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Gain An Advantage In Warfare And Spying!

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18 січ. 2016, 09:5918.01.16
18 січ. 2016, 10:05(відредаговано)
08.09.14
115

I'm sure if recent features were put on hold and effort was concentrated on the desperately needed free pantheon filter it would have been made months ago. 

Yes we did want a counterplay against assassins, but not something that would block our gameplay as well. Shield stops all operations. Why are we unable to raid if the purpose of the shield is to stop assassins? You just gave them an option to send an assassin and then initiate shield so there's absolutely nothing we can do against them. Did you know assassin lands within 3 minutes and you cant see him coming? Shield would have to be active all the time, thats pricy and stops all activity in the city.

Your selective memory is not amusing. You said the same thing in that topic and I replied giving you all details you requested. Even if I didn't (but I did) then you initiate a further discussion asking for the details and not criticize every suggestion posted on the forums and then come up with something more convenient for plarium to make and sell. Just so you would have an excuse that you tried. At least a scout tower would give a little strategy to the game, you have to pick if you would rather have more city defense bonus or guard your scouts. All these new features are just shortcuts taking away all strategy. I'm a coiner and I shouldn't complain on those since I can have them at any time, but I am complaining because its killing the little strategy that's left in the game.

No one is asking you to read their minds, but then communicate and present the problems you are having on your side and give the community a chance instead of criticizing every suggestions and coming up with your own solutions that in the end are not nearly what we had in mind.

Most people come on the forums with suggestions because a certain feature is imbalanced and they are frustrated with it, you criticizing them instead of trying to figure out how to change it for the better doesnt help.
18 січ. 2016, 14:5518.01.16
220588

I have already left my answer concerning Filters in another thread, but I'll repeat it here for all Archons to see - the feature was almost ready, however, our engineers have found some serious bugs with Battle Reports and it was decided to release this feature with the next update in order to fix this bug. I don't think that players will be happy to receive errors in Battle Reports.

I have disclosed the situation we have faced with and I hope for your understanding

25 січ. 2016, 09:3425.01.16
08.09.14
115
Out of curiosity, sending sieges to pantheons will not break the city protection. Was this intentional or a bug?
25 січ. 2016, 13:2325.01.16
26 січ. 2016, 07:13(відредаговано)
25.08.14
1411

Well, I don't know if you had time to experiment while you were under your nice shiny bubble the other day, but AFAIK, beginners protection shouldn't completely drop if you raid another city : it only allows this specific target to attack you back.


Well, wait, maybe this actually works differently. The one I could experiment a few months ago was returning player's protection, and it was in Stormfall (as I had accidentally cilked on Stormfall 1 year ago and didn't move any further, so the castle was automatically created, and when i started playing to give it a try like 6 months later, I got returning player's shield).

Apparently, this one allows to stay protected from all but the ones you've attacked.


So I was wondering if that sci-fi shield lost in ancient Greece would work the same way... And since a pantheon isn't supposed to retaliate, then maybe a difference is made between attcking another player or somehting else (you should have tried with emporia as well ^^)


But I agree it's twisted. Safely attacking pantheons whille staying under shield protection... That's quite scandalous actually. :p Somehting should be done quickly IMHO...


25 січ. 2016, 21:0025.01.16
12.11.14
113
Uncle Junior said:

Out of curiosity, sending sieges to pantheons will not break the city protection. Was this intentional or a bug?
I have been corrected. Any offensive action towards a city will break protection. I'm not sure if it was intentional or an effort to save work.
26 січ. 2016, 07:1526.01.16
26 січ. 2016, 07:15(відредаговано)
25.08.14
1411

Well, when beginners' protecton has been implemented, there was no pantheon yet, or nobody though a beginner would harm a pantheon with a pair of swordsmen...


So it was probably thought with only player's mutual interaction in mind.


It should be extended to attacking anything now, or it would be just unfair. :)


26 січ. 2016, 19:1626.01.16
08.09.14
115
This needs to be changed, I can attack a pantheon that contains the entire coalition and keep the shield. Give some chance to players to fight back. Any aggressive action needs to cancel the protection.
9 квіт. 2025, 15:0609.04.25
9 квіт. 2025, 16:14(відредаговано)
09.04.25
2

Strategic items like these remind me of how film productions protect their sets. Celebrities  and directors often rely on similar 'security shields' to guard against paparazzi and leaks during high-profile shoots in Hollywood's entertainment battlegrounds.