Plarium Points Program, Champion rebalance, and more!
We’ve got some awesome new ways for you to get cool rewards with the Plarium Points Program and new Chests, as well as Champion balance changes and some other updates and fixes. Let’s dive into everything coming to Raid with version 6.40.0:
The Plarium Points Program is a feature where you can earn Plarium Points and unlock great rewards. The more Points you have, the more rewards you can get.
The Program consists of 3 Cards at a time. Each of these Cards contains slots, and each slot has a reward which you get once you have earned a certain number of Plarium Points, similar to rewards earned by gaining Campaign Stars.
Among the rewards are Searsha the Charred, a Legendary Sylvan Watchers Champion, as well as Artifacts & Accessories for her, Perfect and Split Souls to Awaken her, Artifact Ascension Oils, Awakening items, XP & Rank Up items, and other useful goodies.
Searsha the Charred
Rarity: Legendary
Type: Support
Affinity: Force
Faction: Sylvan Watchers
Note: you can only get Searsha the Charred via the Plarium Points Program, you will not be able to summon her from Shards.
You can earn Plarium Points by:
- taking part in or completing select in-game activities (like different Events and Tournaments)
- claiming Playtime Rewards
- completing Advanced Quests
- purchasing select offers
We’re adding 5 tiers of Chests to the game:
- Bronze Chest
- Silver Chest
- Gold Chest
- Platinum Chest
- Diamond Chest
You can earn them in various Events and Tournaments. Each of them can drop one kind of item, randomly chosen from a predetermined reward pool. The higher the tier of a Chest, the better the reward in it. You can earn Silver, Gems, Shards, Skill Tomes, and more from different tiers of Chests, so keep an eye out for them!
We are adding the ability to change the order of the teams in Tag Team Arena by hitting the arrow buttons. Also you can clear all the Champion slots by tapping the trash button.
We have introduced the ability to stop a Multi-Battle sequence without immediately ending the current battle. You can now stop your Multi-Battle sequence after the current battle finishes by hitting the “Stop Multi-Battle” button in the Pause window. Alternatively, you can still hit the “Turn Off Multi-Battle” button on the results screen to finish a Multi-Battle sequence, or select the “End Current Battle” button in the Pause window to immediately end a Battle.
Cillian the Lucky
[Skill 2 – Inflict Misfortune]
- Skill changed.
Old version: Attacks 1 enemy. Has an 85% chance of placing a [Block Active Skills] debuff for 4 turns. Also has a 35% chance of placing a [Block Active Skills] debuff on all other enemies for 1 turn.
New version: Attacks all enemies. Has an 85% chance of placing a [Block Active Skills] debuff for 2 turns.
- Damage multiplier decreased.
- Cooldown changed: Cooldown increased from 3 to 4 turns.
[Skill 3 – Head Ringer]
- Skill changed.
Old version: Attacks 1 enemy. Has a 75% chance of placing a [Stun] debuff for 1 turn. Has a 25% chance of placing the [Stun] debuff for 2 turns instead and stealing 50% of the target's current Turn Meter. Resets the cooldown of this Skill if the target is killed.
New version: Attacks 1 enemy. Has a 75% chance of placing a [Stun] debuff for 2 turns and stealing 50% of the target's current Turn Meter. Resets the cooldown of this Skill if the target is killed.
[Skill 4 – Charmed Life [P]]
- Skill changed.
Old version: Places one of the following buffs on this Champion for 2 turns at the start of each turn: a 50% [Increase ATK] buff, a 30% [Increase C. DMG] buff, a 30% [Increase C. RATE] buff, a 25% [Strengthen] buff, or a [Block Damage] buff.
New version: Places two of the following buffs on this Champion for 2 turns at the start of each turn: a 50% [Increase ATK] buff, a 30% [Increase C. DMG] buff, a 30% [Increase C. RATE] buff, a 25% [Strengthen] buff, a [Block Damage] buff, or a 50% [Increase ACC] buff.
Vergumkaar
[Skill 2 – Honored Ancient]
- Skill changed.
Old version: Removes all [Provoke] debuffs and 1 random debuff from all allies. Places a 60% [Increase DEF] buff for 2 turns on allies who have debuffs removed. Also places a [Shield] buff on all allies equal to 20% of this Champion's MAX HP for 2 turns.
New version: Removes all [Provoke] debuffs and 1 random debuff from all allies. Places a 60% [Increase DEF] buff on all allies for 2 turns. Also places a [Shield] buff on all allies for 2 turns equal to 20% of this Champion's MAX HP.
[Skill 3 – Crushing Trample]
- Skill changed.
Old version: Attacks all enemies. Removes 1 random buff from each enemy. Has a 75% chance of removing 2 random buffs from each enemy. Places a 100% [Heal Reduction] debuff for 3 turns on enemies who have 1 or more buffs removed. Also places a 60% [Decrease DEF] debuff for 2 turns on enemies who have 2 buffs removed.
New version: Attacks all enemies. Removes 1 random buff from each enemy. Has a 75% chance of removing 2 random buffs from each enemy. Also has a 75% chance of placing a 100% [Heal Reduction] debuff and a 60% [Decrease DEF] debuff for 2 turns.
- Skill Tome upgrades changed.
Old version:
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Lvl. 6 Cooldown -1
New version:
Lvl. 2 Damage +20%
Lvl. 3 Effect chance +10%
Lvl. 4 Effect chance +15%
Lvl. 5 Cooldown -1
Lvl. 6 Cooldown -1
Teela Goremane
[Skill 2 – Pyre Strike]
- Skill changed.
Old version: Attacks 1 enemy. Places a [HP Burn] debuff for 2 turns.
New version: Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.
- Skill Tome upgrades changed.
Old version:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
New version:
Level 2: Damage +10%
Level 3: Damage +20%
Level 4: Effect chance +10%
Level 5: Effect chance +15%
- Damage multiplier decreased.
[Ascended skill 2 - Pyre Strike]
- Skill changed.
Old version: Attacks 1 enemy. Places a [HP Burn] debuff for 2 turns.
Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
New version: Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.
Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
- Skill Tome upgrades changed.
Old version:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
New version:
Level 2: Damage +10%
Level 3: Damage +20%
Level 4: Effect chance +10%
Level 5: Effect chance +15%
- Damage multiplier decreased.
[Skill 3 – Life Worm]
- Skill changed.
Old version: Attacks all enemies. Has an 85% chance of placing a [Leech] debuff and a 100% [Heal Reduction] debuff for 2 turns.
New version: Attacks all enemies. Has an 85% chance of increasing the duration of all [HP Burn] debuffs on all enemies by 1 turn.
Also has an 85% chance of placing a [Leech] debuff and a [Hex] debuff for 2 turns.
That’s everything we’ve got for you! Don’t forget to let us know what you think of these changes.
Ive played raid on and off for a few years. On and off because I get fed up with the blatant greed and inadequacies of the game. I love the heroes in the game. I like the idea of the whole thing. But raid developers you fall miserably short on so many levels. To start the story line. This game follows a genre { dungeons & dragons, lord of the rings,) that sort of thing and one of the the main attractions to fantasy is a great story line. Its tragic that its such a miniscule part of ther beginning of the game. Second, its the blatant imbalance of champion summoning. I have summoned thousands of champions and there is NOT a fair chance to recieve all rare champions, and epic champions. Im speaking of the ones that are available through summoning. I get swamped by the same crappy few champions. While entire groups of others never come up. How is it I can recieve six of a few champions, 5 of as few and never see so many. and the imbalance of rare to epic to legendary is gross. I could go on to talk about the rediculous amount of silver to upgrade. and I know there has been discussions on why we have to pay to change out artifacts on our champions. So many areas that yoiu could do so much better. But we all know id be wasting my time. So to close, just imagine, really imagine if you tried to create something great. Im sure youve created a profitable business but you have a great idea but instead of strangle each member trying to get them to spend just a little more or some at all. If instead you took this great idea and really tried to make it a great all around experience with a much richer story line, more interactive aspects where we as a community could come together for interactive tournaments. Imagine if clan members could play live together to take down dungeon bosses. or play live arena against each other instead of against your ai that is not that intelegent. Raid could branch out to different platforms. I am about to be "off" again because there are to many really cool games out there that dont take years or thousands of dollars to accomplish really cool s$%#@@. Everybody GAMEPASS IS 10 BUCKS A MONTH AND YOU HAVE UNLIMITED ACCESS. This gamer is a great idea that falls sadly short after the idea part.