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Update: Town Skins, tasks in the Clans Battle, hot keys, and Help icon

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Nov 21, 2019, 14:1811/21/19
231501

Hi,


the new skins are stupid! To expensive, take to much time to get. Only for big money players.

And they are much worse than the old


I want back the old. Special the one what you get when you win the CVC with the 10% e.x. building, learning, damage.


Please change this back.


I am very disappointed now. The new cvc was a good way in this game but this now is a big step back.


Nov 19, 2019, 22:2611/19/19
06/10/17
63

xyz said:


That's because  that is what they want us to do, partly because some players want that as well.

But for fighting, you need to grow, train troops and advance towns

otherwise it's not a fight it's just harrassement of biggest ones who atk those who can't fight back


Fighting only little ones show you are not a warrior just a coward, hope that not what plarium want to promote.  
Nov 19, 2019, 21:0711/19/19
06/21/17
1303
That's because  that is what they want us to do, partly because some players want that as well.
Nov 19, 2019, 06:4411/19/19
231501
Peter_Pan_ said:

Ivar Marksman said:


Peter_Pan_ said:


There is a bug in calculating kills in cvc:


enemy atacked two tiles where i was farming and attacked in both cases my troops of 20k lvl 1 and killed 2*16k troops lvl 1, 80% of the 40k.

in both cases i made 96 lvl 1kills.


enemy got ponts for killing 40k lvl 1, we got points for killing 230 lvl 1.  Why you include exact an 20% difference?

32k are 80% (or 100-20%) from 40k and 192 are 80% (or 100-20%) from 230

 

After this the enemy stopped attacking because he saw the result of fighting actions: the category score changed from 3:3 to 4:4 (at this time no sh actions)
i decided to do no attacks anyway, so everytime the scoring in killing fighters must be 0:0 or 1:1 

Hello! Send me please the screenshots of all these battles reports in PM and, also, specify your game ID ("Menu" --> "About the game").

Waiting for your answer and thank you in advance!

In case of not making it possible to copy and paste the id from the menu i will write it here for the last time manually: ID 49385264.
Make a screenshot from it or ask no longer for screenshots.
Because the fact Plarium allows only 100 reports for not spending money for a bigger database, the battle reports are still gone into the nirvana of plarium. So ask plarium to find these reports ;-)
If Plarium is a software engineering factory than they must be able to examine case-scenarios of theree written software. So ask them. 

I'm only a player not your software engineering helper.


In order to help you I need to know the exact date of your battles. That's why I'm asking for your battle reports. If you don't have them please try to remember approximate date and time.
Nov 18, 2019, 16:0111/18/19
04/07/17
1350
Ivar Marksman said:

Peter_Pan_ said:


There is a bug in calculating kills in cvc:


enemy atacked two tiles where i was farming and attacked in both cases my troops of 20k lvl 1 and killed 2*16k troops lvl 1, 80% of the 40k.

in both cases i made 96 lvl 1kills.


enemy got ponts for killing 40k lvl 1, we got points for killing 230 lvl 1.  Why you include exact an 20% difference?

32k are 80% (or 100-20%) from 40k and 192 are 80% (or 100-20%) from 230

 

After this the enemy stopped attacking because he saw the result of fighting actions: the category score changed from 3:3 to 4:4 (at this time no sh actions)
i decided to do no attacks anyway, so everytime the scoring in killing fighters must be 0:0 or 1:1 

Hello! Send me please the screenshots of all these battles reports in PM and, also, specify your game ID ("Menu" --> "About the game").

Waiting for your answer and thank you in advance!
As I said earlier this has always been the case ... I think because it is by mercy of the game that the game only allows 80% to be killed instead of all of their troops ... I did notice though that what did change was that the loser used to get their exact kills but seems now the loser gets 125% of their kills ... maybe this was to "make it even" with what happens with the winner of the battle ...
Nov 17, 2019, 18:2111/17/19
04/07/17
1350
Peter_Pan_ said:

There is a bug in calculating kills in cvc:


enemy atacked two tiles where i was farming and attacked in both cases my troops of 20k lvl 1 and killed 2*16k troops lvl 1, 80% of the 40k.

in both cases i made 96 lvl 1kills.


enemy got ponts for killing 40k lvl 1, we got points for killing 230 lvl 1.  Why you include exact an 20% difference?

32k are 80% (or 100-20%) from 40k and 192 are 80% (or 100-20%) from 230

 

After this the enemy stopped attacking because he saw the result of fighting actions: the category score changed from 3:3 to 4:4 (at this time no sh actions)
i decided to do no attacks anyway, so everytime the scoring in killing fighters must be 0:0 or 1:1 

That has always been the case ...
Nov 16, 2019, 22:4211/16/19
Nov 16, 2019, 22:53(edited)
02/21/18
1224

They said we asked for the changes, I would like to know who, when, where, and how many?

They announced these changes and asked what we thought, many were against them from the outset and they never really explained or answered the questions raised, and as expected went ahead anyway.

Casey, if  they hadn't already planned this , you just gave them a future update, that they can sell us.

They are unlikely to get rid of the inactives, and they are not doing any harm, if these inactives have only been played one day, they are not going to be a big source of resources from demolished buildings, and the amount of inactive towns is not going to go very far round the remaining players, and  it would probably cost  more in porting around and dropping and reshielding than any return .

Finally why would a new player want to go to an old kingdom?

Nov 16, 2019, 16:5911/16/19
08/13/17
15

Plarium says they listened to us and made these changes. Obviously they are NOT listening. I actually like the idea of new permanent skins, but the yielding skin should give a boost to yielding also; mentors gard should boost training speed; killers gard to total offense, not just during onslaughts; gard of souls sounds like it should boost healing time; how about golden gard increase rss production; gard of time should give a boost to reduce time on processes; shaman gard and hunters gard should boost shaman and hero attack respectively; and influence gard should boost knowledge/building speed (and or cost at higher levels). Adding these things would lessen the loss of the old skins.

The newest changes after just one CvC tells everyone that the CvC was not well planned out. And these changes still are not good. If you truly want to improve your game, keep small/part time players in mind.

Also, find some way to get rid of the inactive players. Towns that have been inactive over a year should be removed or make a new comp - Kingdom Purge - where in your own kingdom you can attack these old towns (especially the lvl 1's that were active only one day) and destroy them. Attackers could get rss from buildings destroyed and if the chief of a dead town gets destroyed it opens up that clan's Stronghold for attack where you can get transformed rss. Then if any new players join the game there will be room in older kingdoms and bring life back to them.
Nov 15, 2019, 13:3611/15/19
Nov 16, 2019, 15:48(edited)
02/21/18
1224
Reputes are only any good if you can actually get them from the Konung clan.
Nov 14, 2019, 16:5011/14/19
231501
Sort the update out you are robbing us now our cvc was destroyed because of this if you dont put back the way it was i wont spend another pound on this game and my whole kingdom will quit apart from a few players you already have by the gonads 
Nov 14, 2019, 11:4511/14/19
08/02/18
15
you would have thought plarium could have sent a message telling us all you small part time low budget players are not welcome anymore and i kind of thought of myself with my two hundred dollar a month budget sometimes more  for the game as no slouch when it came to spending but i should  have seen this coming after the quests were updated and all them ridiculous goals to try and achieve but that is just what p;arium wants us to do is try and to spend more they could care less if you were able to make any of these and when they seen people would try and spend more money they must have thought just make it even more ridiculous and set back and watch the money roll in you know they could have just added five more check points for the big spenders to try and reach in cvc the new town skins if someone wants to spend several thousand more to get them maxed out go for it personally i think it stupid ugly and unnecessary but it will give more advantage to them big players to run over the small ones you never see them 500b influ players attacking each other because they can not kill all of the other ones troops and burn his town but now its even easier to burn a lv20 now  but plarium has to keep the stockholders happy add more ridiculous things and just keep taking away more of the things the game started out with i first started playing a few months after the game came out and it took a year to really get in to it and it is really sad to see this game come to this point so i might wait a week or so see to see if plarium can pull this last update out of there as= and turn the game back around so if anyone reads this and feels like i do now about the game please post it and let plarium know just what you think 
Nov 14, 2019, 01:0511/14/19
6
You guys are making this game into Vikings War of Farming.... taking away fighting in CvC pretty much, also clans with everything done in SH and clans that has all maxed players are in a huge disvantage as well, change CvC back to the old way and redo KvKR to something like this would be better