litninrod said:
Simon Says said:
This one is UTTER nonsense. If I won't be able to shield up straight after attacking I'm quitting this game. And I'm not be only one, that's beyond nonsense. And in one minute after first attack I would be burned to the ground. This is NOT Farmville, but WAR of clans.
Shielding straight after attack is the equivalent of sneaking up behind someone, punching them in the head and running away. It's the most chickensh!t aspect of the game. You want to be able to do damage to others without allowing any counter attack. It's WAR of clans. In war, when you fire a weapon your enemy hears it and retaliates. There is no sci fi force shield that prevents any counter attack - not now and especially not in viking days. Vikings had walls with gates, and if they closed their gates, every warrior they sent out would die against their own walls. And that's what should happen to every warrior outside your walls when you shield.
You want utter nonsense? You have a 'stronghold' that anyone can transport a whole city into. They should be forced to land outside that barrier and march the rest of the way in.
As for a fair rule change - Kingdoms with levels. They already have Leagues for competitions. You start out in League of Rookies and get bumped up. Same could be true for players or clans. When they reach a certain level they are moved to a new kingdom. Eventually all the deep pocket bully clans would be in one spot, while younger, smaller clans would be competing on a level playing field without getting pummeled by maxed out players so powerful they have no chance against.
This "chickenshit apect of the game" was from the very beginning, that's one of the factors making game interesting. Believe me, it gives great fun and pride to set enemy town on fire whilst he/she is attacking somebody else and is a wee bit too slow shielding back up :]
In war when someone succesfully attacks you with all might you are DEAD without ability to respawn. So please don't bring that BS up here, this is a GAME, not real life. In this game towns are instantly porting hundreds kilometers away without spilling a drop of coffee from burgmeister's cup. In real life there's 'no sci fi force shield that prevents any (...) attack' either - if you are attacked you are wounded/dead. In viking days (whenever in time you want it placed) there was no ports and shields either, along with troops tiers, resource locations, invaders and ghosts. So don't mix reality and history with electronic game concept, where you can train 10 million soldiers in less than 15 minutes :D
And one last piece of advise - as someone more experienced or your clan's elder how to remove any town from Valley of the Aesir.