I have to agree here, since the missions have been "adjusted" they are nigh on impossible to achieve, I will never be able to do the "help 30 coalition members bulld" one as pretty much my whole team is maxed out on most buildings, the Emporia ones are pretty much impossible to do as well, I am fast running out of domination activators so that one will also be out of my reach soon as well, I am having to not build all my traps to ensure I can hit that one when it pops up, I know I am a moderator etc however I am first and foremost a player of the game and its disappointing that so many changes have been implemented that make it impossible for non or moderate coiners to develop effectively or effieiently despite being highly active
I am also really disappointed in the currently running legacy PP event as well, to even get a decent reward on that without burning units chasing the top spots is really not cost effective when you look at death to reward ratio's
If I were a new player of the game the sheer level of things to learn about would really put me off now, that said as I am not then its not such a steep learning curve so I persevere
We need new blood coming in regularly, we need the game to be fairly easy to learn so they dont get put off and we need them to remain optimistic and enthusiastic or the game will end up being a few thousand old time players at the most. That would also be boring, not to mention reduce the amount of revenue that would come in.
Emporia need revisiting, make them less about the PvP or at least let us keep the res already collected when they are hit and you are knocked off them, that way MORE people will use them
Make the PA's only able to be used at more than 100mi distance that would prevent lazy players sitting right next to you and bombarding you, reduce the amount that can be sent, I am currently logging the PA use for June of a team we are at war with and they have collectively sent over 1000 PA's in only 20 days so far. This isn't an issue as such for my team as we are well versed in how to defend effectively however a new player/team would be highly put off by that alone.
Change the package pricing system, I stopped spending after xmas as the packages available to me had gone up so much, before that I would regularly buy a few of the lower priced ones as they were good value for money but then the sliding scale came into effect so I stopped, I will start again once they are back down to a decent value to money ratio however in the meantime that is also lost revenue for the company. People should have access to ALL the package values not just a few, some months they may be able to afford more but others they may not and therefore restricting access to the lower packages means no spend instead of a lower spend, which is better for the company?
All these fairly small changes would revitalise people's interest with increased revenue for the company and better customer satisfaction