
Update: Great travel time has been reduced.
Guess what? It is nullified by the fact that I have to send my units FIVE times to the same infest again because it keeps returning them.
How does that improve anything?
This was on a lvl 70 infest that wasn't even red.
Seriously that is not an improvement in any way ...
But well you already made it abundantly clear that you are not going to change it anyway -_-
That last part maybe true but here is the problem:
It is doable to have enough offense to kill 4 lvl 100 infests if 1 in 4 pays out (average of 4.5m to 6m per infest so a total of 20m offense maximum needed).
Now try doing that with 10 infests when you don't get enough payouts to do one after the 4th. It's impossible.
You would need 10 infests times 6m maxmium = 60 million - 10 times 10% payouts = 54 million maximum. Unrealistic tbh.
4 infests will not payout enough troops to kill 5-10. So you slow down the amount of infests we can kill. This is not balance this is simpy slowing down the game even further which is something I already mentioned and you didn't adress. Why are you constantly slowing down each and every aspect of the game?
On the vote: well I think the reason is that if you actually did allow Geotopia us and Sparta to vote ... the outcome would be a removal.
And not because going back would be a step backward but quite frankly THIS new system is a step backwards.
You claim to collect data, ho about you collect opnions instead as again the devs and you do NOT play this game, we do.
We see the consquences and you quite frankly see numbers which pretty mean very little to someone that doesn't play the game, sorry but that is a fact.
Just because you add a single small suggestion to the game doesn't mean you do not ignore 99% of our input.
All the updates we have gotten so far have had like what 5% player input?
Sorry but engineers deciding if updates should be pushed is silly.
They have no real in game knowledge as you also do not have a testserver (which is something most games actually have).
How can someone without actual ingame knowledge be trusted to know the exact effects of an update? They simply cannot.
You want to move forward? Do it with the players. Don't just walk al;l over their opinion and force your updates down their throat.
There are reasons why people say something will not work.
You may be able to pull up some numbers, we actually experience it day by day.
Which is something you nor your developpers actually do.
The game speed is slowing down more and more, which quite frankly makes the game less and less interesting.
I currenly have a 4 month building que. I already needed 3 months for a single infests lvl 100 to build in units.
You have now mulitplied that by 2.5 (4 months vs 10 months) so that comes down to 7.5 months of building units before the result is the same as
what we had with the old system. How does that make it better? Don't give a me one of those vague answers. I want a real answer.
And I'd like you to adress all my questions and not pick and answer whatever you want to answer, because sorry that is what you are doing.
On top of that do not constantly force players to change their playing style with each and every update. That is not progress, that is just changing things because you have run out of real solutions.
Also how can you claim to listen to our input if you are just going to enforce each and every new update without any changes and make it clear that you do not intend to make any changes to it?
Also where are the promised ways to get construction packs through other means (yes you said this)
Where are the promised ways to use echelon points if you are capped (yep also said)
You have had 6 months of 2015 to do that. Still nothing in sight of promises you made.
So tell me how can we have any faith in you?
And let me be "brutal" here: this is how much you really know about the game
THIS IS ALREADY NOT TRUE.
It does NOT reduce creditconsumption in ANY way
The financial corp RAISES the amount of credits you get by 25%.
This 25% is by the way applied to the BASE amount of what all your vaults make together (so it doesn't stack with other bonuses aka get bonus upon bonus, but you get each bonus calculated to the base amount of the vaults and then it is added together)
Now if you already make a mistake like that ... how much faith can we put into you actually knowing anything about the effects of things on this game at all?
Commander Rhylian, we respect our players and the updates that we make are meant for the game improvement. Please don't doubt, our engineers know what they do. That's why no updates will be released if there are doubts in their practicality.
The reason behind there has been no option to vote for/against this Update is that we have thoroughly analyzed a huge amount of data that proves the system works for the Commanders. We won't return to the old system as this is a step back, we intend to move forward.
It's true, New Infestation System was firstly released at Facebook server, where a negative feedback was observed. However, we have been monitoring the players' feedback over a couple of weeks and eventually decided to minimize travel time to the Infested sites which resolves most of concerns of Commanders. BTW, decreasing of travel time was a suggestion of our player, which also proves that we tend to keep the game balanced while hearing the voices of the Commanders that would like to take part in the development of the game. Now the situation has been changed, as our players had enough time to test the system and see the positive results. We also collected statistics data which shows that both newbies and experienced Commanders can succeed in this activity.
We consider not to change the function of returning troops from the infestations in case of any possible failure as this implies a huge change in whole scheme. Still we truly believe that the new system is pretty straightforward and comprehensible. We do hope it won't take much time for players to get used to such feature and make a new strategy based on it.
Again, we are here to collect players' ideas, suggestions and feedback and address them accordingly rather than ignore it. On our part, we ask you to try the Update thoroughly.
Again, we never ignore our players' ideas, suggestions and feedback. On our part, we ask you to try the Update before judging it.
All players have a different progress in the Infestation activity, that's why some of Commanders can get good payouts almost from the start of the new system, the other ones need to hit more infestations.
You remember huge payouts for the infests, but you should also remember that they were a rare thing. Now you get the guaranteed payouts for Infestations, though in smaller portions. This brings more balance to the Infestation aspect of the game. If you calculate all the rewards received using a new system, you will see almost the same value which is divided into several parts.