Bringing back war into war of empires:
Battle reports are too generic, winning or losing has no impact. Succesfully defending or attacking should receive additional rewards such as extra resources, units gained and such. Offcourse killing 50 jav with 400k offensive would gain very little. But a big even battle or large battles should give some suprise rewards like small amount of troops u can't build yet.
Similar to the mechanic like persians, there should be a chance for a big reward. Just like with persians when your battle bank has filled , a nice reward can happen which would make combat more intresting and only succesfully defending or attacking will get this reward. Making it more important to actually win.
Besides that: u could design special rewards or items that can only be gained through succesfull battles. Rewards for offensive battles and rewards for defending succesfully. These items should not be possible to get with drachmas. So only war can obtaine these rewards.
The best way to play is to just build and not fight and check back in 6 months later when your army is gigantic.
The possibilities are endless by shifting the focus more on fighting and defending.
As example: someone succesfully defending an emporium getting hit by 5 attackers and loosing a large part of his army should be able to look at his battle reports and smile and received a bit more then just some pvp points.
An enemy is sending a large force and u have the choice between fighting and dying like a man or hiding in your acropolis. Defending your own city should also be rewarded instead of hiding.
People would have more fun when your actions and battles have more impact. A reason why people like persians is because of the potential suprise reward. Gaining troops, resources or special items made for this would stimulate people to actually play the game...
At the moment when u play the game, they call it stupid because your wasting more then u can gain so not playing and just building doing nothing is the best strategy.
As example: alot of people want sketches, if u could win sketches from defending only, then alot more people would shift to more defense units. Good rewards like this can help u influence players to instead of offensive units only, also shift some power to defense.
examples of defending rewards:
usable item that speedboost your defense troops only to a friendly city for help anywhere on the map.
usable item, while defending an allied city, your ally can use his infirmary to heal your lost units..
example of offensive rewards
this item increases the speed of your armies travel based on the size of your army. The bigger your army the faster it travels to its destination
Alot of cool stuff can be added to the game to stimulate actual war by obtaining fun, cool rewards that cant be too overpowered but should be very usefull without an too overpowered advantage.
ps: for drachma user, the counter spionage units cost 500 drachma while deployed for 5 minutes makes the PA do half damage or something to reduce the impact of PA and giving similar weaponary to defenders.
greetings
Declined. You get Experience Points for your PvP activities. Moreover, you reach additional goals: you can Raid the defeated City, or you can save your Resources from raiders, you can capture the Pantheon, etc. Such activities can give you small rewards sometimes, but they were not supposed to give you the same rewards as Positions.