GLP said:
I can vouch for what TSUNWU85RSA has said regarding positions. I started doing them post-'1 bar exploit' changes, and increased my army hugely doing so (without coining).
They do require some thought and quite a lot of patience, and as he said they do favor the mathematically inclined. There does seem to be an 'end-game' of sorts, wherein once a desirable full payout has been reached at the highest levels, then there is little point playing them heavily anymore as one's army will slowly dwindle away (the 'interest') if one simply keeps recycling.
And I have seen a couple of my coa mates lose their armies (through excessive recycling), or get their armies 'stuck' in the positions (through not having a large enough army to comfortably pay back the bank). I would love to see Plarium figure out a way to stop this happening, as it really hurts some players (enough to quit) - and therefore also Plarium.
They know already how to stop it happening, by having a bank meter that other players have already asked for. Or a button to 'cash out' bank at any stage, so next cleared position is guaranteed payout conforming to how high bank was built. Just like the slot machine that it is, could cash out some winnings and play another day, rather than get stuck looking for the big jackpot.
I have no time for persians, only played them again to get a good set of class4 general items then I'll chuck troop at them from time to time to reduce decreasing grain consumption. Sick of the changes that keep happening and the uncertanties on how they work, some people who play them well say they go by res and anothers say hit power, but both say they tested their theories to be correct. Plus I don't want to swap out some of balanced army if I end up with promochos on payout. I'll mostly do without, until plarium makes their 'classified' system more user friendly.