Hey, everyone!
Spring has been generous thus far and is raining Raid Updates still. Even after the introduction of new Doom Tower Bosses, 4.20 has some significant additions to show off: new Dungeon Stages, a major Void Champion balance patch, AI fixes, new Champions (you’ll see the details in a few days). Check out the Highlights below to learn more.
This one is simple but pleasant - all Dungeons (excluding the Minotaur’s Labyrinth) and Affinity Keeps are going to get 5 extra Stages. Artifact Dungeon Bosses on new Stages will have additional Passive Skills: one will limit Turn Meter decrease, the other will limit the damage they take from attacks that scale based on the target’s MAX HP (no more than 10% of HP will be lost). With that in mind, even tried and tested strategies might need to be adjusted when you venture into the new Stages - and don’t forget that even basic enemies on new Stages will be stronger! As you’d expect, rewards will scale up as well to match a greater challenge.
So get your Champions ready, it’s time to raid the Dungeons harder than ever before!
We’ve gone through our Void Champion Roster and made a number of significant changes to ensure they perform better in Battles. Most of these changes are buffs, though Skills were reworked:
Visix the Unbowed
[Flanged Mace] - Has an 80% chance to decrease the target’s Turn Meter by 15% (up from 10%) with each hit
[Sinister Allies] - Skill redesigned: No longer places a [Shield] buff on herself and will instead place a 50% [Ally Protection] buff on all allies for 2 turns
[Single Combat] - Skill redesigned: Attacks all enemies (up from 1), places a [Provoke] debuff on them for 1 Turn. Places a [Shield] buff on this Champion equal to 20% of her MAX HP
Wurlim Frostking
[Winds of Winter] - Effect added: Places a [Veil] buff on the ally with the lowest HP for 1 turn if the target resisted the [Freeze] debuff. Additionally, the duration of the [Perfect Veil] buff (if [Freeze] was applied] has been increased to 2 turns
[Frostbite Blast] - Effect added: Places a 50% [Decrease ACC] debuff alongside the 30% [Decrease C.DMG]. These debuffs cannot be resisted
[Icegrave Armor] - Cooldown decreased to 5 turns (down from 6)
[Aura] - Increases Ally DEF by 40% in Doom Tower Battles (previously increased DEF by 30% in Arena Battles)
Soulless
- Base stats changed: Base SPD increased to 97 (was 87); Base DEF increased to 1421 (was 1255); Base ATK decreased to 848 (was 1013).
[Wave of Despair and Reign of Terror] - Multipliers slightly decreased to fit the changes to his DEF stat
Exemplar
[High Stance - Ascended] - Effect added: If the first hit is Critical, it will increase one of the target’s Skills cooldown (chosen at random) by 2 Turns. If the target is under a [Weaken] debuff at the time, it will increase the Skill cooldown to maximum
[Pincer Attack] - Debuff chance increased to 75% (up from 50%)
[Capture] - Cooldown decreased to 4 turns (down from 5)
Rowan
[Blade Surge] - Debuff chance increased to 75% (up from 50%)
Towering Titan
[Shieldsplitter] - Damage will be based on HP
[Flailing Assault] - Damage will be based on HP. Attacks 4 times at random. Places a [Provoke] debuff on the first hit, has an additional 50% chance to place a [Provoke] debuff on subsequent hits
[Bullish Vitality] - Shield duration increased to 3 turns. When ascended, the Skill will grant this Champion an extra turn
Suwai Firstborn
[Utter Rampage] - Skill reworked: Attacks all enemies, has a 75% chance of placing a 50% [Decrease ATK] debuff. Cooldown: 4 turns.
Skill upgrades:
[Deaden Reactions] - Cooldown decreased to 4 turns (down from 5)
Broadmaw
[Hail] - Debuff chance increased to 35% (up from 25%)
[Gift - Ascended] - Effect added. Fill the Turn Meter of all allies by 15%.
[Resurrect] - Cooldown decreased to 6 turns (down from 7)
[Aura] - Increases Ally DEF by 33% in Faction Wars Crypts
Baerdal Fellhammer
[Base Stats] - DEF increased, HP slightly decreased.
[Ensorcelled Axe] - Skill Upgrade adjusted:
[Fey Protection] - Effect added. Has a 75% chance to place a 60% [Decrease DEF] debuff if the target is already under a [Heal Reduction] debuff.
Whisper
[Charget Assault] - Effect added. Will also place a 30% [Increase C.Rate] buff on this Champion.
[Unyielding Flurry] - Cooldown decreased to 5 turns (down from 6)
I own only 4 of these champs so I comment on all changes, but it looks good. I'm especially happy that Visix's kit now makes more sense.
But why the change on Broadmaw's aura? I feel like you gave it nice taps on the back (all changes are welcome, and quite frankly it came as a surprise) and then a slap in the face (changing his aura from Arena to Faction crypts.... come on).
If you use zavia in the arena then you want her doing her catalyst for the no revive.
nah mostly for tag, and dungeons i gave up using her in arena. arbiter, stag, shiri and canda are a better team. I did use the cheese a few times, 4* no masteries - taurus x2 (super high accuracy and speed) arbiter and zavia. 9/10 fights were instant wins but it got boring.
nah mostly for tag, and dungeons i gave up using her in arena. arbiter, stag, shiri and canda are a better team. I did use the cheese a few times, 4* no masteries - taurus x2 (super high accuracy and speed) arbiter and zavia. 9/10 fights were instant wins but it got boring.
I have a limited roster, with none of those champs. I relied on her for arena, so this has been a screwed change for me
I own only 4 of these champs so I comment on all changes, but it looks good. I'm especially happy that Visix's kit now makes more sense.
But why the change on Broadmaw's aura? I feel like you gave it nice taps on the back (all changes are welcome, and quite frankly it came as a surprise) and then a slap in the face (changing his aura from Arena to Faction crypts.... come on).
What makes you think Visix kit makes more sense?
They gave Visix Ally Protection with no Buff to protect herself?
Isn't she going to die instantly?
We are now barely accomplishing level 21 , And now you say it will be lifted to 25 <omg It wasn't my fault, if I played Raid recently and I only have one level remains and Whenever it opens i get Lyia < I hope to delay the release of the patch for a week, or at least until it opens, if I knew that this would happen, I would not have bought many packages.
wheres the dupe system lol
last 2 x sacred event i dropped 8 sacreds quietly hoping for 1 new lego - pulled 3 vrasks from 5 sacreds didnt realise it was a 10x vrask event, then gold yes - hopes dashed dupe vizier
the last 5 legos that ive been able to summon only 1 new one like i have a small amount of legos but to be pulling old ones please come on having a laugh arent u