The complexities of matching in arena are very.... well..... complex, changong one thing would no doubt open up other avenues of abuse. The problem with roster power being included is that the number will include clan boss geared champs so the game would see powerful champs but you dont use them in arena. A fix could simply be that you have a separate arena roster containing only champs that you choose to use in arena, perhaps modifiable at the cost of arena points or a medal. Then only arena champs would contribute to your arena matching and you would be free to gear up other champs without gimping yourself in arena.
You could try different ways to measure your arena potential, but power level is not the way to go. For example, you seem to be able to increase the power level of a champion by increasing the attack stat. Reasonable? Sure, for champions that base their damage on that stat. Useless for those that don't though. Likewise, increase defense stat on a champion and you get both protection and damage output.
End of the day, I don't see why you simply can't base it on performance. If you start a new account in Dota or CS:GO or pretty much any big game with matchmaking in it, you'll start at the bottom. If you're good, you'll rise pretty quickly until you're facing opponents of approximately equal skill. Where you end up is based on your actual results, not some arbitrary representation of your skill. Likewise, why would Raid need to base it on some arbitrary representation of your skill/potential, when it can do the same thing and just move you up if you win every battle you fight and no one can beat you where you are?
one of the problems is that some people like to troll, they have a maxed out great hall and no need for medals so they set a 1* defense, drop all the way down to bronze and then set an all leggo defense. That is probably why they included roster power, however getting the ratios right is hard at best.
I'm sure there will be people who troll, just like there are people who make smurf accounts in Dota and CS:GO, but they will be relatively few and if you have a system in place to move them up automatically, they'd have to put a lot of effort into the trolling to be effective. I mean, what are they going to do down there? Sit around and just take up a slot for others in the refresh? I mentioned earlier that just being so powerful that no one wants to fight you could be a trigger for moving people up. Are they going to use their superior offense to overpower the poor newbies? Okay, sure, but then they'd gain points and climb out. Would they keep their level-1-common-defense team and use their strong team to attack? Alright, that might make them stay down there, but at the same time they'll give others free points so it sort of balances itself out and their net effect is pretty much none.
Should i set a 1* common defense and drop to bronze then set an all leggo defense i would imagine i would stay there indefinitely, no one would fight my team so i would never climb out. Tag team arena is just as bad so i guess they use a similar method. It needs reworking not hot fixing.
Hence why I suggested that you gain points passively if people are matched against you but refuse to fight because you're too powerful. You'll end up in the tier where there are people willing to take you on. If you have no defense, you'll drop to the bottom of course, but once there you'll either provide free food with a weak defense, or slowly drift upwards unless you make it a point to fight and lose battles. All-in-all, I think that while there may be a few people willing to put that much effort into it, there shouldn't be enough for it to matter.
If they are using account power, it is problematic for people like me who started a month ago after they expanded the inventory. Obviously I made use of the game that I came into but in Bronze 3-Silver 1 (finally got there by having a few lucky pages over a few days after getting Khatun) I only face teams with a power between 1.5x-3x my power even though their account power is similar. In many cases their team power is close to 1/3 of their total account power. I don't know what they are doing differently and if they just have fewer champions and haven't geared anyone for faction wars, but needless to say my team isn't within spitting distance of 1/3 of my account power. Older players who had a smaller character inventory obviously would be playing the game a bit differently than the game that I joined.
Regardless of how they do the matchmaking, it is still absurd that there isn't a low level tier in arena. I mean, unless you want to count Bronze 1 as an entire tier which doesn't make any sense.
On the plus side though, since I got to Silver 1 earlier today, every refresh has had a few teams which seem reasonable to try unlike in Bronze 3 and 4 which was just painful to get through. Hopefully it remains comparatively easier even if that is absolutely absurd. It is also annoying to have to repeat missions that I accomplished weeks ago. It wouldn't be as bad if all of them were retroactive although they'd still be really, really, really out of order.
For starters, I am bronze 2 or 3, lvl 49 and a power of 400k.
Introducing my most useful champion
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As you can see I have 3 and 4 star artefacts, despite the fact of farming the 5 And in the picture you should understand why
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I am what one can call a very lucky guy, to make simple my debuff on 200 in precision and to do this I farm the alliance wars to obtain artefac with 20/25 in sub stat.
My most powerful champions
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Obviously someone will tell me that if I change some artifacts I would be better in arena but she could solo a dragon stage 11 (she is accompanied by an apothecary and level 1) and very useful for leveling.
When I read some people claiming to have bad champions, this is what I have after 52 days and I am not the most to be pitied
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I understand all those who do not reach the silver rank because I am in the same situation. If there weren't any oblations I wouldn't be doing the arena. Some player claim that you need to sacrifice your rare champions and minimize your champion count or get up to lvl 60 quickly.
After several failures here is the team which allowed me to pass the 20 stage of the doomtower
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I made the mistake of following the advice without any results and I am doing the arena only for the materials. There is no point in playing in an arena when a legendary champion with 20k power can beat a team at 60k. The game offers a lot of challenges including the 30th floor of the tower ....
Until they do something for the arena, it's best to focus on what you can do. It is more enjoyable to overcome difficulties than to pay to make things easier.
No need to give me any advice, I'm too limited intellectually to understand that I should use Legendary Champions for Silver Rank or change gear which will make my Champions useless in 145+ Instances
I am in B1/B2 only because I want it, I only do the arena for the material.
Sir nicolas, is it possible to defeat him with only rare champion and without being able to remove the buffs (I know there are alternatives but need champions that I do not have), the answer is no. (if it has not been build anyhow). The list of OP champions is long and it wouldn't be fun to review them but each one needs a well-built team to defeat them. If I am quoting Sir Nicolas it is because I have seen a lot of them in B3 and often he is well accompanied.
Bellower, I deliberately show an image with stun equipment but we will explain, at the current time with a stun build I do not exceed 100 in ACC and in the tower it is too weak to place a debuff (I'm wrong may be)
You are really impressive for deciding that I didn't know how to build my champions with just two examples.
Apothecary contre l'Araignée du Néant.
You have an image with all my champions, as you should have seen I only have Spirithost to remove debuff.
1. it is against affinity and it is difficult to keep it alive
2. I have not yet unlocked all of her skills even though I doubt that she will be useful against this boss
3. My only alternative is Valerie who reduces the debuff count by 1.
Do I need to explain to you that my only viable DPS when doing this dungeon was Elhain and that I needed some really important single target healing. I know the apothecary is not a good option but it is my only option, however I have a 100% chance of defeating this boss. Should I detail all the strategy, the skill rotations .... Because I don't particularly want.
I tried to make the arena. I totaled 67 wins and 2 losses in 2 or 3 days but I could only get B3 / B4, now I'm building a team to do this damn Scarabe.
Je pourrais vraiment abordé tous les aspets de l'arène mais c'est trés contraignant d'utiliser google trad.
I did not specifically address the arena but the reality is that it is almost impossible for me to exceed rank B4 and the reason is the presence of truly OP champion and against which I have no option . (at the current time)
When will the bronze arena be fixed? p.s the team power is a useless crap. I have 4 champs upgraded to max level, fully equipped and I still lose from a team 4 times weaker according to team power in a matter of seconds.
You're either seriously exaggerating or you have a really, really bad team. If you post it, people can help you build a better one. Arena will still be difficult even if you have a good team, but if you have 4 champs at 60 and still lose in a matter of seconds from a team with 4 times less power as you say, you're doing something seriously wrong.
Don't be intimidated by the Epics and Legendaries you spot in Bronze. Some players get legendaries early on but have no proper understanding of gear or team synergy. They're in Bronze for a reason. Read some early game arena guides- most of those will only require your starter champ, a Spirithost, and a Warmaiden, and High Khatun.
For now I'd suggest that you focus on Campaign first, and get your starter to 6*. You'll climb quickly once you get that done- like you said, the epics and legendaries you spot are only on the level 40s. Good luck!
The only way to fix the arena is to have more levels. currently you have 13 levels. Bronze 1,2,3,4 Silver 1,2,3,4, Gold 1,2,3,4 and Platnum 1 , please add Platinum 1,2,3,4 and that should ease the situation. just a suggestion.
So there is no way you can even guess if you might win according to team power. So what is the point of it? Just to screw you over?
Skadi already gave you some comments, I have a few more: firstly, speed boots. On basically every champion that's important, you should try to get boots with speed as main stat. All of your champions but especially Kael are super slow because clearly they don't have the right boots (no other piece of gear can have speed as main stat - though you do need speed substats on other pieces, too). That hurts you in all parts of the game, but especially in arena. The more speed you have, the more turns you get - though in arena, it may often just be a speed race to go first and wipe out the other team before it takes a turn, as Skadi said.
Secondly, Ignatius is a def-based champion, that means his damage scales off defense, not attack. Increasing his attack does nothing whatsoever, it's a purely wasted stat on those champions. From what I can tell from the picture, yours seems to have a higher attack rating than defense, so that's a big mistake. And then besides the high defense, he needs to have either good accuracy as Skadi said, or alternatively high crit rate so he just nukes hard without necessarily placing his debuffs. Both would be even better but ok, that may require gear you may not have. But yours has neither good accuracy nor good crit rate.
As for team power - you can tell some things from it, but it's quite subtle. Once you have some experience, you can start analyzing a team by comparing its actual power by the kind of power you'd expect given the champs, their levels and the arena ranking. If it looks unusually high, then that indicates the team is likely to have very high resistance, probably also high hp/def - probably a tough nut to crack unless you have strong debuffers with high accuracy. If it looks unusually low, though, that suggests it's probably a very fast team that wins mostly by being faster - if you can outspeed them, or alternatively if you can survive the speed nuke and then destroy them while going second, then you can still win.
@ Aleksandar Stefanovic: Your team composition is not good. I would even say it's really bad. Your champs don't synergize with each other. You have 2 revivers, a possible crowd control champ (Ignatius with his provoke) without accuracy and a damagedealer (Kael).
if you use revivers, they need much more hp and def. If they die at the same time as your other teammembers, they can't help
you don't have a champ placing an AoE def debuff, so your attacks deal not enough damage
your Ignatius can't land his debuffs without accuracy
if you go second and let your opponent have the first turn, you need a tactic to survive the first big hit. You need a champ with high hp in a shield set. Scyl with her base hp of 19k could do that, but you put her in lifesteal gear instead
To summarize: Your team just doesn't have a plan. You just put any 4 champs in the arena.
A team with a plan could look like this:
High Khatun in speedgear - def, hp and atk don't matter. Seeker in speedgear - hp, def and atk don't matter. Warmaiden in accuracy gear, some speed substats - hp and def don't matter, atk is just a nice bonus, not neccesary. Kael in damage gear, some speed substats - hp and def don't matter.
High Khatun acts first, speedbuff and tunrmeter filling.
Seeker acts second, atk buff and turnmeter filling.
Warmaiden acts as third, AoE def debuff.
Kael acts last, AoE damage. All enemies dead. They never got a turn in the fight.
If you say you loose within seconds, you probably loose against teams like this. If you can't go first, you need enough defense to survive their hit. Try to get a shield set with hp% as mainstat and put a champ with high hp in that set. Lifesteal gear is not good in the arena.
I dont have a seeker. Can I use another one instead?
Sorry to answer so late but I will broach a lot of subject and I did not have a lot of free time it will be long, hoping that the translation is done well. I did not participate much on the forums I do not know how to quote.
I don't know why but advice from experienced players can destroy your gaming experience.
1. Team for the arena
The first advice we give you is to do "one team" lvl 60/50 by sacrificing all that is "useless" so we see players having only 5 or 6 champions. So here is the team by following this advice
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The problem comes without any of the stuff.
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These are builds that are 4 or 5 weeks old. Obviously there is better but there is worse.
So is it possible to defeat Sir Nicholas with just that, I remind you a lot of advice to focus on 4 or 5 (maybe 6) champions. I couldn't name you all the epic and legendary champions that we can't defeat with this team, on the other hand with my poor knowledge of the games I could more than ten.
Player J you advise me to get into a fight with only a 20% chance of placing a stun and maybe winning, is this serious or just to make fun of me.
In my case and maybe for other player it is almost impossible to pass B4 because Elhain in defense will always use his A2 which will do with my best stuff 20 / 25k of damage on the opposing champions and on the weakest champion 40 / 50k damage (a total of 60/75) ..... I am an easy victim to beat and I spend a lot of time finding a win.
But again this is my stuff ...
2. Farm the stuff
Hope new players read this, under no circumstances should you farm dungeons for artifacts.
We will advise you to set up your "team" to quickly farm stages 13/14 for example, you should never do that. (thanks again for that shitty tip)
You have my Helain on the previous page, with rank 4 artifacts, she can solo steps 8 of the spider, 10 of the ice golem (be careful there is a care debuff heall can make you lose) and 11 of the dragon . You have to be aware that you are not going to do them once or twice but several hundred for barely average stuff.
With the xp bonuses that we have at the beginning you will lose for 100 dungeons between 200 and 400k xp per full xp character, personally I do between 60 and 120 dungeons per day. Like an idiot, I blindly followed the advice for a week, do the math and you will see that I lost a lot of xp by wanting to quickly farm something early in the game. (8 Million Xp lol)
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On the other hand, you shouldn't mess around either.
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In solo it will still take 5 minutes for Helain to make a dungeon, I have a job and a life on the side so they go together to do it in less than 2 minutes.
3. Build
My bellow with star 3 gears allowed me to go up to floor 40 of the tower. The plastron and the shield alone represent 70 or 80 ACC, I do not want to go into detail but it was the best I could do in terms of SPD / ACC at this time and I will repeat it again. times but it allowed me to pass floors with lvl 148 mobs while my complete team did not exceed 70K in power ......
When we do a build we must identify our needs, ......... Sorry I don't have the courage, it's an extremely complex subject to tackle ...... but to summarize a stuff 3/4 star may be more useful than 5/6 star stuff
For the scarab we need resistance so a weapon with 25 RES regardless of its stars it will always be more useful than a weapon which at 0 even if it is a 6 star.
Player J if it would please you to judge a build on the number of stars I do not know what to say.
I have done maybe over a thousand times the fire knight and this is the best I have for the shield set
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I currently don't have any HP Chestplates in my main stat drop, so how do I do it?
There are other things to discuss, but I have other things to do.
There are faction wars, the tower, leveling ....
At the moment the arena is made to promote P2W and / or those who already have a good experience of the game and have a second account. Personally, I chose Helain because I like little brunette .... euuhhhh these skills and I made a lot of mistakes, including following advice that was useless.
I apologize if there are any translation errors. I probably forgot things I wanted to talk about or / and explain my thoughts badly ....
So I'm going to repeat, for a day of farming I may have 1 or 2 potentially good artifacts. If we farm at the limit of the skills of our champions we lose 200k to 400k XP per champion (in 800k to 1.2M solofarm). When did I pretend not to level in the countryside ???
At the start of the game we have a lot of days of XP boost, so I repeat it if we have to farm artifacts (event or tournament) during an XP boost, it is better to do a solofarming than to rush artifacts 5 * or 6 * (like the advice to make experienced players) it is only a considerable loss of XP and not necessarily profitable in terms of quality.
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We are sure about missions for beginners. I haven't completed the Minotaur step 5 mission yet so now I have to farm from 6 * step 16. You are serious.
When we unlock this mission we are 2 or 4 weeks away from the game. We don't necessarily have epic or legendary ....
No but the .....
Don't be intimidated by the Epics and Legendaries you spot in Bronze. Some players get legendaries early on but have no proper understanding of gear or team synergy. They're in Bronze for a reason. Read some early game arena guides- most of those will only require your starter champ, a Spirithost, and a Warmaiden, and High Khatun.
For now I'd suggest that you focus on Campaign first, and get your starter to 6*. You'll climb quickly once you get that done- like you said, the epics and legendaries you spot are only on the level 40s. Good luck!
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What explanation for this in bronze 4 is this guy u said about y don't u realise the real problem its too hard to play classic matches in bronze tyre if u don't take a proper solution for this problem u lose u r market the game is based on not spending money its gameplay