Marius said:
Shortmeister said:
I don't play a lot of games but for example in Hearthstone if a card gets nerfed players are given 2 weeks to disenchant the card and receive full cost back ( as opposed to 1/4th that you get normally ).Hearthstone is probably the most common examples supporters of this idea bring up indeed. There was another gave mentioned, though I can't quite remember the name of it right now. At the same time, Summoners War, Galaxy of Heroes, numerous other games don't do that - at least when I was playing. Unfortunately, while I can see the merit in this idea, it also sets the precedent that could easily lead to unjustified calls for compensation even when "nerfs" are small and insignificant.
Marius I appreciate your views on the matter, but it does not set a dangerous precedent. Plarium made a mistake, and we the player-base that spend our time and money on the game, are asking for compensation. This is no different than when Plarium gave out small trinkets (gems, CB keys, energy, etc) for game connectivity issues and other client issues. Its all about keeping good faith.
On paper, a "nerf" might seem small or insignificant to you, but when people put hundreds of hours and thousands of dollars into this game, small changes CAN mean a lot to SOME people. People finely craft their compositions and invest our limited resources into them. An hypothetical like nerfing someone's damage by 5% might not seem like a lot, but maybe now she has no use for my CB roster because I have 3 other hero's who out damage or our perform her now. We invest our hard earned resources into something, but then to have it taken away when we the player are not at fault, is just wrong. So what if "Summoners War, Galaxy of Heroes, and numerous other games don't do that", this is Raid Shadow Legends. Don't you want to be better than those games? The reason why people mention Hearthstone so much is not only because it is a fun game, but because they listen to their players (sometimes slowly) and have the refund mechanic for nerfed cards. Little features like that show good faith and tell me as a player that plarium will take care of me in the future. I understand you need to make money at the end of the day, but you can still do both. Making your player-base even more angry after Plarium is the one at fault multiple times, I'm sure this has to affect the cash flow somehow (even if it is only slightly). There is really two options here.
1. Own up the mistake, compensate players, and restore faith between Plarium and the player-base
2. Send your thoughts and prayers, apologies, and Facebook likes to us and hope that fixes the issue in the future.
a. (Special) Oh no, the player-base is upset and has lost faith in the game decreasing sales slightly
There is only two roads, one makes more money and keeps the player-base happy. This is not rocket science. I know it would take a little dev time to implement a refund feature like this and that will add into the cost, but you give so many players a calming sense a safety. Why should I have to worry about a phone game? That is the whole purpose about a phone game, is to not have to worry.
I step in your shoes for a second and look at "could easily lead to unjustified calls for compensation." Ok. Say no? That is currently what you are doing at the moment, both upset the playerbase. I would rather have the idea that there is a 50/50 chance that Plarium will refund a "nerfed" champion that I have invested in, than knowing plarium will always say "nope, git gud kid." Please don't give me your apologies, people are tired of the generic HR and corporate defusing responses that lead to nothing meaningful.