Hey, everyone!
A new Raid Update is nearing release, so here we have a recap of the things that will be included. Most importantly, the first batch of new Clan Features will go live, including Clan Levels, Clan Quests, Clan Benefits, and even a Clan Shop! We know that’s something you guys wanted for a while, and we’re happy to deliver. Read on to find out more!
As of Update 4.50, every Clan in Raid: Shadow Legends will have a Clan Level. These Clan Levels can go from 1 to 20 and will be essential in determining Clan Benefits and some other bonuses available to the Clan in question.
Increasing Clan Levels requires Clan Experience (or Clan XP), which in turn can be earned by:
Other means of earning Clan XP will appear in the future, but that’s what we have for 4.50!
Clan Quests are special missions that the Clan gets every week. Each player can only take 3 Clan Quests per week, but there is no specific order in which they have to be completed. It’s important to remember that once a Clan Member has claimed one of the Quests, it will be assigned to them, and no one else will be able to take it until the reset - so be sure only to take Clan Quests you know you can and will complete. Ideally, talk with your Clan to coordinate to achieve the best results.
The number of available Clan Quests depends on the Clan Level, but they will always be broken down evenly into three difficulties: Basic, Expert, Elite (available from Clan Level 5). This way, even new players will be able to help their Clan grow. Just be sure to complete your chosen Quests before the weekly reset because progress doesn’t carry over.
Each player will receive Clan Gold for completing their quests, which they’ll need to purchase items in the Clan Shop. Furthermore, once 30 Clan Quests are completed (counted across the entire Clan), the Clan will get a certain amount of Clan Experience.
All Benefits are tied to the Clan Level - the higher it is, the more bonuses you and your Clanmates get to enjoy. Here’s a list of Clan Benefits that will be available:
Clan Shop will feature several slots with various valuable items that you’ll be able to purchase for Clan Gold. As mentioned above, your Clan will unlock more slots as it levels up, which in turn will give you access to even better items.
Each slot in the Clan Shop will have a pool of items that can appear there - you’ll be able to view that pool at a tap. The Shop resets once per week, simultaneously with the Clan Quests, and the items will cycle at random. Keep in mind that all Clans will get the same set of Clan Shop items after the reset so that no one will get a luck-based advantage.
Each item in the Clan Shop will have a purchase limit, meaning that you can only buy it a set number of times before the Clan Shop resets. This limit is individual to each player and carries over even if that player changes Clans.
We’ll release a dedicated video to explain this new feature, so keep an eye out for in-game news when that happens if you want to see a more detailed breakdown!
We’ll be making changes to the 271+ Days section of the Daily Login Rewards and include guaranteed Champions to the mix. Namely, the Rank 5 Chicken and the Sacred Shard will be replaced with Champion Fragments. The first Champion you’ll see is Cleopterix - a Skinwalkers Legendary - who will make a great addition to your collection. It will take 4 months to gather enough Fragments for the Summon, and once you’ve done that, another Champion will take Cleopterix’s place in the Daily Login Rewards.
Several Arena-related Progress Missions will be adjusted and made a bit easier
That's it for now! Have a good day and happy raiding!
Been thinking about this overnight and had a few further thoughts - trying to be constructive.
Aside from the log in changes all the announcements here sound really positive. Some good work going on around clan and the mission changes will hopefully be helpful
I get what you are trying with the log in rewards, but you seem to have chosen the worst way to make these changes. The 5* chicken and sacred are some of the rarest items. For players who can't afford to spend lots of money on what is a game , the log in rewards are one of the few places where they can reliably get them. By removing them you are making it harder for these players to build their champions. I know I rely on the monthly chicken to rank up my champions.
There are lots of rewards in the login list that are easily farmable in game, so why not swap these for fragments.
Also your choice of champion. I don't have Cleo, but many people do and more will have her in 4 months time. So these peoples reward for logging in for 4 months is a dupe. If you are going back to guaranteed champion for the log in reward why not make it unique, so you are working towards something you can only get from logging in regularly.
It doesn't even have to be extra design work for you. You have regular fusion and fragment events. Why not reduce their frequency slightly so there is one less event in 4 months and use the extra champion as the log in reward.
Personally I would prefer fragments to be available to complete previous summons. My idea would be to be able to favourite a non active fragment summons in the portal (ie not doom tower champs or drexthar). You would then get fragments a couple of times a month which would be added to you favourited champion.
Those were my thoughts - basically replace farmable rewards with fragments and either offer a unique summon or give some player choice about who they get
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I understand your anger about the chicken, but please refrain from swearing.
Personally I welcome the guaranteed legos as long as some of them end up being good. Sacreds only have a 6%-12% chance to pull one anyways.
Hmm, can't remember that I was swearing.
I'll take the shards and chickens any day before a champ that Plarium decided for us to get. We miss out 4 sacreds and 4 5* chickens to get this lego and what if we already have her? Then we get a dupe, that's just so bad!! The sacred and the chicken was the best rewards that most of us was looking forward to to get and I feel so sorry for the f2p players 'cause the sacreds are so hard to get. This is nothing but a big slap in the face! Why couldn't they replace the charms or brews instead of the best things?
Don't know if anyone else has said this - but if they are determined to do something with fragments why not add universal ones that can be used to put towards any other fragment summons. Most players probably don't finish them so this would actually be useful rather than, as everyone says, force a lego on players that they don't necessarily want or need.
Please don't remove the best daily login rewards for the whole month.
As other poster already wrote, we prefer to take our chances and summon one random champ than waiting 4 months to get one (good or bad) legendary.
And while you are at it, maybe take out some charms for the forge and put a legendary book in. One book in a month is not much but its something... considering that you need sometimes 20+ to book one champ...
HI these are only valuable items from daily. You will not make people buy more you are to greedy allready. There are 2 groups of players F2P and they will not buy from you and crazy one who buy. I get that you like second group. This move will not make me buy stuf because i can't get sharad what will prevent me to get next in fusion.. I simply leave this game..
We should organise and let say do not buy from you for 1-2 months what will chage your atitude ..
HI these are only valuable items from daily. You will not make people buy more you are to greedy allready. There are 2 groups of players F2P and they will not buy from you and crazy one who buy. I get that you like second group. This move will not make me buy stuf because i can't get sharad what will prevent me to get next in fusion.. I simply leave this game..
We should organise and let say do not buy from you for 1-2 months what will chage your atitude ..
^^ thats a good shout , BUT ull have whales that spend 10k+++ dollars in a month / as a single player ! who do u think theyll care more ? those guys wont stop spending , no matter what we say . they just dont care . types of persons that will click "buy" on every single advert that pops ! THATS the kind of players plarium wants ! #sadday
Please don't remove the best daily login rewards for the whole month.
As other poster already wrote, we prefer to take our chances and summon one random champ than waiting 4 months to get one (good or bad) legendary.
And while you are at it, maybe take out some charms for the forge and put a legendary book in. One book in a month is not much but its something... considering that you need sometimes 20+ to book one champ...
Just agree with that. They never care me, you and any one in here, they always support and feedback for P2W player with 10000 usd every week. So we only a victim for company !
After the video with the new stuff I was thinking that finally Plarium makes some good changes. Of course it's very... uninspired (to be diplomatic about it) to take out from daily rewards the exactly two things that all player wants, regardless of level.
This kind of decisions makes me wonder why do I bother to play this game.
I have another idea: why not remove the legendary book and chickens from Daily Advanced Quest while you're at it?
Dude dont give them ideas like that... wtf man
Hey, guys! Thank you for the feedback, and I'm grateful for such a passionate attitude to the game! Though our points may sometimes diverge, it is encouraging to know that there are so many people out there who are genuinely concerned about the gameplay and the in-game economy.
I will make sure your feedback reaches the developers.
I understand your disappointment. But we really want to know your opinion on other features we're about to introduce to the game, namely - Clan improvements. What do you think of those?
reply on fb:
"The main reason why our devs decided to add Champion Fragments to the Daily Login Program is that they believe that it should give all players an opportunity to summon a guaranteed (specific) Champion like it was with High Khatun, Scyl of Drakes etc., while Sacred Shards only give a chance to summon any random Champion"
Edited
They wanted to give us a guaranteed champion they say, hunh? Then why not replace the least value trash rewards like substat & type charms instead?
Do they really think anyone's gonna take that lame excuse?
Hey, guys! Thank you for the feedback, and I'm grateful for such a passionate attitude to the game! Though our points may sometimes diverge, it is encouraging to know that there are so many people out there who are genuinely concerned about the gameplay and the in-game economy.
I will make sure your feedback reaches the developers.
I understand your disappointment. But we really want to know your opinion on other features we're about to introduce to the game, namely - Clan improvements. What do you think of those?
I am not entirely clear on the Clan Improvements. Specifically, how the clan tasks work. Seems like there could be issues, where a lower level player selects a difficult task that they can't complete, then that task is basically locked out for the week? Would be nice if the clan had an option where the leader/deputies had to approve task selection/assignment. The clan I am in is quite varied in level (60s, 70s, 80s, 90s) with only about half active in chat or discord, and some non-english speakers as well. An option to release the task, or have the leader remove it if not completed in 24/48 hours could also eliminate this potential issue.
But I like the benefits, particularly more multi battles (would like to see the 2x battle option implemented universally as well, any update on releasing this). The game has become way too time consuming, this will lead to my exit from game moreso than any change to "free" login rewards whether positive or negative.
As for "taking away" the chicken/shard, no big deal to me. I think Plarium has introduced plenty of more "free" chickens and shards via Advanced Quests, Doomtower, CvC, events/tournaments. These require some activity in the game rather than simply logging in, which is fine. Hopefully the new clan improvements would include new rewards also geared towards active players, so we "lose" 1 sacred a month from login but:
Really need more focus on QoL improvements to minimize time for just about everything in the game.
Hey, guys! Thank you for the feedback, and I'm grateful for such a passionate attitude to the game! Though our points may sometimes diverge, it is encouraging to know that there are so many people out there who are genuinely concerned about the gameplay and the in-game economy.
I will make sure your feedback reaches the developers.
I understand your disappointment. But we really want to know your opinion on other features we're about to introduce to the game, namely - Clan improvements. What do you think of those?
1) Removing the two best log in rewards, as previously stated 10k times, is dumb.
2) Clan quests NEED clan leadership control! A simple "Approve" button would work.