Всі Категорії

Plan to Fix the Leagues?

Пошук
Коментарі
7 груд. 2018, 01:2807.12.18
21.02.18
1224

Unsurprising if you only just started playing.


Apt that this has been bumped.

I was going to search for the thread to post on it.

Apparantly something has changed, dont know if was done recently,or a while ago,but only noticed myself yesterday.

The number of winning places in the competitions appears to have been reduced.. so less chance of picking up gold

22 лют. 2019, 13:4422.02.19
22 лют. 2019, 13:50(відредаговано)
30.11.17
430

To dismiss troops,

click shrine of odin

click in the town

click troops

The rest should be easy,

Alternatively, attack someone, or a clan member( temporarily left) to attack you, that way you get points and the option to heal or resurrect them, assuming you have enough infirmary space..

The troops eating food is only a problem if you have no food for upgrades.

There are ways round this ,and to increase your food production, of course you might already be maxed out.

You are right about the leagues, and how demoralising it can be,not to be able to hit check points.

The big clans use all kind of tactics to make life easier for them, one of which is poaching the better players from other clans, though it might,its not really to help those they recruit, as they suggest, its self interest .

I do not think you will find the stats that you are seeking, its all guesswork ,and not official.

You just might find its to your advantage to split your clan.

22 лют. 2019, 14:5422.02.19
22 лют. 2019, 14:55(відредаговано)
07.04.17
1350
Having a clan with 20B influence in same league as a clan with 800B influence just makes no sense and is ruining the game ... they have changed the checkpoints so it isn't playable for clans that just get into the Odin league.
22 лют. 2019, 08:1322.02.19
1
This is what I have seen...  (Ive played for nearly a year).  The 2 largest clans in our kingdom have branched off-- forming new clans -some of them even place their junior clan within their valley of the aes square...  Not sure if the bonuses provided to clan with the stronghold, are extended to every town within its valley of aes, or not-- but-- this massive inflence for them, has made kvks become impossible for a clan of my size and experience to participate.  Our opponents are increasingly stronger and higher levels... older kingdoms-by at least 100 days...   Now that my clan of 15 members has 3 members with 700million-1billion influence, we can't hit checkpoints that make the game worth playing anymore, for the players that don't spend money to play.  Let's face it-- we NEED those players to keep the game alive.  If they cannot enjoy playing the game, they will quit.. and without them, it will force those of us that will spend money, to quit, as there will be no way to make any of the bank purchases beneficial-- at this point-- how do we get plarium to see passed the greed, and look into the survival of the game?   First-- by separating my clan into two different clans-- it would put us into a different league- maybe one that we could still progress in...  I keep seeing the suggested influence numbers for each league..  but, what is the current numbers per league?  Where would I see that information?     Also, I saw a comment about 'dismissing troops'...  How do I do that?  Dismissing them, would keep them from eating all of the food supply- and make that more manageable-  so any help with these thoughts, are greatly appreciated.. and, I thank you in advance--  much respect to the players that have continued to play!   May we never be enemies on the battlefield!
10 груд. 2018, 13:2410.12.18
82
I will bump it up, cause that’s too important topic to leave it like this. Game changed a lot in recent year and leagues requrements should be updated.
17 жовт. 2018, 01:4217.10.18
17 жовт. 2018, 01:49(відредаговано)
21.06.17
1303

Prompted by a situation I'd looked into yesterday, and a post on a connected theme today. 

 I have been looking  for this  to save me starting a new topic.


Today's post  talks about mismatching in the current C.v.C  and "winning by training troops "  neither which is  a new problem.

My complaint is also connected to which league you are assigned to, which affects every competition,not just the global ones .

SUGGESTIONS.

The stronghold influence should be excluded when it doesn't affect the competition like the Clan Task Competition.

Or 

The league you are in ought to be preferably  based on average personal influence, and numbers in the clan, as this would seem to be a fairer way of competing with similar ranking opponents. 

 
7 верес. 2018, 08:3107.09.18
452

CIM said:


I have noticed in the past that different clan events sometimes have your clan in different leagues (the league requirements are not consistent through all the different types of clan events).

well, all upcoming clan event are master, everything except clan event lust of power seem to be master at 12.2 bil... maybe a old bug as you say but i have only notice it now with our migration to a other kingdom and merging...


we was way above 15 bil before but for reduce the insane amount of  drakar needed 2 big city have must dismess all their troop... i have 5 cities lvl 27... 4 with 500 mil influence and 1 drakar was needed... my main was lvl 27 but with 3 bil influence and 72 drakar needed... have drop influence to 1.3 bil by dismissing my 25 million troop... drakar needed have drop to 32... now, that migration is done, i rebuild my army and soon clan will be again over 15 bil, so it is not really a issue for us... but it can be for smaller clan who end up in odin league for these difficult event


Maybe in place of making a lot of major update like in the last year, plarium need simply to polish the game and correct some little problem who are in the game from a long time... sure, they listen to player but it take them a long time for act on player comment... i complain but i yet love this game and have plenty of fun with it
6 верес. 2018, 02:4406.09.18
232015

CIM said:


I have noticed in the past that different clan events sometimes have your clan in different leagues (the league requirements are not consistent through all the different types of clan events).
Yup. 
2 верес. 2018, 19:3802.09.18
2 верес. 2018, 19:40(відредаговано)
28.02.17
61

Hello everyone, the game is changing alot so the devs obviously need to consider some changes for the leagues

for me there is a solution that can be satisfying for everyone, over time the influence of some clans is geting bigger and bigger and because of that there should be a new system.


1: New leagues, every league should be fair for every clan that is in it, you may think its not easy because we need alot of leagues, but its actually very easy for exempl: "Odin league 1" to "Odin league 10" we only need to click on Odin league icon and scroll 1 to 10


2: Clan Check points system, this one can be harder but is it possible to track wich clan find some difficulty to finish their check points and make them easier over time?, instead of tracking towns lvl or clan influence


3: Solo Check points : for this one i think everyone will agree that the town lvl should not be the reason of smaller or bigger check points but the influence should

4: make it possible for everyone, even if there should be 50 leagues inside a league it should be possible for everyone to hit 10/10 with some effort. i personally don't have any issue with any check point but i understand everyone here.

31 серп. 2018, 19:3331.08.18
232015

Exactly... Achieving the check points is the goal. Hitting 10/10 isn't realistic perhaps, but hitting 5 should be attainable for ACTIVE clans and players I think. 

Getting a top placement in the rankings is not the gripe.

31 серп. 2018, 19:2831.08.18
31 серп. 2018, 19:35(відредаговано)
07.04.17
1350
anesfan said:

"Erna Fiery said:


Also according to the game rules Jarls are divided into smaller groups within one League in a Competition. Due to this the chances of winning become higher."


Are you joking... if you are a little one ( city or clan ) who have just reach odin league, you end up in a groups where you compete against 10000... since the odin league range from 15 billion for clan to infinity, the odds for a new odin league clan to become winners are ZERO...


Yes it would be nice for the competitions if they grouped the people/clans together within leagues according to their influence just like they do for cvc and kvk ... so that your competition is with those who have similar influence.
31 серп. 2018, 19:1531.08.18
07.04.17
1350
I am more concerned about checkpoints than the competitions of those in a certain rank and that is what I am mostly addressing.
31 серп. 2018, 15:0531.08.18
21.06.17
1303

CIM said:


Maybe we can come up with suggestions as far as what we think would be good ranges for the different ranks.  As I said before as time has gone by for people and clans the amount of influence they have has greatly grown and the league rankings have not changed.  It is also much easier now to grow fast than it was back a couple years ago because of the many additions to the game. 


For CLAN rankings (for clan events) I would suggest:


Rookies = up to 1B


Recruits = 1B to 3B


Warriors = 3B to 10B


Conquerors = 10B to 30B


Masters = 30B to 90B


Odin = 90B and above



For PERSONAL rankings (for personal events) I suggest they change them from town level to personal influence because personal influence is much more an indication of what is going on than town level.


Rookies = up to 20M


Recruits = 20M to 100M


Warriors = 100M to 500M


Conquerors = 500M to 2B


Masters = 2B to 10B


Odin = 10B and above



I think these changes would help make the checkpoints more reachable for clans/persons.

Though undoubtedly there is something wrong with the league structure, and as a result the competitions and the incentive to take part,I think these proposals not unsurprisingly perhaps , benefit the strong at the expense of the weak( which happens already anyway).

For example, those in the Rookie leagues will find themselves in exactly the same situation  you and others are complaining about, that you are competing against much stronger/larger clans and that the targets are  too extreme, and you  end up at the bottom of the league and can not get any of the top places and the rewards that follow.

Of course to some extent I am complaining in much the same manner.

When I was in the Rookie league,and had lots of energy and with no real battle chances, I was able to do really well in the competitions and could often get in the top 10,then I hit 5 million influence, I haven't suddenly become more capable, but I get promoted to the League of Recruits with much higher standards which I cannot aspire to, compounded by the fact I had used up my energy packs and couldn't get a decent offer any more.  

Though I didn't realise this at time, yes, I was probably at an unfair advantage to those that hadn't bought energy packs, which I had only reluctantly done so as I had become aware without them it wouldn't be worth playing, as it was virtually impossible to kill an invader using sustained attack, and on the few occasions  I managed it, realised it was going to be incredibly slow going getting the materials I wanted.

Even so,after over a year of playing, I am still trying  to kill enough invaders to get some decent invaders equipment.I have just one rare piece which I made accidentally when checking out my options.

By the same argument, the system  and the way the game operates ,is also geared against those who either want to play for free, or have limited assets,and also the casual player.

Of course the owners don't  really want  casual players,  nor people to play for nothing "Free to  Play" is just a  bait and switch.

I take your point about super clans,but these happen anyway, and the people in them actually drive players away from the game. 

In order to bolster their own position, as targets and build times increase, they  poach players from other clans, these clans then struggle and die.  

The  kingdom declines in numbers.

Especially as the numbers playing in a new kingdom decline, would not a reduction in clan size allowed , kill birds with one stone? 

It would mean lots of smaller clans with more competition between them and solve the  " there' s not enough room in our stronghold  for all of us " complaint. 

29 серп. 2018, 21:0229.08.18
07.04.17
1350
Plarium has many times been responsive to suggestions ... so I do think it is worth speaking up.  There has been a lot of changes in game and I and many others believe that there needs to be an update (change) concerning the rankings ... I fully expect plarium to consider this and I am also expecting that this will be something they will want to implement. 
28 серп. 2018, 20:1928.08.18
07.04.17
1350

Maybe we can come up with suggestions as far as what we think would be good ranges for the different ranks.  As I said before as time has gone by for people and clans the amount of influence they have has greatly grown and the league rankings have not changed.  It is also much easier now to grow fast than it was back a couple years ago because of the many additions to the game. 


For CLAN rankings (for clan events) I would suggest:


Rookies = up to 1B


Recruits = 1B to 3B


Warriors = 3B to 10B


Conquerors = 10B to 30B


Masters = 30B to 90B


Odin = 90B and above



For PERSONAL rankings (for personal events) I suggest they change them from town level to personal influence because personal influence is much more an indication of what is going on than town level.


Rookies = up to 20M


Recruits = 20M to 100M


Warriors = 100M to 500M


Conquerors = 500M to 2B


Masters = 2B to 10B


Odin = 10B and above



I think these changes would help make the checkpoints more reachable for clans/persons.

28 серп. 2018, 10:1228.08.18
07.04.17
1350

As I said earlier I started a thread concerning this earlier and just bumped it and wrote some more in it.  I am going to also write what I had to say here also because I think this is a very important issue for the developers to deal with.


I want to make note that lumping all clans together in the same league (highest league Odin) that are over 15B is promoting that one mega clan is being formed in each kingdom.  A 15B clan has a very hard time meeting many of the checkpoints where as a 200B clan has no problems reaching most all of them.  Since a clan can have a limited number of members it really is causing many people in a kingdom to quit.  I do not suggest allowing even more members into a clan ... I suggest changing the leagues so that 15B influence clans do not have to do as much as a 200B clan to meet checkpoints.


It's nice for smaller groups of people to be able to come together in a clan who have similar interests and not be "forced" into the mega clan by game play demands.  It is becoming harder and harder in the game for this to continue.
27 серп. 2018, 18:4027.08.18
21.02.18
1224

Agreed elsewhere.

Also I think its mean not to give the personal rewards for kingdom events,if your kingdom doesnt win.

27 серп. 2018, 11:3027.08.18
452

Erna Fiery said:


The selection in Personal Competitions is determined by the level of the player's Town and in the case of Clan and Global ones - by the Clan’s Influence.

for personal, you are in Odin at lvl 27 cities... for this one, i am ok with...


for clan event and cvc, you reach odin when clan is above 15 billion influence... clan who have already stronghold lvl 2 who weight around 5 billion... remain 10 bil shared between the maybe 100 members of the clan... these 15 bil influence for the clan reach the ligue of odin is way to low... specially when you find clan with 250 or more in odin league... or a single city who weight more that a full clan in the odin league


Also according to the game rules Jarls are divided into smaller groups within one League in a Competition. Due to this the chances of winning become higher.


Are you joking... if you are a little one ( city or clan ) who have just reach odin league, you end up in a groups where you compete against 10000... since the odin league range from 15 billion for clan to infinity, the odds for a new odin league clan to become winners are ZERO...


let say that you have 5 league... that can influence range from 0 to 585 for the more big one clan in all kingdom, simply cut the range in 5 equal part for each league... make it dynamic, so league are adjusted each week in function of the influence of the most big clan in all kingdom
27 серп. 2018, 08:4927.08.18
25.01.17
491

Dear Jarls,

The distribution across Leagues depends on the Competition type. The selection in Personal Competitions is determined by the level of the player's Town and in the case of Clan and Global ones - by the Clan’s Influence. 

Also according to the game rules Jarls are divided into smaller groups within one League in a Competition. Due to this the chances of winning become higher. Please bear in mind that the rewards in all groups within one League are the same.

If you have any additional suggestions, we will be happy to hear. Wish you glorious victories!