Champion Skins, updated Skill Instructions, and more!
As many of you may know, most of Raid’s core development team is based in Ukraine, and given the current situation, development has been impacted as many of our team found themselves unable to work. However, we’ve since made efforts to relocate as many of us as possible, and we are now returning to work as safely as we can. We thank you for all your support and patience.
We’re currently working on a few major features to be added in the near future, and will be sure to share more details as soon as we can. In the meantime, we’ve managed to complete work on everything that we planned for the now-delayed 5.30.0 release - so, here it is.
In this update, we’ve added Champion Skins, made some changes to the items in the Clan Shop (like adding a brand new Artifact Set, along with Champion Fragments for Yakarl the Scourge), added new Skill Instruction functions, rebalanced a few Champions, and made some quality-of-life updates. Here’s everything:
Champion Skins
Skins let you alter a Champion’s appearance to something that suits your style and preference. Skins will change how a Champion looks in your Collection and in every battle they fight, but it won’t affect their stats or performance in any way - it’s purely for style points.
There are three rarities of Skins:
Classic Skins are the standard Skin that every Champion has when you first Summon them. It’s their classic look, and we don’t think they’ll ever go out of fashion.
Heroic Skins can be obtained through Events, Tournaments, the Clan Shop, and through other in-game activities. Iconic Skins are the rarest in the game, and for the time being, will be able to be obtained from Special Limited Offers at the Shop.
And, just like with Champions, you’ll be able to collect Skin Fragments in addition to getting an entire Skin in one go.
Now, even receiving a new Skin in the first place is a privilege not every Champion will receive. We’ll be adding more Skins over time, but the first lucky Champion to receive a new coat of paint will be the Arbiter, who’ll be receiving three entirely new Skins that will transform her appearance.
ARBITER - HEROIC SKIN
The Arbiter’s “Darkfallen” Skin will be available as Fragments from the Clan Shop starting March 29 (after the next refresh).
ARBITER - ICONIC SKINS
The Arbiter’s “Jade Serpent” and “Lumaya’s Prophet” Skins will be available soon from the Limited Special Offers tab in the Shop.
Oh, and in case you were wondering: no, you won’t lose a Skin if you sacrifice your only copy of a Champion you’ve collected a Skin for; and yes, you can use the same Skin on each of your duplicate copies of a Champion at the same time.
Want to see what these Skins look like right now? Just head to the Champion Index, find the Arbiter, and take a look for yourself.
Clan Shop Update
We added Chaos Ore, Champion Fragments for Yakarl the Scourge, and two new Chests with Killstroke Artifacts to the Item Pool. We also shuffled a few items around - including Skill Tomes.
Yakarl the Scourge is a Legendary Barbarian Attacker, who, conveniently enough, is receiving a significant buff in this very update.
You’ll get the same deal here as you have with Yannica - Champion Fragments will be available in specific Clan Shop Slots, and you’ll be able to get your hands on them for Clan Gold. And better yet, Yakarl won’t replace Yannica. Both will be available in the Clan Shop at the same time.
The Killstroke Artifact Set will provide your Champions with a +20% Crit DMG and +5% SPD bonus for every 2 Artifacts equipped. It’s a simple but powerful Set that any damage-dealer will love.
Skill Instructions Update
We know many of you asked for more control over your Champions through Skill Instructions, and we’re giving you just that. You’ll now be able to set different Skill Instructions for each Round of a Battle.
That should open up a great deal of flexibility in Campaign Battles, Dungeons, Faction Wars, and the Doom Tower. All you have to do is select Rounds 1, 2, or 3 in Skill Instructions, then set everything up however you want.
Super Raids in Faction Wars
We’re going to be enabling Super Raids in Faction Wars. Super Raids let you save time farming and massively speed up your progress.
Super Raids use twice the Crypt Keys in one go, but give double Rewards in the time it takes to run just one raid. Super Raids are completely optional: to enable them, you have to hit the checkbox in the Team Selection interface.
Super Raids will be enabled in Faction Wars for a whole month starting March 24 at 11:30 UTC.
Multi-Battle mode in Faction Wars
Save even more time looting Faction Crypts by using Multi-Battle. We've also made it so that you can collect up to 18 Crypt Keys at once so you can collect your 6 Keys from Advanced Quests (in addition to your 12 daily Keys) before digging into Super Raids in Multi-Battle mode. However, you'll still only start each day with 12 Crypt Keys after every reset.
Champion rebalance
Yakarl the Scourge
[Skill 1 - Axe of Allwinter]
- Effect changed: The chance of placing a [Freeze] debuff increased to 40% (was 20%).
- Effect changed: Will now ignore 25% of the target's DEF against targets under [Freeze] debuffs (was 30%, but only if there were 3 or more enemies frozen).
[Skill 2 - Blizzard Rider]
- Effect added: Will ignore 50% of the target’s DEF against targets under [Freeze] debuffs.
[Skill 3 - Glaciate]
- Skill changed.
New version: Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. This chance increases to 100% against targets with 75% or more Turn Meter. This debuff cannot be resisted by targets with 75% or more Turn Meter.
Old version: Attacks 1 enemy 3 times. If the target is under a [Freeze] debuff, removes the debuff after attacking and places it on all enemies except the initial target. Will also attack all enemies except the initial target after the third hit.
The [Freeze] debuff will be placed on all other enemies even if the initial target dies before their [Freeze] debuff is removed.
[Skill 4 - Lord of Ice [P]]
- Cooldown decreased from 5 to 3 turns.
- Skill changed.
New version: [Passive Effect]
Increases the damage this Champion inflicts by 10% for each Champion in battle under a [Freeze] debuff.
Also decreases the damage this Champion receives by 10% for each Champion in battle under a [Freeze] debuff.
[Active Effect]
Places an [Unkillable] buff on this Champion for 1 turn whenever they kill an enemy under a [Freeze] debuff.
Old version: [Passive Effect]
Decreases the damage this Champion receives by 10% and increases the damage this Champion inflicts by 10% if there are 1 or more enemies under [Freeze] debuffs.
Increases this Champion’s SPD by 15 and RES by 50 if there are 2 or more enemies under [Freeze] debuffs.
[Active Effect]
Places an [Unkillable] buff on this Champion for 2 turns whenever there are 3 enemies under [Freeze] debuffs.
- Aura changed.
New Aura: Increases Ally ATK by 33% in All Battles.
Old Aura: Increases Ally ATK in Doom Tower battles by 43%.
Cleopterix
[Skill 2 - Feather Barrage]
- Damage multiplier increased.
Effect added: Will place a 30% [Increase C. DMG] buff on this Champion for 2 turns.
[Skill 3 - Sky Punishment]
- Damage multiplier increased.
Samar Gemcursed
[Skill 1 - Crystal Flesh]
- Damage multiplier increased.
[Skill 2 - Emerald Curse]
- Damage multiplier increased.
[Skill 3 - Boon Subversion]
- Damage multiplier increased.
Skartorsis
[Skill 3 - Rebirth]
- Cooldown decreased from 5 to 4 turns.
- Changed the order of actions in the Skill: Skartorsis will remove debuffs first, then heal his allies. New version: Removes all debuffs from all allies, then heals them. The amount by which each ally is healed increases according to the number of debuffs removed from them.
Old version: Heals all allies, then removes all debuffs from them. The amount by which each ally is healed increases according to the number of debuffs on them.
[Skill 3 - Rebirth (Ascended)]
- Changed the order of action in the Skill: Skartorsis will remove debuffs first, then heal his allies. New version: Removes all debuffs from all allies, then heals them and fills their Turn Meters. The amount by which each ally is healed increases according to the number of debuffs removed from them. The amount by which each ally's Turn Meter is filled increases according to the number of debuffs removed from them.
Old version: Heals all allies, then removes all debuffs from them. The amount by which each ally is healed increases according to the number of debuffs on them. The amount by which each ally's Turn Meter is filled increases according to the number of debuffs on them.
Nobel
Base stats changed: Base SPD increased from 92 to 98.
[Skill 3 - Dismay]
- Effect changed: Will now decrease each enemy's Turn Meter by 50% instead of 20%.
[Skill 4 - Desolation [P]]
- Effect changed: The chance of placing a [True Fear] debuff increased to 75% (was 50%).
Game Experience Enhancements
- Multi-Battle attempt bundles are now added to your Inbox separately after you obtain them. This means you will be able to pick them up one-by-one rather than being forced to collect them all at once.
- Fixed a bug that caused the Arbiter not to use her Skills according to her Skill Instructions when battling against Skullcrown.
- Fixed a bug that caused Urost the Soulcage to run in circles after attacking enemies with his default Skill (Jagged Knuckles).
- The blue lightning VFX around Sir Nicholas is now center-aligned.
- Fixed a bug that resulted that the Dreadhorn’s Dreadbombs staying in the battle after exploding.
- The Al now correctly heals allies when Conellia uses her Revitalizing Rest skill.
- Ascension no longer counts in “Get 5 Epic Champions” and “Get 10 Rare Champions” Clan Quests.
- Fixed an error that occurred when collecting Versus Rewards in CvC Tournaments.
That’s all we’ve got for you!
Once again, thank you for all your support - both for us here on the Raid team, and for Ukraine as a whole.