Ops said:
For more than a year, Plarium has done almost nothing for sparta.
The only thing they have done, contracts with sketches at level 32, the amphitheater, and buildings with sketches.
Where are new troops
Where players are finally rewarded when they build troops without ending in their barracks
Why can not you make a 2 city
When are finally all cities of Level 1-4 which are inactive for more than 2 years are deleted
When is this stupid combat system finally modified
When are you finally able to buy more with your retirement
Why is the number of soldiers not limited?
For years always only the same events
When is the training speed in the barracks finally increased, in order to have a little more balance to the money players.
Why do we have a port and shipyard, but no war ships.
Why can a busy player still make all the actions in the game
When is the city defense increased by 50 times, where not 5 Agema riders can rob a completely developed city.
When the hospital is finally closed, completely idiotic 90% of his fallen soldiers go there purely.
Properly, 10% of the soldiers killed in the battle should go to the hospital.
Why is it possible for the player to have more than 40 accounts
Why not come up with shrines for guilds that can boost you through player activity for a period of time.
Like more Deff or Off Bonus, or faster training speed 50% -200%, depending on the level of the shrine.
Finally makes a holiday mode in the game
If you do not have anything to do with the world until next summer, you can put this game in the bucket.
Old-time players are just bored of this game, make almost nothing more or stop.
In sparta, a fast guild is dying to watch as no new players start.
Finally, what makes sense for sparta, and does not always talk around
My 2 Cent
Ok..lots of good suggestions that would make an interesting game.
But for all your suggestions, may I offer this:
The game "algorithms" along with the graphical interface you see, can not merely be changed overnight or in a few months (as much as I would like anyways). Each item you click on..troop, galley, resources, attack, defend, forges, lumber, grain...all of these are interconnected "mathematically" to produce an "output" that, while it can be measured and/or quantified is then produced with a "GUI"-graphical User Interface.
To integrate changes requires the algorithms (all the variables, all the items that can be measured or quantified so to speak) have to be developed and tested in a what IT people call a "sandbox".
There in the test environment, the algorithms must be tested to produce the output desired- For example:
-let's increase troop builds by X % instead of days hours, now it will be seconds and minutes. Javs-30 seconds, Pikeman-45-seconds
-we need to increase grain output in the farms to keep up with the increase in troop builds
-we need to change Xerxes positions to accommodate the use of higher levels as well (you will have more light troops to throw at Xerxes won't you?
All of the above are just algorithms working off other mathematical equations to produce a desired output. Change one, and there is a cause and effect. And also add that the GUI has to interact with the algorithms/equations as well.
As much as I would love to build troops daily by the thousands-the math and the programming is very much time intensive.
It can't happen overnight. Keep in mind, Plarium has been sold-do you think the new owners want to drastically change a game platform making money to develop an "unstable platform".
When there is millions of dollars on the table, the "math", has to be, "bug proof" for lack of a better term.
Guess which is the weakest link in the software development life cycle?
Yep, you guessed it-Humans!!
We humans are subject, from time to time, with writing code with errors in it-hence the need for development at different stages to "proof" the product.
In closing, your ideas are great..the game platform you describe would be a hell of a platform to play.
Thanks for reading.
Respect
Mick