We’ve been working on this update for a while, and it’s a big one: we’ve got a brand-new Dungeon; an entirely new way to upgrade your Champions; new Champion Skins; Champion balance changes; and some smaller fixes and updates! Let’s dive into the star of this update: Awakening!
Awakening your Champions gives them access to Blessings - powerful new passive abilities that boost their stats and transform the way they perform in battle. Awakening (and everything related to it, including the new Dungeon) unlocks at Level 42.
To begin Awakening your Champions, you’ll first need to get some important items from a brand-new Dungeon - the Iron Twins Fortress.
The Iron Twins Fortress is where you’ll fight the Iron Twins, a tough new Boss that will give you access to some valuable items - Soul Coins and Soul Essence. You’ll need these to begin the process of Awakening your Champions.
The Fortress itself works differently to the other Dungeons - it is divided into the four Affinities, with its Affinity changing each day.
Each Affinity has 15 Stages, and your progression is unique to each Affinity. This means you need to unlock the Stages for each Affinity separately, by progressing through the Stages when that specific Affinity is active.
You need Energy and Fortress Keys to enter a Stage within the Iron Twins Fortress. You are given a maximum of 6 Fortress Keys to use per day, with your supply of Keys being restored back to 6 at 00:00 UTC every day.
If you manage to use all your Fortress Keys but want to keep progressing, you can get a Fortress Key Refill using Gems, which will restore your supply back to full. You can only get one Fortress Key Refill a day, so choose wisely. If you lose a Battle, you won’t lose a Fortress Key but you will lose the Energy, so keep an eye on your reserves.
If you manage to beat the Iron Twins, you’ll get your hands on Soul Coins and Soul Essence. From there, it’s time to start Awakening your Champions.
To Awaken your Champions, you’ll take the Soul Coins and Soul Essence you raided from the Iron Twins, then head to a brand-new building in your Bastion, the Altar of Souls. This is where you’ll use those items to get Souls for your Champions.
There are two types of Souls: Perfect Souls and Split Souls.
To get Soulstones, you’ll want to head to the Mystic Market inside the Altar of Souls and spend your Soul Coins.
To get Split Souls, you’ll need to head to the Soul Merchant and exchange your Soul Essence. The Soul Merchant’s stock changes all the time, so make sure to check in regularly to find the Souls you need.
Each Champion needs their specific Soul to be Awakened - meaning to Awaken the Arbiter, you’ll need souls of the Arbiter.
It’s important to know that only Rare, Epic, and Legendary Champions can be Awakened, and Champions cannot be Awakened to a higher level than their current Level of Ascension.
Once you have the Souls you need, you can Awaken a Champion and choose their Blessing.
The reason why you want to beat the Iron Twins, summon Souls, and Awaken your Champions is Blessings.
Each Blessing belongs to a Divinity, and each Divinity has Rare, Epic, and Legendary Blessings. Rare Champions can only access Rare Blessings, Epic Champions can only access Epic and Rare Blessings, and Legendary Champions can access every Blessing.
Each Blessing has 6 Levels, and improving these Levels is directly tied to a Champion’s Awakening Level. The benefits of leveling up are unique to each Blessing, from improving stat bonuses, to unlocking new effects and abilities.
Blessings can be swapped at any time. Like Masteries, the first change is free - but any subsequent changes will cost Gems.
There are a few other ways to get your hands on some of these important Awakening items, as well as ways to turn surplus items back into something useful - so you can always keep progressing.
For example, if you get some Souls you don’t need, you can always sell them to get some more Soul Coins back. Here’s a summary of the key Awakening items.
Soul Coins. Used for getting Soulstones and Soul Essence. Can be earned in a number of different ways, including:
Soul Essence. Used for getting Souls from the Soul Merchant. Can be earned in the following ways:
Soulstones. Used to summon Perfect Souls at the Altar of Souls.
And as always, keep an eye out to see what you can win in Events and Tournaments!
You can find out more information about Awakening, Blessings, and the Iron Twins by checking out the in-game Guides. Once inside the Altar of Souls, the Iron Twins Fortress, or the Blessings interface, just hit the “i” icon to find a full breakdown of everything.
Everyone in the game will receive a free pack of items to get them started with Awakening experience once they reach Level 42 and unlock the feature. If you’re already past Level 42, you’ll get this straight after you visit the Altar of Souls - so check it out, then go explore Awakening.
There are a ton of different and unique Blessings to play with, and we’re excited to see all the interesting strategies and combinations you discover.
We’re bringing out two new Skins that will transform the appearance of a Legendary Barbarian - Scyl of the Drakes! We’re adding the following Skins:
Heroic Skin - Lavaborn.
Iconic Skin - Azure.
Both Skins will be available in-game in the near future - so keep an eye out for Events, Tournaments, and Special Offers.
But, if you want to see what these Skins look like right now, just head to the Champion Index, find Scyl of the Drakes, and take a look for yourself!
And remember, you won’t lose a Skin if you sacrifice your only copy of a Champion you’ve collected a Skin for; and yes, you can use the same Skin on each of your duplicate copies of a Champion at the same time.
Marksman
[Skill 1 - Venom Arrow]
- Effect changed: Increased the chance of granting an Extra Turn from 15% to 25%.
[Skill 2 - Impressive Shot (Ascended)]
- Effect changed: Increased the extra chance of inflicting a critical hit from 15% to 25%.
[Skill 3 - Thorns]
- Effect changed: Increased the chance of ignoring DEF from 25% to 35%.
- Base stats changed: SPD increased from 92 to 98.
- Aura changed: now increases Ally SPD in Arena battles by 20% (was Ally DEF in Arena battles by 32%).
Canoness
[Skill 3 - Stalwart Guardian]
- Skill changed.
Old version: Places a 50% [Ally Protection] buff and a 60% [Increase DEF] buff on the target for 2 turns. Also places a 15% [Continuous Heal] buff on this Champion for 1 turn.
New version: Places a 50% [Ally Protection] buff and a 60% [Increase DEF] buff on the target for 2 turns. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
- Base stats changed: SPD increased from 89 to 98.
Drake
[Skill 2 - Final Blow]
- Skill changed.
Old version: Attacks 1 enemy. If the target has less than 30% HP, this attack is always critical.
New version: Attacks 1 enemy. If the target has less than 50% HP, this attack is always critical.
[Skill 3 - Decimate]
- Skill changed.
Old version: Attacks 1 enemy. Places a 50% [Decrease ACC] debuff on all enemies except the target for 2 turns if this attack is critical.
New version: Attacks 1 enemy. Places a 50% [Decrease ACC] debuff on all enemies for 2 turns if this attack is critical.
- Cooldown decreased from 5 to 4 turns.
[Skill 3 - Decimate (Ascended)]
- Skill changed.
Old version: Attacks 1 enemy. Places a 30% [Decrease SPD] debuff and a 50% [Decrease ACC] debuff on all enemies except the target for 2 turns if this attack is critical.
New version: Attacks 1 enemy. Places a 30% [Decrease SPD] debuff and a 50% [Decrease ACC] debuff on all enemies for 2 turns if this attack is critical.
- Cooldown decreased from 5 to 4 turns.
- Aura changed: now increases Ally ATK in Faction Crypts by 30% (was in Arena battles).
Delver
[Skill 2 - Mark for Death]
- Skill changed.
Old version: Attacks 1 enemy. Places a 25% [Weaken] debuff for 3 turns if the target has a [Heal Reduction] debuff.
New version: Attacks 1 enemy. Places a 25% [Weaken] debuff for 3 turns if the target is under a [Decrease DEF] debuff.
[Skill 2 - Mark for Death (Ascended)]
- Skill changed.
Old version: Attacks 1 enemy. Places a 25% [Weaken] debuff on the target for 3 turns if the target has a [Heal Reduction] debuff. This debuff cannot be resisted.
New version: Attacks 1 enemy. Places a 25% [Weaken] debuff on the target for 3 turns if the target has a [Decrease DEF] debuff. This debuff cannot be resisted.
[Skill 3 - Finisher]
- Skill changed.
Old version: Attacks all enemies. Places a 50% [Increase ATK] buff on this Champion for 2 turns before attacking. If the target has a [Weaken] debuff, places a 60% [Decrease DEF] debuff on the target for 2 turns.
New version: Attacks all enemies. Places a 50% [Increase ATK] buff on this Champion for 2 turns before attacking. Also has a 50% chance of placing a 60% [Decrease DEF] debuff on the target for 2 turns before attacking.
- Base stats changed: SPD increased from 91 to 98.
Karam
[Skill 1 - Bloodstained Swords]
- Effect changed: Increased the chance of placing a 2.5% [Poison] debuff from 30% to 50%.
[Skill 1 - Bloodstained Swords (Ascended)]
- Effect changed: Increased the chance of placing a 5% [Poison] debuff from 30% to 50%.
[Skill 2 - Fit of Rage]
- Skill changed.
Old version: Attacks 1 enemy. Has an extra 15% chance of inflicting a critical hit. Damage increases according to the amount of HP this Champion has lost.
New version: Attacks 1 enemy. Has an extra 15% chance of inflicting a critical hit. Damage increases by 50% if this Champion has more than 50% HP.
- Damage multiplier changed: This skill’s damage multiplier is now based only on ATK, rather than ATK and HP.
That’s everything we’ve got for you - now it’s time to dive into Awakening.
I see that my criticism has been deleted. Censorship, what else to expect from Ukrainians.
After the first touch of awakening, I see two main problems (outside of p2w focus). Iron Twins tower will be another time-consuming content on higher floors. The game is already almost a second job thanks to the hydra, doom tower and grind (mainly because of the zero AI of the heroes). Would it be such a problem to implement some system of simulating or skipping already played content just for the cost of energy/keys? Or improve super raids, play all keys/adjustable amount of energy for one battle?
The second thing I don't like about awakening is the gain of perfect souls from the pool of all heroes (except "unsummonable" heroes). I would have liked more to be able to get perfect souls only for the heroes I own. The best perfect souls (2* epics) I've gotten so far are on heroes I don't have.
Who is the sadistic low level poorly educated programmer that
came up with “Awakenings” It is ridiculously complicated, hard to know when you
can awaken which one of your Champions, hard to get “Awakening” coins and gems and
the information to understand what to do must have been written by someone who needs
to take a communication course. You have taken Raid Shadow Legends from a fun strategy
game to a complicated mess.
One issue already, i know you said you would get the soul at the level your character is at, but if you have dupes it will still give you the minimum soul. So for instance, i got a one star soul for Kael even though i already upgraded him once. It read to my faction guardian dupe and gave me another one star. So now to ensure i get the right level of soul, i need to ascend and awaken a storage dupe? Maybe that is as intended, but kinda blows.
I've been playing since day 1, completely f2p. this is certainly not the 'void tower' I was hoping for all this time. it's quite limited and disappointing content and doesn't actually expand the game in any meaningful way whatsoever. it just eats away more of our time in yet another tedious and repetitive manner.
as for the whole awakening thing, it could have been good, but as it stands it's way too RNG heavy and completely whale oriented. you don't even try to shy away from it, since you're selling 'souls' from the get go, giving them a huge headstart.
the rebalanced champs list should have been longer (as always..).
all in all, this patch is a bit of a letdown for me and doesn't do much for my growing detachment from a game I once loved. I yearn for something essentially new, not cheaply modified expansions of whale milking mechanics and even more mindless repetition.
Crying Boss is there guys.
I'd like to see some champion names displayed somewhere in the "soul collection" so that we know that we're selling the right ones, without having to memorize every champion's portrait photo. Thanks.
100 % agree with this comment. This would be a great idea.
There is so many champion profile pics in the game so having a name appear when you select it would be a great help figuring out who they are as haven't memorised them all . You woukd then be able to decide if you wish to sell the Soul or keep them.
Maybe give the option to go to the champion in your collection if you have them already like it does in the Awaken tab in the Altar of Souls or it could take you to the Champion index section so you can check if the champion is any good for your teams before selling the souls .
Other than that loving the new fights with the twins and new abilities with blessings.
Having trouble logging in sends password change to an email account I have no access to anymore as I ve tried and google refuses to cooperate. My email address is [email protected] please send my old password to my my new email address I do have access to which is Joeycoulter503@ @gmail.com so I can continue to raid as I was a slow starter but I have been playing raid for over two years now and need acccess to my game as I have most certainly paid for that right!