Good Day,
Can you add a feature that makes it easy for Coalition players who are in-game to see other players who are in their Coalition that are also in-game? This will aid in communication between Coalition members and increase the enjoyment of the game. Yes we use the chat, but that doesn't indicate who is actually in-game at that particular time.
Perhaps you could have something as an indicator on the players listing under the member tab in the Coalition?
Thank you
Accepted. Our developers will add this feature in the future.
alexandr01 said:
Could you also change the caring capacity of champion units. All champions except the amazon warrior bring 1000 resources.
What exactly do you propose?
I say that it is not fair all champion units to have equal carrying capacity. It would be very good if you change this.
Declined. Champion Units have balanced stats as they were designed to be supported by ordinary Units.Okay, so why do buildings turn green when they get upgraded to the highest level? It looks cool, but in that time, purple was regarded as the color of high standards. So I suggest that at the highest level of efficiency, all buildings should be colored purple.
Thank you for this suggestion. I would like to know if other players support this idea.
Hello, I would like to add a suggestion for improving the befriending in the game. Since this is a game base on cooperation with other players and especially with coalition members, adding them as friends is essential. I found it quite difficult and time consuming to go to each coalition member's city to add them as friends. I would like to suggest, if possible, under the Embassy --> My coalition --> Warriors, where next to each player listed there to have an option to add as friend (there is only possibility to add them to contacts). Please consider this improvement, it will help everyone of us. Thank you.
I would like to see the Heg and nominate officers be able to send players def home from a Pan, that would help hugely if your pan is at risk and you want to withdraw, means your members wouldnt lose their units if they are on holiday or cant get into the game for some reason
I would also like the Heg and nominated officers to be able to set Orich allocations in the pan or membership list, I spend hours policing ori take to make sure no one goes over their amount
1) I will pass this suggestion to our developers.
2) This has been passed before. We're waiting for the resolution.I would like to see some kind of logistical cohesion in regard to galley travel. If I am sending 7 galley's of grain half way across Hellas, and the recipient is sending the same amount of vessels back to me, why should I then have to wait up to eleven hours for my vessels to return? This makes future trading almost impossible and if another COA member is in need of resources, we are unable to send them because our ships are still on a world cruise with no stop overs.
I see it that if we are receiving cargo, the ships delivering the cargo should automatically stay in our port to be used again by the receiver. I hope I am making sense with this. Because waiting for them to come back is a nightmare and the captains don't even send me a postcard.
Regards
Ambassador Reclusifer LVL 61 The Brotherhood Academy
The General's Avatar doesn't reflect the armor or weapon when you add one to the slot it stays the same look - would be nice Graphic wise when you place a piece into the slot it is reflected on the Avatar - like changing clothes and/or the weapon or shield rings and such also reflect on the General's Avatar -
SK
To follow up on reclusifier about galleys. I think there should be a max time limit for travel for galleys or we should be able to prevent people who are to far away to accept our offer. Like the option to only show our offer to people in some hours away.
I want to offer my resources for trade but don't do it anymore because or someone close can accept it or very far away. This system should be improved so trading is more beneficial.
i think the limit should be around 5 hours travel back and forth is 10 hours total, this is a nights sleep so if u trade before going to bed, u can be sure your galleys will be rdy the next day.
Otherwise losing your galleys for an extra day is not worth the trading. Or increase the speed of the lighthouse, on max normal upgrade the time u gain is very weak.. It cost alot of resources and u only gain like 1 hour faster. Its a pretty pathetic speedincrease that doesnt help much at all.
I think there are many solutions for this problem: time limit, distance setting in trade offer so u can trade with people in your region only or improved lighthouse that makes a bigger impact to achieve faster trading.
There might be other ways then this. Not sure what your point of view is on this. But im sure most people use trading to secure their resources and not for actual trading, this creates the problem that people think wood vs bronze should be doubled in price. But most of time this is people securing their wood and people still accept this offer since wood is so scarse.
It's currently being considered by our developers.
Allow a faster way of disposing of equipment.
The equipment gained from positions takes too long to break or dispose of. For me, it creates a bottleneck running positions because I don't want to miss out on a chance to get a good item.
My suggestion is one of more of the following:
1] allow us to discard an item immediately
2] allow us to move any item to the temporary inventory so that it will go away in 48 hrs and clear a spot for something you might want to keep
3] increase the speed of breaking items
4] allow us to gift items to friends
5] allow us to swap items from inventory into temporary inventory
6] allow us to queue up breaking items down so we can queue them up and go to bed
1) Declined. Time limits were set for a reason. You can immediately discard Coffers though.
2) Declined. We have a certain game mechanics behind each game feature.
3) You can boost this process.
4) Declined. Items can be only obtained in PPs. They are your personal gain, and they cannot be traded.
5) Declined. Temporary Inventory has another purpose.
6) Possible. Could be added in future.
An easy to make suggestion.
Make the color background slightly different when you launch an attack, to easily diferenciate units in the City and units in the Acropillis:
Something like that:
Before:
After:
Thank you for this suggestion. May I ask you to give more details? Why do you need this feature? Also I would like to know if other players support this idea.