With Update 9.20 going live soon, it’s time to share our traditional Update Highlights and give you an early glimpse of the changes we have planned. Player profiles are getting a major overhaul and will display all sorts of accolades, including new Badges that you can receive for various achievements in RAID.
Of course, we have new Champions to introduce (released towards the end of the month) and a few existing ones to balance. You can find the details about all of that below!
Badges
We are introducing major improvements to player profiles across the board, and Badges are one of the new additions. They will enhance the old Challenges and provide a variety of shiny sigils - or Badges, as they are known - that each player can receive by completing associated Challenges, which range from unlocking all Masteries for several Champions to winning a Tournament.
Even if you completed all the previous Challenges and the tab no longer shows on your Bastion screen, don’t worry - it will appear once more with the new Update! You’ll be able to access the Badges tab from there. Your Badges will also be displayed on the fancy new player profile. The collection you see in 9.20 is just the beginning, too, and we’ll be expanding the number of Badges with future updates!
Player Profile Overhaul
We thought the current profile tab could be made much better, so the new iteration comes with all the glitz, glamour, and useful information you might want! It will display your overall power, your strongest Champion, your Arena Tiers, your Clan and its achievements, your own Badges, and your best performances against Clan Bosses. The common information like your username and ID won’t be left out either!
You’ll be able to select your favorite Champions (no duplicates allowed!) to be displayed on the profile screen under the best scores in CvC and Clan Boss Battles. We’re already planning to include the option to select your favorite Badges to show off in one of the coming updates as well.
Miscellaneous
Made adjustments to Auto-Battle AI in Hydra Battles. Champions will now prioritize the Head that has devoured one of their allies.
In-game UI for Plarium Play will be optimized for greater convenience. The changes will affect multiple areas of the game, Champion Collection and Tavern screens, as well as Battles.
Aphidus base and alternate form is still A1 a 1 hit. Couldn't that be block revive or scales based on Emmy max HP. Couldn't a triple or at minimum double been done for a Mythical. There's no way Tara's is better than a Mythical is what I'm trying to say.
Maybe instead of increase defence make it a shield that cannot be removed then Attacks 1 enemy 2 times placing a provoke.
Maybe instead of increase defence make it a shield. Maybe instead of increase defence make it a shield that cannot be removed. And resistance also increases based on the amount of attack. So something like Mithralas accuracy/resistance synergy.
I dont know if I still love his alternate form..there could e been more to make his shine ???
When we are fixing the hydra AI, can we get a fix for champs without veil that keep attacking the fear head with single attacks? They do this even when there is a downed head with the same afinity! It is so annoying when my duchess keeps doing this and then misses the veil.
but I have doubts about the new icon scaling of champions and equipment - making the icons smaller on large screens is fine - but will that make the tiny buttons on cell phone screens even smaller than how they are now? or is there a way to scale them for our needs?
why not make use of the wasted space next to the items (see the weapon info in the example picture having lots of empty space next to attack 225) instead of making the icons smaller?
will we be able to use the same filter for setting up teams as we are for filtering in the champions tab?
when will you get rid of all the thousands of spammers in the public chats?
Just a thought you want aphidus to be a better damage dealer and debuffer switch his a2 and a3 effect alittle. A3 place the inc. att and hp burn then a2 increase debuff duration then activate the burn.
His alternate form still won't be used other then wave content. It needs almost a whole rework if you want it used in more then that.