Erwan said:
Hello,
My suggestion is the following: you create a system of seasons, as it works in Diablo II.
Who cares about reaching level 150 ? Nobody. Once level 150 is reached, the goal of the game is reached, and you begin to get bored. It's not fun. My suggestion is to create two types of servers: ladder and non ladder. And regularly (once a year), you transfer castles from ladder to non ladder. It will result in a permanent dynamic. Diablo II is an old game, but still very much played and it's not without reason.
Players are approaching level 150. I think you should do something.
Here are my advices:
- you create a non ladder
- you create an ip limit (as it's the case in Diablo II)
- you liberalize the sapphires market or you create a parallel currency (as it's the case in Diablo II)
- you take the game out of its misery. The "30 days", "60 days" and "90 days" rewards are very bad: please, give us Eir's wands, Castle skins, class IV hero equipment, etc.
My opinion is that this game should be:
- either a giant puzzle (with great rewards for those who success to guess the formulas used by Plarium)
- either a classic game, but with regular battles and big armies (it's not the case at moment: I played for 1 year, and the bonuses of my units are still very weak, so I can't even do serious pvp)
- either a gamer's game: you leave the game as it is, very difficult to play, but you give $ 1,000,000 to the best player on the server.
Thanks for your suggestion, Lord Erwan :)
But I would like to remind you that we don't accept the suggestions regarding big new features or major changes to the game. Our developers have a lot of cool big features in their backlog, but they cannot implement all of them at once. So, unfortunately, we don’t accept such suggestions for now.
You're welcome to suggest UI improvements and small but cool changes to the existing game features :)