Initially, I didn't think this was a big deal, but If I hit a few javs or peltas, and lose on horseman each time this is not even worth it. I'm becoming increasingly disappointed in this game, and it's mechanics. I've given it three weeks, and the road the game is going is the typical path I have seen in other games. It's like a store that doesn't get business so they raise the prices to compensate, which in turn they lose regular customers, and do not get new ones. I'm not telling Plarium how to run their biz, but this game is going down hill fast. I would like to see it improve, and stay and play, but If I continually have to spend drachmas to build armies instead of relying on the game to produce the resources I need to make up for losses it's just not worth it to me. I can understand maintenance which is normal but this is ridiculous. New players don't stand a chance, and old players lose what they have built up. Take away the fun of the game, and no one will play for the hell of it.
Suggestions:
Go back to the old mechanics, or modify once again that the defender has to come close to the total attack from all units. Say 80-90%, for instance 1k attack, and defender has 800 defense. One of the attacking units dies.
Choice for purchase, many times players will que up troops, and only to come back and they are toast because they did't get recruited to the acropolis. To stay on the game a continual 10hrs to make sure every last troop goes to the acropolis is just plain unrealistic.
Map, external map where people can choose from a drop down menu each coalition to know the location of it's members, and compare. No one has the time to chart this out for each coalition. It will create coalitions that are not scattered all over the place.
New players, New players need to know that it is not advantageous for higher level players to attack them. As long as they keep their troops, and resources protected in the acropolis they will not get repeatedly beat up on, and if they do, big deal they didn't lose much. If a new player loses their army 90% of them quit guaranteed. Time limit of besiege of their city.
Shared internet connection, Those using the same internet connection for more than one account, cannot send articles, resources, troops support, and attack same villages. Make them register the shared connection this will cut down on cheating.
End game, There needs to be an end in sight, not just top coalitions all cozy with themselves, this creates complacency, and stagnation.
These might not be the answers to the current problems of the game, but they are something to think about.