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A colossal update is coming very soon. What would you like to see in it?

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7 лют. 2018, 17:0707.02.18
7 лют. 2018, 18:17(відредаговано)
07.10.17
8

As to tjhe present (and not prerelease discussion topic)

The new units are quite a plus. I still feel that one should not be able to mass produce these , as these would demote the orginal units. The features they unveal each are quite pleasant and enrich the strategy, but the strength is a bit over the edge. I hope that severe restrictions are there to produce them, but so far fromw hat I've seen restrictions are there mainly on efforts to construct the facilities and or waiting on the Rolls , not on producing the units itself .


What is really a bad idea are the Probes/Sagas . This will allow to quickly gain such destructive units, also the idea of winning rolls inside  a Probe is really bad. Rolls should only be gained via Soulstones and thus courageousness, not be a factor of luck to earn them in Probes or simply be a measure of discovery time. Now Probes/Saga  bypass the process of producing the new forces in an expensive manner, and this will quiclky result into (to some degree) gradual substitution of the classic units. I really liked those., but will I continue to do so ?  I personally feel they should be mainly there for their new features, not for their excessive strenght themselves and on themselves.

I'd rahter have preferred they are kind of champs that accompany your troops wherever they are (does not seem to apply to league fortress forces so I read in between the lines) and  would have allowed to produce a uniit type 10% on top of what can be produced on each type up till now. 


The 2nd screen is a bit over the top. Why they didn't use the current buildings with a double ressource generation at some Lvl , eventually add some levels , the same for the warehouses to store the new ressource type.


What really is a pain , are the prerequirements I'm really disappointed. . Lvl 60 and Wall at lvl 5 , are Ok I presume. But what the Dragon Egg and The Black Star concerns,  these have hit me ,as a highly active player eversince 10/2016 , rather hard I must say and many of my friends too. So far I avoided to uprade to Lost Ones and other side units)  or even Dwarfs as a personal choice. I pumped all in just a few like Archers/PaladinsNomads/Gholem/Necro, as was an advise I've read overall. 

All other Rolls I left rather untouched (Black Star & Dragon Egg are just a few of them)  It took me weeks even months to max out my Necros and above listed ; As such I have a long road before I actually can deploy the new features, which are much too restrictive, far more restrictive as the Champ & its building concerns (Lvl 40 only)

Now the problem is to earn the required Soulstones to have the Rolls . This will require huge attack operations to not lose track with those that didn't adopt the strategy to max out a few, but went the curious way and released all unit types, but didn't care as much about maxing out on a few ones as I did.

I still need all rolls of the type : Black Star & Dragon Egg , despite being a lvl 82,


I feel being deprived due to my choices based on the data of the past , that does not fit the requirements of the present. Such a shame. The sde effect is that my opponents are warned, I will just hit much harder to catch up the gap, and before you are in a measure to benefit really of the new types, especially when soulstones are to be earned. So I apologize myself towards my futur opponents, its stronger than myself I just need it QUICK.


Regards,


Mancunian



 

9 лют. 2018, 14:5409.02.18
15.10.15
455

Mancunian said:


As to tjhe present (and not prerelease discussion topic)

The new units are quite a plus. I still feel that one should not be able to mass produce these , as these would demote the orginal units. The features they unveal each are quite pleasant and enrich the strategy, but the strength is a bit over the edge. I hope that severe restrictions are there to produce them, but so far fromw hat I've seen restrictions are there mainly on efforts to construct the facilities and or waiting on the Rolls , not on producing the units itself .


What is really a bad idea are the Probes/Sagas . This will allow to quickly gain such destructive units, also the idea of winning rolls inside  a Probe is really bad. Rolls should only be gained via Soulstones and thus courageousness, not be a factor of luck to earn them in Probes or simply be a measure of discovery time. Now Probes/Saga  bypass the process of producing the new forces in an expensive manner, and this will quiclky result into (to some degree) gradual substitution of the classic units. I really liked those., but will I continue to do so ?  I personally feel they should be mainly there for their new features, not for their excessive strenght themselves and on themselves.

I'd rahter have preferred they are kind of champs that accompany your troops wherever they are (does not seem to apply to league fortress forces so I read in between the lines) and  would have allowed to produce a uniit type 10% on top of what can be produced on each type up till now. 


The 2nd screen is a bit over the top. Why they didn't use the current buildings with a double ressource generation at some Lvl , eventually add some levels , the same for the warehouses to store the new ressource type.


What really is a pain , are the prerequirements I'm really disappointed. . Lvl 60 and Wall at lvl 5 , are Ok I presume. But what the Dragon Egg and The Black Star concerns,  these have hit me ,as a highly active player eversince 10/2016 , rather hard I must say and many of my friends too. So far I avoided to uprade to Lost Ones and other side units)  or even Dwarfs as a personal choice. I pumped all in just a few like Archers/PaladinsNomads/Gholem/Necro, as was an advise I've read overall. 

All other Rolls I left rather untouched (Black Star & Dragon Egg are just a few of them)  It took me weeks even months to max out my Necros and above listed ; As such I have a long road before I actually can deploy the new features, which are much too restrictive, far more restrictive as the Champ & its building concerns (Lvl 40 only)

Now the problem is to earn the required Soulstones to have the Rolls . This will require huge attack operations to not lose track with those that didn't adopt the strategy to max out a few, but went the curious way and released all unit types, but didn't care as much about maxing out on a few ones as I did.

I still need all rolls of the type : Black Star & Dragon Egg , despite being a lvl 82,


I feel being deprived due to my choices based on the data of the past , that does not fit the requirements of the present. Such a shame. The sde effect is that my opponents are warned, I will just hit much harder to catch up the gap, and before you are in a measure to benefit really of the new types, especially when soulstones are to be earned. So I apologize myself towards my futur opponents, its stronger than myself I just need it QUICK.


Regards,


Mancunian



 

I agree there are a lot of ups and downs coming with these new features and does effect old play styles as you’re saying but if you waited before getting the units already available through soulstones others will do the same with the new troops as well. It’s an update that will take a lot of time and work to build. I am hoping it averages out over the time and as we play around with it more we will become more familiar how things work and progress fairly.

9 лют. 2018, 16:1809.02.18
01.03.16
5810

Hello, MANCUNIAN! I got your point and your comments will be passed to the team. 

As for the requirements, they are for accessing the feature are for experienced players. It means you need to be an experienced and old player. It will be strange to open this feature on low levels when players have so many features which need to be upgraded. Thus, Stonehaert Castle is available for those players who already reached high results in the game and want to upgrade something new. I'm sure each player will have an opportunity to open Stoneheart Castle in the near future. 

5 лют. 2018, 11:0605.02.18
01.03.16
5810
ernesto.belen said:

Hope that can create a separated tab under report for battleground as they do for champion. League that hold several beacons within 1 hour received hundred of hits erasing the history of what i consider one of the most important part of the game. BATTLEGROUNDS.
Hello! This suggestion was passed to the team :) 
5 лют. 2018, 11:0605.02.18
01.03.16
5810
ernesto.belen said:

Hopefully they can create new units capable of stealing troops from abandoned castles

Hello, my Lord! Unfortunately, we won't launch such feature, but you can be sure new troops will be useful :) 
2 лют. 2018, 16:0502.02.18
231990
Yes, i mean the slidebar.
Later, when i am at the pc i upload Screenshots 
2 лют. 2018, 16:0402.02.18
25.11.16
5
Hope that can create a separated tab under report for battleground as they do for champion. League that hold several beacons within 1 hour received hundred of hits erasing the history of what i consider one of the most important part of the game. BATTLEGROUNDS.
2 лют. 2018, 16:0202.02.18
25.11.16
5

Hopefully they can create new units capable of stealing troops from abandoned castles

2 лют. 2018, 15:2202.02.18
15.06.17
879
Oh now i see it.

In battle reports now theres a slide menu 
2 лют. 2018, 14:5602.02.18
01.03.16
5810

Chascon said:


I dont have this update yet, so i dont know.. Send some screenshot 😋

You can download the new version of the game in your Store, but there will be no features yet. We plan to open all features next week :) 

2 лют. 2018, 14:2702.02.18
15.06.17
879
I dont have this update yet, so i dont know.. Send some screenshot 😋
2 лют. 2018, 14:2502.02.18
01.03.16
5810
Sheranius said:

Hello everyone,

I like the new style from the Unit selection for a raid. 
But I don't like new style for the reports, I don't see all rewards at once... 
Hello, my Lord! Could you please send me the screenshot of the issue?        
2 лют. 2018, 09:0902.02.18
11.01.16
1009

Sheranius said:


Hello everyone,

I like the new style from the Unit selection for a raid. 
But I don't like new style for the reports, I don't see all rewards at once... 

Can you please share screenshots of what are you referring to?

I didn't notice any major changes to game after yesterday's update. I am on international server 1

1 лют. 2018, 15:1501.02.18
01.03.16
5810
Chascon said:

So, tomorrow?
Next week :) 
31 січ. 2018, 17:3031.01.18
31 січ. 2018, 17:31(відредаговано)
01.03.16
5810

Mancunian said:


A pitty really the up and coming changes, as they do not reflect the issues on the global scale.


On S1 (international high dense server) the beacons are all at lvl. 1  Something should be done to make them more appealing, like extra bonuses or more darken essence. It used to be a part of the game thats totally cut off. The ressource uploads could be lower as well tot encourage more to go for the higher levels.


As to the fortresses, they too have no catapults or alike. To me some of your earned glorypiints could go to fortress def (even if it would be expensive), not too much as  it would favor those who are the longest in the game. Lets say up to 10 or 20% force increase.


New figurines  , Why ? There are already too much., I would even recall some. Also as to the castle def units in front, some have bought red dragons and even might br maxed out on thoe , but should be able to upgrade them to the more recent. So an upgrade expense option should be made avalable. Also here there are already too much figurines. Stop adding those please.


Also the travel times should go down, this seems to be the case for the champs lately (or is it a bug ?) , but battles are still discoureaged by it, though lately the 25% march boosters are more abundant, it would make more sense to actually increase the speed. A horse @ 4km/h, is a donkey.


It don't like either the pokemon approach of the element within the champs,   leave it simply out. Apply strength increase in all cases , leave the random factor out.


As to helping another league, there should be a winable option in PvPs (or a buyabl option)  to change league without a probation period. This way jumpers are per direct full member and the social aspect of leagues helping each others with jumpers is served.


Also the castles lvl 1-30 , abaondoned for 2 years, should be removed, too crowdy for ones eyes on a mobile phone, scorlling one has to check too much. Adapt the gamepolicy  in that respect.


So why new forces and buildings I wonder. A bit more lvls, sketches to earn (even if low in quantitiy)  maybe.


Also why not downgrade some more facilities on raided opponents  , not completly like weors altar, but just with one level. The Kristalls House and/or food  & gold/iron stores could be decreasd by one level , one each time you suffer a defeat . One could set a defined minimum beyond which a bulding can't be downgraded., to still protect the small ones . Hiding is good, but too much of it is no fun really. The big fellas should not be able to hide that easily, shame on those who do. There should be a 90% limit on what can be hidden inside your catacombs , from what you have in totla in your castle. (excluding what is being send to the beacons and/or league fortress, to encoureage those) .  One could set that no building can be downgraded lower then 50% of its max and/or only one level per attacker.

Regards,


Macunian



Hello, my Lord! At first, welcome to our forum! :) Thank you for sharing your ideas with us! 

Beacons. We're aware of this, my Lord. We gathered the feedback from players and their suggestion and this information was passed to the team. As far as I know, our devs have already discussed the suggestion and have some plans what to do with the Beacons to make them more interesting for players.  

Fortress. The thing is we didn't launch any defense buildings or bonuses for the Fortresses because we don't think they needed. If you capture the Beacon you have 25% defense bonus on level 5, but the Fortress is a different feature. In this case, your League has a chance to defend the Fortress by all troops that you have. Maybe in the future, we add new mechanics to the Fortresses, but we won't have plans to do so now. 

As for the travel time, we're going to launch new update soon and there will be an opportunity to deal with this :) 

Inactive Castles. If the player left the game, his\her Castle becomes Teleport point. 

Probation period. I got your point, my Lord, but we won't remove this feature since it's necessary mechanics. Because of the probation period, players can choose if the new member will be helpful for the team and vice versa.  

As for the last suggestion, I don't think it will be a good idea. Players waste time to upgrade these buildings to receive more resources. I understand that high-level players don't have a food shortage, but it's really important for the newbies and this situation is actual till you reach some high levels. If players will lose resources not only in incoming raids but the building will be destroyed, they will need to spend more time to develop Castle, army, and some skills.