from Zargala and 50% increase ATK From Gorgorab did not even get a kill 21k crit on a magic enemy, really sad
Clan boss no point Worthless
Worthless in all Dungeons .
Unfortunately pointless champion he has Legendary Total Stats but his skills are like common and uncommon
How does Speed decreased. HP and Resistance Increase. balance anything???
A1 Attacks 1 enemy. 30% chance to increase all debuff or something else for clan boss
A2 attack all enemy Ignores 50% of the target’s DEF. for Dungeons
A3 is ok
Fabled Skill [Passive] should be ATK /HP increase every time ally or champion gets hit by 5% Stacks up to 50%. Resets each round.
Why would you give him so much HP and his passive give him 100% ATK??
I dont understand this rebalance.
From the coding point of view, this was the easiest route to go as they only had to change the base stats.
However, the community was asking for utilities on skills and for someone to look why his hp/attk scaling yields so little dmg in practice, so he could be used in all areas.
In the game oriented around speed you have made him super slow. There is literally one area where he may be used - arena defence, something that no-one needs in the current state of the game as we do not earn anything for successful defence.
He is the only leg with absolutely no utility.
Since you have 6* him can u comment on his performance?