With Update 9.40.0, we’re adding a new Plarium Play Card, introducing some Live Arena and Siege tweaks, an expansion of the Clan Shop, and additional Clan Levels. We’re also rebalancing two Champions and making some changes to the Demon Lord reset timing. See the full breakdown below.
We’ve added a new card to the Plarium Points Program - the Warm-up Card. This new Card has been designed to offer rewards that are easy to obtain and will help prepare players for everything else in-game. The rewards in this Card include an Epic Dwarf Champion, Morag Bronzelock, and other useful items.
We have added a new Live Arena Quest, “Live Arena Daily Wins”, which will reward players when they win 1, 3, and 5 Battles. There is also a new Advanced Quest, “Win 1 Live Arena Battle”, that will replace current Arena Quests for players who are level 60 and above. Matchmaking for newer players has also been adjusted to make starting this PvP mode smoother.
The Live Arena schedule has also been expanded:
- 00:00 - 03:00 UTC
- 05:00 - 08:00 UTC
- 13:00 - 16:00 UTC
- 19:00 - 22:00 UTC
Now, if a Clan destroys a Stronghold or a Mana Shrine, or if a Clan’s Stronghold or Mana Shrines remain intact at the end of the Battle Phase, all Clan Members who have set at least 1 Defense Team, won at least 1 ATK battle, or captured at least 1 enemy Team Slot during the current Siege will receive a Mana Orb reward. If a Clan has won a Siege, then each Clan Member who has set at least 1 Defense Team, won at least 1 ATK battle, or captured at least 1 enemy Team Slot during the current Siege will receive a Victory Chest. The same conditions apply to receiving Milestone Rewards, as well as Florins for defending a Team Slot, defeating an enemy team, or capturing an empty enemy Team Slot.
We have drastically reduced the cost of repairing the Stronghold, Magic Towers, Defense Towers, and Mana Shrines.
Here is how the Siege ATK Scrolls distribution system will work now: at the start of the Battle Phase, ATK Scrolls are evenly distributed between all Clan Members. If the total number of ATK Scrolls (which is equal to the total number of enemy Team Slots) cannot be divided equally between Clan Members, the remaining ATK Scrolls are given to Clan Members according to their Clan Role’s priority (Clan Leader being the highest priority, followed by Deputies, Lieutenants, and Soldiers being the lowest priority). If there are several Clan Members with the same Role, the ones with higher Team Power will have a higher priority. There are also a total of 5 additional ATK Scrolls given to the Clan and distributed by the same logic.
We have changed the number of Victory Medals given to Clans for protecting and destroying the Stronghold and Mana Shrines. Defending the Stronghold and a Mana Shrine will now bring your Clan 1200 and 450 Medals respectively. Destroying an enemy Stronghold and a Mana Shrine will now bring you 1300 and 550 Medals respectively.
As part of this update, we’re also adding 5 more Clan levels, which all come with the extra Silver for completing Campaign Stages, additional Multi-Battles, and two more slots in the Clan Shop. There are also new resources available in the Clan Shop - Chaos Dust, Chaos Powder, and Artifact Chests that may contain Mythical Rank 6 Killstroke Artifacts!
In order to optimize server traffic, we’ve changed the daily reset time for the Demon Lord to between 10:00 UTC and 11:00 UTC. We’ve also added a new restriction for players moving Clans - you will not be able to fight the Demon Lord for one hour after joining a new Clan.
Searsha the Charred
[Skill 1 – Conflagrate]
- Effect added: Now if the target is under a [HP Burn] debuff, the chance of decreasing the duration of a random buff on them by 1 turn increases to 100%.
[Skill 2 – Forest Fire]
- Effect removed: No longer attacks all enemies.
- Level-up progress changed
Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%
- Skill cooldown decreased from 4 to 3 turns.
[Skill 3 – Blazing Panic]
- Skill changed
Old version: Attacks all enemies. Decreases the Turn Meters of all enemies by 15%. Decreases the Turn Meters of enemies under [HP Burn] debuffs by an extra 15%.
New version: Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. If a target is under a [HP Burn] debuff, also has a 75% chance of placing a [Hex] debuff for 2 turns.
- Level-up progress changed
Lvl. 2 Buff/Debuff Chance +25%
Lvl. 3 Cooldown -1
- Skill cooldown decreased from 6 to 5 turns.
[Skill 4 – Stoked [P]]
- Effect added: Now also heals all allies by 10% of the damage received.
- Effect changed: Now has a 35% chance to instantly activate any [HP Burn] debuffs on the attacker.
King Garog
[Skill 1 – Gigantic Cleavers]
- Skill changed
Old version: Attacks 1 enemy 2 times. Has a 35% chance of placing a [Stun] debuff for 1 turn. The chance increases to 50% if the target's Turn Meter is equal to or below 50%.
New version: Attacks 1 enemy 2 times. Has a 50% chance of placing a [Stun] debuff for 1 turn. The chance increases to 75% if the target's Turn Meter is equal to or higher than 50%.
- Damage multiplier increased.
[Skill 2 – Hack to Bits]
- Effect added: Each hit now will ignore 20% of the target's DEF.
- Damage multiplier increased.
[Skill 3 – Gore Maker]
- Effect changed: Now ignores a further 5% of DEF for each buff on this Champion.
- Damage multiplier increased.
- Skill cooldown decreased from 6 to 5 turns.
[Skill 4 – War Machine [P]]
- Effect changed: Now stacks will not reset if this Champion is killed.
- Fixed a bug that caused Skraank’s Pyromania [P] skill to not work when [HP Burn] debuffs activated on enemies.
- Fixed a bug that caused Taras the Fierce to repeat his Hero's Intercession skill if the first attack activated the Polymorph Blessing.
- Fixed a bug that caused Skullcrown’s From Beyond [P] skill to activate when under a [Sheep] debuff and Sinesha was not on the same team.
- Fixed a bug that caused Kyoku’s One-Eyed Beast to hit an enemy three times if the first hit placed a [Weaken] debuff that was the third debuff on an enemy.
- Fixed a bug that caused the Life Harvest Blessing to destroy The Protector’s MAX HP when using the Reconstruct skill to revive his minions in Faction Wars.
- Fixed a bug that caused Hydra Heads to not be decapitated after reaching 0 HP when Loki the Deceiver is on the team.
- Fixed a bug that caused certain team compositions to make Odin Faefather susceptible to [Block Active Skills] debuffs despite his Almighty Immunity [P] skill.
- Fixed a bug that caused [Intercept] buffs placed by the Pinpoint Set to activate the Temporal Chains Blessing.
- Fixed a bug that caused Taras the Fierce’s Fierce Battler [P] skill to occasionally decrease an enemy’s ATK multiple times on multi-hit skills.
- Fixed a bug that caused Korugar Death-Bell’s Strange Animus skill to activate the Shadow Heal Mastery on allies.
- Fixed a bug that caused War Mother’s Special Brew skill to not deal the intended damage to Bosses.
- Fixed a visual bug that caused Legate Teox to move slower in battles against the Iron Twins when he was killed and revived by Marichka the Unbreakable’s Giving All [P].
- Fixed a bug that caused Freyja Fateweaver’s Divine Foresight [P] skill to heal Tainted Skavag after being attacked by Seer.
- Fixed a visual bug that caused Tainted Skavag’s HP bar to appear depleted, though the Boss had still HP.
- Fixed a bug that caused Akumori the Phantom Shogun to be able to place an [Enfeeble] debuff on Yumeko while she’s under a [Veil] buff.
- Fixed a bug that caused Champions fighting the Hydra on Auto to not focus on attacking decapitated Hydra Heads.
- Fixed a bug that caused Corpulent Cadaver’s Crushing Mass skill to ignore [Serpent’s Will] buffs on newly-grown Hydra Heads.
- Fixed a bug that caused Champions fighting the Hydra on Auto to use Ally Attack skills against Hydra Heads with a [Serpent’s Will] buff.
- Fixed a bug that caused allies to counterattack when Aragaz Wyldking used their Sacrificial Ploy skill.
- Fixed a bug that caused an error message when trying to ascend Champions after leaving a Clan or joining a new Clan.
- Fixed a bug that caused players to not receive rewards when a Pass expired and there were unclaimed Points from completed Challenges.
- Fixed a bug that caused a red dot indicator to appear on the Battle button and the Siege tab whenever players entered the game.
- Fixed a bug that caused the Skill Novice, Skill Veteran, and Skill Master Badges to be given to players based on the number of Skill Tomes used instead of the number of Champions whose skills were fully upgraded.
- Fixed a bug that caused players to receive the Skill Master Badge without fulfilling the requirements.
- Fixed a bug that caused some Siege Defense Teams to be removed from their Slots in the next Prep Phase.
- Fixed a visual bug that caused Clans to appear in Siege Tier 1 after skipping a Siege.
- Fixed a bug that caused Arena Tokens and Energy to be displayed in the Inbox when the ‘Gems, Silver, Potions’ filter was applied.
- Fixed a bug that caused players who installed the game through links published by content creators to not receive rewards when reaching a certain level.
- Fixed a bug that caused some players to be unable to claim Siege Milestone rewards after the end of the Battle Phase.
- Fixed a bug that caused the Plarium ID sign-up/sign-in results page to not open after players linked their game accounts to a Plarium ID.
- Fixed a bug that caused players who wanted to create a new Plarium ID after unsuccessfully attempting to log in, to be redirected to a browser page instead of an in-game window.
- Fixed a bug that caused the game to freeze when Vulkanos Fumor's Surging Demonfyre [P] skill was activated by Sulfuryion in Classic Arena.
That’s everything we’ve got for you!
About the advanced Quest and the life Arena.
I'm playing Raid for quite some time (2021) and yes, I do pay for the silver pass, once in a while for a forge pass or else.
RSL is suffering is suffering feature creep in many areas, I'm not certain what the design philosophy of the product is (or what's the considered lifetime expectancy/ lifecycle status).
However, what I'm missing is a compromise between forcing players to interact with functionality, causing pressure to engage (and, yes, paying to advance) AND the point, what kind of product was it? An idle-kind of game to some amount? (well, goodybye to this at least when there's already >10 ways you have to upgrade a champion for full potential 6*, gear, glyphs, gear ascendancy, ascendancy, blessing, skill books, mastery, empowerment, faction guardians, great hall, arena rank, area bonus)
BUT, to move sth which was closemost to 'granted' (the energy flask in advanced quest) to a way higher shelf (not only "participate in X live arena games", but "WIN") is an audacious move par excellence.
I really hope you will make some tuning to this 'design fail' in terms of community appreciaction and product philosopy.
Congrats, you managed to piss everyone off again. I swear you must have the dumbest people on the planet making these decisions. "Oh no Trunda is too powerful we better nerf every other team twice so we can really screw over everyone that doesn't have her." Can't you see how stupid that is? And calling this latest Hydra change a bug fix is insulting. Why don't you save time with the next update and just post a video saying how much you hate your players and that you would like us all to quite. As it is my clan is done with Hydra and some members have quit and all of us have stopped spending a penny. For once just do the right thing and listen to your players and fix this.
Congrats, you managed to piss everyone off again. I swear you must have the dumbest people on the planet making these decisions. "Oh no Trunda is too powerful we better nerf every other team twice so we can really screw over everyone that doesn't have her." Can't you see how stupid that is? And calling this latest Hydra change a bug fix is insulting. Why don't you save time with the next update and just post a video saying how much you hate your players and that you would like us all to quite. As it is my clan is done with Hydra and some members have quit and all of us have stopped spending a penny. For once just do the right thing and listen to your players and fix this.
Speak for your self rando.. has had no impact on me.. i can still 1 key Hydra at highest levels, 1 key all clan bosses and actually down UNM with only 3 of f2p accounts in my clan that is my champs only..
Live arena is not complicated if you have actually played the game and not the log in 20 minutes and do nothing else.. if you don't put in the time or money then you deserve absolutly zero.. Period..
i hope that all of the peoples claiming few weeks ago " its nice to nerf wicwell at this point and get rid of the double UNM chest for the mid clans " are not going to cry for plarium just continuing nerfing their playerbase so the weakest customers out there can spend again and more to recover what they had before ... unless your already an endgame whales all of these changes affects you and your clans .... so ... keep going, keep encouraging plarium by paying and playing this fkin scam ... now its my turn to tell you all " guys its okay, dont cry, just a game, you ll have new challenges to enjoy " !!! lmao
When are you going to add more slots to artifacts? there are new artifacts sets and we still with the same slots..... should be at least 200 more slots...:/
It's currently a hardware limitation, not a design choice. The devs are looking into alternate methods to add more slots though.
These GFD Live Arena changes are the OPPOSITE of what anyone wants. I shouldn't have to make my gaming schedule around the times that you have LA open. NOR should I have to waste 30 minutes trying to get one win while being matched against level 100s with 100-200+ more LA rating than I have and way better gear and champs. I'm level 86, I fight 3-4 level 100 players every time I try to do a LA fight before getting someone at my own level, sometimes even more.
"- Fixed a bug that caused Champions fighting the Hydra on Auto to use Ally Attack skills against Hydra Heads with a [Serpent’s Will] buff."
This seems like a good change to me. What am I missing?
The issue people are complaining about with the Ally Attack thing is not that auto battling no longer uses Ally Attack on heads with SW buff, it's that they made it so that any damage done by Ally Attacks or Multi Attacks after a neck respawns is removed.
Preivously, if you had a neck which had, for the sake of argument, 1000hp, and you used a skill with a multi attack that does 3 hits of 1000 damage, you would have 3000 damage done. With the change, only the first hit deals damage, and the other two hits from your skill do 0. Same with Ally Attacks. If you use an Ally Attack skill, lets say one that has all allies join, and your first hit bring the "Exposed Neck" to 0, all the other attacks do not occur, meaning they deal no damage.
This is exacerbated by the fact that having 3-4 heads with SW buff on them at the same time is alarmingly common, when it wasn't supposed to be....
Aha, we see their ulterior motives now.
They needed engagement in all their poorly-designed game modes to show their New Buyer, who turned out to be Modern Times Group, how beloved all the minigames that this game has, are.
They also wanted to show just how quickly the playerbase will acquiesce to repeated malfeasance and misfeasance. "Buy our assets so we can make a tidy profit (as Plarium doesn't really fit into Aristocrat's gambling machine concept anyways). We have a compliant playerbase of whales and fodder that gladly accepts worse conditions!"