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Update: boosts, bonuses, and Clans Battle tasks, game account linking, and much more

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Feb 2, 2020, 14:2502/02/20
231500

the new categories cvc are perfect ... for a kvk !!!


reallly wish a rollback from these horrible update
Feb 2, 2020, 11:2702/02/20
231500

A question on the new cvc categories: does "enemy warriors" only refer to the cvc opponent or to everyone who's not from your clan? 

And where is rhe difference between category 1 and 4? Kill enemy warriors in town or on tile. Pop and sh are separate, I get it. But what other options remain? How does this make sense? 

Sidenote: putting yielding and invaders/ghosts in one category just doesnt make any sense at all. 

Feb 1, 2020, 18:2502/01/20
231500
Like most of it, but the new sorting system is bad in my opinion.
Jan 31, 2020, 04:4701/31/20
04/05/19
13
who cares about playing any more 
Jan 31, 2020, 04:4201/31/20
04/05/19
13
do not see anything that helps me out there for any event would like to see a advertising block option added every time i attack a invader or ghost a popup advertising hero or shaman energy for 100 dollars comes up and i have to click it off and i do enough clicking as it is with out these pop ups  and it sure as hell does not make me want to spend a 100 dollars or any for that matter plarium has seen to that with these new upgrades in the last year or so and i will not waist any more money till the game gets on a more equal and affordable format 
Jan 31, 2020, 04:2301/31/20
04/05/19
13
Alice Vytsenets said:


 

Added: 

• New boosts 

- 10-Minute Troop Enlargement, 460% 

- 10-Minute Troop Enlargement in Onslaught, 955% 

- 10-Minute Warrior Training Limit, 7300% 


Added upon players' requests: 

• Clans Battle 

Revised task categories and changed number of points that are awarded for resource yielding and hunting Invaders and Ghosts. 


• Bonuses for victory in the Clans Battle 

Bonuses that are displayed in the Clans Battle description and after victory in the Bonuses section of the Events window have now been combined into two categories: 

- Building Speed, Knowledge Learning Speed, and Resource Transformation Speed in Stronghold 

- Building Speed, Knowledge Learning Speed, and Warrior Training Speed 


• Account linking 

To save or restore your game progress on a device, in-game Plarium ID linking is now available. For users of iOS 13 or later, Apple ID linking is available. 


• Notifications about forthcoming updates 

Now a news article will be posted in the game 24 hours before the update. 


• Strongholds 

The minimum distance between Clan Strongholds has been increased to 16 tiles. This change will not affect Clan Strongholds that have already been constructed. 


• Sorting 

Marching Speed-up items in the "Boost the process" window and boosts are sorted in descending order by bonus value, and then by duration. 


• Coordinates 

When sending location coordinates to a chat, the location information is sent as well, and when sending a Town's coordinates, the player's name and Clan tag are sent as well. 


Fixed: 

On Android devices, the "Back" button in the Mail window now works properly. 



Increase your troops, save your progress, and get more breathing space from other Clans! Discuss the update in the comments.


Jan 31, 2020, 03:5201/31/20
10/06/17
15
i think we need a new administrator
Jan 31, 2020, 03:2001/31/20
10/06/17
15
Alice Vytsenets said:


 

Added: 

• New boosts 

- 10-Minute Troop Enlargement, 460% 

- 10-Minute Troop Enlargement in Onslaught, 955% 

- 10-Minute Warrior Training Limit, 7300% 


Added upon players' requests: 

• Clans Battle 

Revised task categories and changed number of points that are awarded for resource yielding and hunting Invaders and Ghosts. 


• Bonuses for victory in the Clans Battle 

Bonuses that are displayed in the Clans Battle description and after victory in the Bonuses section of the Events window have now been combined into two categories: 

- Building Speed, Knowledge Learning Speed, and Resource Transformation Speed in Stronghold 

- Building Speed, Knowledge Learning Speed, and Warrior Training Speed 


• Account linking 

To save or restore your game progress on a device, in-game Plarium ID linking is now available. For users of iOS 13 or later, Apple ID linking is available. 


• Notifications about forthcoming updates 

Now a news article will be posted in the game 24 hours before the update. 


• Strongholds 

The minimum distance between Clan Strongholds has been increased to 16 tiles. This change will not affect Clan Strongholds that have already been constructed. 


• Sorting 

Marching Speed-up items in the "Boost the process" window and boosts are sorted in descending order by bonus value, and then by duration. 


• Coordinates 

When sending location coordinates to a chat, the location information is sent as well, and when sending a Town's coordinates, the player's name and Clan tag are sent as well. 


Fixed: 

On Android devices, the "Back" button in the Mail window now works properly. 



Increase your troops, save your progress, and get more breathing space from other Clans! Discuss the update in the comments.


Jan 30, 2020, 21:1301/30/20
Jan 31, 2020, 03:27(edited)
05/08/17
296

I absolutely love the new troop enlargement and the troop enlargement in onslaught, I am in a small clan with not many fighters so finally I will be able to do a large onslaught with these two boosts as normally we struggle to get the numbers to fill the onslaughts.

 Also the bonuses on building and learning look great too I hope they are the equivalent of what the Bation of th beast skin gives to building and learning speed.


I normally dread updates but this one looks really good.

Jan 30, 2020, 19:4301/30/20
02/04/18
8

The new tasks cathegories  are more awful than the ones you had introduced in harvest. Now that's no Clan Battle anymore . It's just anouther KVK because everyone will fight everyone. The smaller clans and the smaller Player have to pull their heads und fyce the storm.

Why should anyone gather resources anymore ?  The big clans will forbit all kingdom players to gather ressources , because they don't want to loose points.  The last changes gave the smaller players more power in the CvC because gathering ressources was one cathegorie . Hunting ghosts and invaders were the second cathegorie for smallerplayers to make points.  Increase Inifluence is possible for all . 

Now you have 4 Killing cathegories . Now the clan only need to fight stronghold and POP and to place a trap . Afterwards they rebuilt their troops and that't whole CvC .  That's not very interesting and for smaller players senseless to do anything during cvc .

More difficult it is for small clan . Usaully there's a uge clan in kingdon to rule the pop .  And there are rules in kingdom . For all smaller clans it will be suicide to attack these konungs clan at the POP .  They'll need to decide how many wariors might be allowed to be killed by a small clan for getting some points at the PoP cathegorie .

SH- defence is no problem if both clans have the possibility to use that feature. 

for attacking Towns and ressource locations they have to be unshielded . Why should I go yielding without shield when I 'll be under attack by everyone ? Up to now we went peacefully yielding during CvC because usaully you were only attacked by your opponent . Other player didn't get any points for attacking us.

The last events I couls watch the forest of shield mushrooms grow . But without possibility to attack tiles no one will drop shield . And with no one dropping shield it will be hard to get points for attacking Towns and ressouces location.


For the uge amount of smaller players like me you take away all tasks to be usefull for a clan. You take away all interesting  possibilities to have a good CvC game feeling .   You take away all pleasures for working on the clans victory .


Now there is no event left for beginners smaller and not so mighty players .  It's only a game for the big and  oversized guys.

Feb 9, 2020, 18:4902/09/20
06/23/17
29
5pac3balls said:

the new categories cvc are perfect ... for a kvk !!!


reallly wish a rollback from these horrible update
do not worry in time plarium will figure out how to screwup kvk and screw  people out of more money and  there will not be a playable event in the game i mostly login now to just to tell plarium what i think about them now
Feb 9, 2020, 09:4202/09/20
231500
maybe all the small players should just quit  and leave it to all you big players who kept the game going it sure seems to me plarium gets all the money they need from you I know they are not getting anymore from me 
Feb 9, 2020, 09:2902/09/20
231500
HC SSBR said:

Seeing alot of complaints that this new update really targeted helping the bigger players, you all have to keep in mind that the bigger players run out of things to do and goals to accomplish, while smaller players have tons of things to do as they build. Also, bigger players, spend more, hence, in essence, they pay for this game to be around for all to play. The next update will likely make adjustments to the CvC scoring as they get feedback and track results in this CvC, but I like their attempts at balancing things out, before was too weak and too much like farmville, now it seems a bit over balanced toward kills, eventually they will find the balance. I love the new OS and troop boost for training, will make training massive amounts of troops so much faster.

Feb 11, 2020, 14:0102/11/20
231500

khunterj said:


Hi,


SCONTI:


so can only write a big money player or a new player who not play this game since many years.

I see that you are play since 1 year is this right?

Which influence you have?

Do you know how many you need to train 128 million T6 troops?

Do you know how long need a stronghold 4? And what you need for this from resources and booster?

And what have points from Plarium troops do with a cvc? Than also can count all attacks during this event from all players.


Sure when you are so stupid to spend 100 or 1000EUR in this game in the year or better month it is easy and I would say the same about the cvc and the matchmaking.


I play since 2015 and see all the updates. First they are good but than they go only for big money players. The most things in the updates you can only make when you spend money and not less money.




:)) You make me laugh a little.

So, you don't see the benefits, real benefits of the update, you complain about the money players that pay for you to play the game, you cry about how many resources you need for 128m t6 (not cheap thing after all), you cry about not knowing why plarium troops should count (the same reason the neutral troops count in fury), etc. This update brings strategy back into the game for cvc and on the same time, this update makes life of low players much better. I am middle player, still understand better than you all the game mechanisms, understand why some updates works the way they work, I know how to win an event and know that spending too much into the game is stupidity, as stupid as are the complains of a non-spending player that cry over the updates that are meant for those who spend money so that plarium can win their everyday bread. If you don't spend money, then why are you here complain about the things? I do spend, but on megas each 3-4 months, so I can spent a little from what I work to have the privilege to do something I like,playing the game at a certain level.


Please, all the players that don't spend money or only 5$ per year, stop complain about anything, you did nothing to be listen after all.

Feb 10, 2020, 10:2002/10/20
231500

Greg said:


5pac3balls said:


the new categories cvc are perfect ... for a kvk !!!


reallly wish a rollback from these horrible update
do not worry in time plarium will figure out how to screwup kvk and screw  people out of more money and  there will not be a playable event in the game i mostly login now to just to tell plarium what i think about them now

well, after one cvc with the new rules, i need to said that little change is needed... only get rid of the categorie 4 will somehow make the cvc more balanced...


due to a single tile hit, we have loose directly 2 categorie... ennemy have win training with a huge amount of T7... end up with a score of 2 and ennemy 3... if categorie 4 was removed, it will have be 2 on both side but since our total score was better, way above the level 15, we will have won...


for the next cvc, we are against a clan in a old kingdom who have a bastion 4... since plarium troop count, we will probably loose it... if the plarium troop was not counted for the score, we will have probably try some assault with our few fighters but we will not do it or try it until plarium troop count for the ennemy...


 the update is not bad in itself but some tuning is needed for better balance... personaly, i think that the removal of the categorie 4 will help to rebalance le cvc... score being used for select the winner in case of draw with the categorie

Feb 15, 2020, 04:3502/15/20
231500

CIM said:



I don't have a  problem with getting rid of category 4 and replace with splitting either category 5 or 7  ... or for it to stay the same ...


The cvc you lost if the rules were different maybe the enemy would have done more in category 5 or 7 ... no reason to think you would have won for sure if rules were different because different rules would influence how enemy "plays" ...




have won the last one... was lucky to do a few tile hit at the begin and then forbid our player to yield without tile shield...


but it was a long and epic battle anyway... end up with a score around 3 time these needed for legendary lvl 15... ennemy have end up with only the training categorie but the yielding/invader/ghost and the build/research/stronghold was a continuous battle with score almost identical... moral of our clan was high from the begin due to the 2 combat categorie who give us a advantage this time...


yet, i remain with my opinion that categorie 4 need to be removed for make the cvc more balanced... and maybe the point for yielding/invader/ghost can be a least halfed so that some work is really needed for reach the legendary lvl 15...


we are not a big clan, only 27 cities and around 400 bi influence for the clan...  sure, we have player with plenty of experience but it seem that the new format cvc have become to much easy for make a big score


as for any rules, they are the same for us or the ennemy... so they are not unfair... people who spend more money will always have a advantage but it is not unfair... and without any money spend, the game will be dead long ago...


when i have begin to play this game, reward in gold was so smal that most of the cities cannot buy shield and lot of people was hit continuously... when i compare the game from a few year ago and now, it have greatly improve for the little one... and yet remain interesting for the big spender... i am critical of the new update because i think that it need some tuning but i continue to like the game and appreciate how the game have evolve in the long term