djmoody said:
Le Pape Yéku said:
hello the game is not what it was. could we not do a ratio for beacons?
lvl1 ratio 1: 1
lvl2 1: 2
lvl3 1: 3
lvl4 1: 4
and lvl5 1: 5.
for example at lvl 1 it is 1Millions def in it takes 1M off to take it. in lvl 5, there are 1 Millions of def in it takes 5 million to take it. because many leave the game, it will relaunch a dynamic.
Not a big fan of making invulnerable beacons.
Yes we need to bring back a beacon game, but if no-one can attack beacons we don't really have a beacon game. The problem Plarium have is how to make any game features work in the face of uber coined hammer. Like this suggestion, give def again uber hammer, has the side effect of killing off any beacon wars between sensibly sized leagues.
Personally I think beacon attack limits like fortress is the least impacting way to restore some balance. Effectively you neuter the uber hammers by making any offence above the limit of no value whatsoever. But it wouldn't effect the attacks of a normal league who would be under the limit.
If we were to go to increasing beacon def stats then I would suggest that the def boost comes from the number of beacons held (but you would have to have address uber hammers before this would have any impact).
The trade off between holding big def in a few beacons and spreading thinner would be quite interesting. Would take quite a lot of consideration to work out the best balance for your league.
You would also get quite an interesting diplo / meta game opportunity. An alliance of leagues could agree to take heavy losses each to kill a specific enemies beacons and in doing so would weaken all the others which could then be taken for much lower losses. The beacon game is after all about encouraging people to play the MMO element to the max and interact with other people heavily. What at one time looked invulnerable could in fact become vulnerable.
I fear the only real way to sort the game out is to remove the coined uber hammers and compensate the players that own them, then remove troops from the market. And Plarium are never go to do this, they don't value the long term survial of their titles against short term profits.
I think when attacking becons and forts, it need to be an action of commitment. As this is large scale attacks of sorts. It should involve a sort of siege mechanics, not just troops arrive, smash and go again in less than a blink of an eye. Such a battle the attacker should gradual degrade the defense before over run it (if got power for it), regardless of how big the attacker is... In the process the attacking part would have his offense exposed for counter attacks by the league holding the becon/fort.
I know this is a fantasy game, but blitz war fare with huge "medieval" shaped armies is just ludacris. They already made it so you can level troops up after level 20 and offense get higher defense, so to expose your offense to a counter attack shouldn't be a total loss.
You need to make becons and forts a more "involved affair", and a greater happening than what they are atm.

Hello.
The question of Beacons will be discussed with devs once again soon, but at the moment there are no plans to make changes to them :(