New and Improved Battle Calculation Formula!
New and Improved Battle Calculation Formula!
Orichalcum Production Boost at Pantheons! And – More Pantheons!
Archons!
The gods have bestowed their blessing upon us, and have granted us great new updates!
For those busy Archons, here are the latest changes you would be wise to take note of:
- You will now be granted a 3x Orichalcum production boost for defending a Pantheon from a Persian attack
- Improved, more balanced formula for deciding the outcome of battles
- New Pantheons have been discovered on the Map
1. You will now be granted a 3x Orichalcum production boost for defending a Pantheon from a Persian attack.
From this day forth, you will receive a 3x Orichalcum production boost for successfully repelling Xerxes’ warriors’ attacks. Each time you successfully fend off one of Xerxes’ attacks, your Orcichalcum production will increase a further 3 times.
2. Improved, more balanced formula for deciding the outcome of battles
Your generals have trained your warriors well – they are stronger than ever. Now your warriors will stand resilient in the face of your enemies. Battles will now be closer-fought, and fairer, than ever before! Ready your men and put them to the test on the battlefield!
What it all means:
- Combat advantage has been given a lower weighting in the algorithm, but still retains a certain impact on the outcome of battles;
- Coalition Challenges are fairer than ever before – each and every Coalition is able to compete;
- Be aware: the new battle calculation formula doesn’t influence battles taking place at Persian Positions – they will remain as they were!
Are you an Archon that prefers to remain steadfast in defense, as opposed to forceful in attack? If so, then heed this information!
In the past, if you were caught off-guard by your rivals at your weakest moment, your small defensive squad would be wiped out by a superior, well-prepared force. With the previous algorithm, you would fail to even scratch the surface of your enemy’s armor… But from this day forth, your enemy will not get away so freely!
Take the following situations as examples:
Before: When defending with 25 Mounted Peltasts (15,000 Defense Points) against 200 Agema Horsemen (336,000 Offensive Points), 2 Agema Horsemen (3360 Offensive Points) and around 25 Mounted Peltasts (15,000 Defense Points) would fall in battle.
Now: When defending with 25 Mounted Peltasts (15,000 Defense Points) against 200 Agema Horsemen (336,000 Offensive Points), 8 Agema Horsemen (13,440 Offensive Points) and 24 Mounted Peltasts (14,400 Defensive Points) would fall in battle.
Remember, Archon! Not only the quantity of units, but also the strength of each individual warrior is important when deciding the outcome of a battle. Our calculations always take into account the overall strength of the forces stationed at a location, not just the sheer numbers!
If you are primarily an Offensive Archon, you would be wise to take note of the following information before planning your next battle:
Take the following situations as examples:
On your way to attack a Pantheon, your opponent managed to station an immovable, invincible army, and there’s no way for your men to turn back. It’s certain death – or is it?
Before: During an attack consisting of 10 Agema Horsemen (16,800 Offensive Points) against 600 Mounted Peltasts (360,000 Defensive Points), you would have lost 10 Agema Horsemen (18,600 Offensive Points), while your enemy would have lost around 6 Mounted Peltasts (3600 Defensive Points).
Now: During an attack consisting of 10 Agema Horsemen (16,800 Offensive Points) against 600 Mounted Peltasts (360,000 Defensive Points), your 10 Agema Horsemen (18,600 Offensive Points) would die, while your rival would lose around 23 Mounted Peltasts (13 800 Defensive Points) .
The Gods have bestowed upon you their favor, Archons – make of it what you will!
As you know, every tale has two sides, and with these changes, we wanted to take into account every player’s perspective. With that said, please take a read through the following to understand the thinking behind these recent changes.
The aim of this update, as ever, is to make the outcome of each battle as fair and as balanced as it can be for each party. Because of these changes, no matter the stature of an Archon, he or she will be sure that their army will be able to stand their ground, and give the opposition a good, hard-fought battle. Because of this, the opponent will also sustain losses – as opposed to the old mechanics, where one side could completely destroy the other, without sustaining losses.
This, as always, depends on the combat advantage correlation of each party. Remember: combat advantage is the key to victory. As in the real world, firm alliances, well-judged strategies and the most powerful armies will always prevail. However, a couple of thousand units fighting against an army that dwarfs it in size, will now be able to cause a fair, realistic amount of damage.
3. New Pantheons on the Map!
Archons! New Pantheons have been discovered on the Global Map. March your men and take control of Hellas!