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Champion Pass - buyable champs sets a terrible precedent

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9 листоп. 2023, 15:4109.11.23
25.06.20
7022

Champion Pass - buyable champs sets a terrible precedent

From what I can tell, this is the first time they're introducing a direct relationship between a specific champ and money. Sure, you can argue that fusion events/etc allow people to essentially buy them, but as FTP you can get those too. Might take more effort, or more require resource management to have enough to get them, but they've always been doable. Even the ostensibly highest-cost ones such as those on the different Path events were doable as FTP.

But for Champion Pass, you literally need to spend money in order to get the champ at the end. That's a really, really bad path for this game to be going down. I sincerely hope they don't continue down it, but I worry that's exactly what they're planning on doing. 

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9 листоп. 2023, 16:2009.11.23
16.12.21
2044

Well, apparantly you can also get her from a prism shard summon pool.


And didn't you need to buy the battlepass to get Wyrlim Frostking?

9 листоп. 2023, 16:2109.11.23
07.09.21
2

I have spent tens of thousands of dollars on Raid and my spending allows the game to be Free of Charge to those who cannot afford (or don't wish to) invest in the game. I'm generally very happy to share what I have with others but quite frankly, what incentive do I have to spend on the game if I can get everything for free? 


So - Plarium is putting a champion behind a pay wall - what in the world is wrong with that? Those of us who spend tremendous sums of money deserve tremendous things in return. The entitlement of Free2Play individuals amuses me - not even Minecraft is free (!), but yet Plarium has somehow gone insane for charging limited fees for certain content? Oh come now, surely not. 


In my opinion, large amounts of the game should be open to everyone, but there simply is nothing wrong with offering access to special content, champions, bosses, rewards and more to the individuals who directly fund the development of a great game everyone can enjoy (almost all of). 😉

9 листоп. 2023, 16:2909.11.23
25.06.20
7022
MooredRat

Well, apparantly you can also get her from a prism shard summon pool.


And didn't you need to buy the battlepass to get Wyrlim Frostking?

Yeah I'm excluding that because it was very early in the game, and I wasn't playing at the time, so I can't comment on that.

As for the summon pool - that's not really comparable. All that does is gives you a higher chance of pulling from a shard. Doesn't give you a guaranteed champ by spending money.

9 листоп. 2023, 16:3609.11.23
19.03.23
1

"I have spent tens of thousands of dollars on Raid "

I cannot for the life of me understand how someone can justify the spending of that much money on an online game.   Having played the game now for a little over a year, I've probably spent in the realm of $400 and even that seems extremely excessive but I justify it as personal entertainment expenses.

I won't be paying for this new event, yet another new champ to add to the long list of champs I want to someday invest books into is not a priority when I'm trying to pay down credit.

9 листоп. 2023, 16:4309.11.23
16.12.21
2044
kramaswamy.kr

Yeah I'm excluding that because it was very early in the game, and I wasn't playing at the time, so I can't comment on that.

As for the summon pool - that's not really comparable. All that does is gives you a higher chance of pulling from a shard. Doesn't give you a guaranteed champ by spending money.

Right, but it still means it's *possible* to get her as an F2P.

Though if she's like previous 'celebrity' champs, I have to assume she'll only be obtainable for a short time, and thn never again, like Ninja or Ronda

9 листоп. 2023, 16:5609.11.23
16.06.22
206

I'm conflicted on this - I think I've heard a lot of user sentiment that goes along with "if I could just pay for this champion (albeit a reasonable amount) - I would do it". 

The Elva battle pass (I still don't fully understand this one) works like this. And I know a lot of even FTP individuals would pull the trigger on guarenteed S tier champions. 

Theres been mentions of people basically just saying if they could guarantee pull Taras they would do it (since it's essentially just all RNG). 

So I totally understand your point about involving pay into the game - but it also takes some potential RNG out of the equation. 

If she's an S tier champ, and the only way to pull her outside of the Pass is to pull her on the summon events - that's fair, FTP players can try their RNG on the summon events. If someone wants her as a guarantee, they can get her through the pass. 

9 листоп. 2023, 17:0209.11.23
19.12.19
6954
doctor_blur

I have spent tens of thousands of dollars on Raid and my spending allows the game to be Free of Charge to those who cannot afford (or don't wish to) invest in the game. I'm generally very happy to share what I have with others but quite frankly, what incentive do I have to spend on the game if I can get everything for free? 


So - Plarium is putting a champion behind a pay wall - what in the world is wrong with that? Those of us who spend tremendous sums of money deserve tremendous things in return. The entitlement of Free2Play individuals amuses me - not even Minecraft is free (!), but yet Plarium has somehow gone insane for charging limited fees for certain content? Oh come now, surely not. 


In my opinion, large amounts of the game should be open to everyone, but there simply is nothing wrong with offering access to special content, champions, bosses, rewards and more to the individuals who directly fund the development of a great game everyone can enjoy (almost all of). 😉

I'm f2p and I agree with you 100%

Thank you for your service 😆 

9 листоп. 2023, 17:1109.11.23
25.06.20
7022
MooredRat

Right, but it still means it's *possible* to get her as an F2P.

Though if she's like previous 'celebrity' champs, I have to assume she'll only be obtainable for a short time, and thn never again, like Ninja or Ronda

To be clear, my complaint isn't that she can only be obtained by spending money. My complaint is that she can be obtained *guaranteed* by spending money, but cannot be obtained *guaranteed* without spending money. Nothing else in the game allows this.

9 листоп. 2023, 17:3909.11.23
12.12.19
2
doctor_blur

I have spent tens of thousands of dollars on Raid and my spending allows the game to be Free of Charge to those who cannot afford (or don't wish to) invest in the game. I'm generally very happy to share what I have with others but quite frankly, what incentive do I have to spend on the game if I can get everything for free? 


So - Plarium is putting a champion behind a pay wall - what in the world is wrong with that? Those of us who spend tremendous sums of money deserve tremendous things in return. The entitlement of Free2Play individuals amuses me - not even Minecraft is free (!), but yet Plarium has somehow gone insane for charging limited fees for certain content? Oh come now, surely not. 


In my opinion, large amounts of the game should be open to everyone, but there simply is nothing wrong with offering access to special content, champions, bosses, rewards and more to the individuals who directly fund the development of a great game everyone can enjoy (almost all of). 😉

Everyone from the player base should have the same opportunities and be treated equally, regardless of the "thousands of dollars" they spend in the game. As a player, you can choose to pay money to progress faster and unlock the game's content more quickly because perhaps you enjoy the game and, by doing so, you also fund the development of a great game.

However, that is not the point you've made. You are discussing unlocking new content that isn't available unless you spend money, and that is a very dangerous mindset to adopt. If not all players are treated equally, then you, as a company (Plarium), will be creating a divide between the players who spend money—the "valuable" ones—and the "disposable" ones. 

If one cannot afford to pay or simply chooses not to, they should not be treated as less important. Such an attitude towards non-paying players will likely drive them away from the game over time. Project this trend into the future, and the game will gradually lose all the players who don’t spend money, including those who once did but have ceased to do so. Eventually, only those who continue to pay will remain. 

This is a dangerous scenario for a company, becasue your goal should be to expand your audience. Creating this virtual barrier -a "pay to unlock" model -will make the game more frustrating, more unequal, and less appealing for new players who are unfamiliar with it. 

9 листоп. 2023, 17:4809.11.23
07.01.23
1

I get what you mean, but in the world of Raid this is a step in the right direction. Anyone who buys shards are basically buying champs/power so it is nothing new, the only difference is that you could never target them at a 100% before. This is actually better as it eliminates the gatcha mechanics. Paywalling her like this sucks but if her kit is anyrhing like an S tier champ i'd rather spend the 20 bucks then gamble with bought shards.

harleQuinnModerator
9 листоп. 2023, 17:5009.11.23
24.02.19
8091
doctor_blur

I have spent tens of thousands of dollars on Raid and my spending allows the game to be Free of Charge to those who cannot afford (or don't wish to) invest in the game. I'm generally very happy to share what I have with others but quite frankly, what incentive do I have to spend on the game if I can get everything for free? 


So - Plarium is putting a champion behind a pay wall - what in the world is wrong with that? Those of us who spend tremendous sums of money deserve tremendous things in return. The entitlement of Free2Play individuals amuses me - not even Minecraft is free (!), but yet Plarium has somehow gone insane for charging limited fees for certain content? Oh come now, surely not. 


In my opinion, large amounts of the game should be open to everyone, but there simply is nothing wrong with offering access to special content, champions, bosses, rewards and more to the individuals who directly fund the development of a great game everyone can enjoy (almost all of). 😉

I'm with Trips. Thanks for keeping the lights on for us. 🙏

9 листоп. 2023, 20:2609.11.23
19.12.19
6954
atamanenkoproductions

Everyone from the player base should have the same opportunities and be treated equally, regardless of the "thousands of dollars" they spend in the game. As a player, you can choose to pay money to progress faster and unlock the game's content more quickly because perhaps you enjoy the game and, by doing so, you also fund the development of a great game.

However, that is not the point you've made. You are discussing unlocking new content that isn't available unless you spend money, and that is a very dangerous mindset to adopt. If not all players are treated equally, then you, as a company (Plarium), will be creating a divide between the players who spend money—the "valuable" ones—and the "disposable" ones. 

If one cannot afford to pay or simply chooses not to, they should not be treated as less important. Such an attitude towards non-paying players will likely drive them away from the game over time. Project this trend into the future, and the game will gradually lose all the players who don’t spend money, including those who once did but have ceased to do so. Eventually, only those who continue to pay will remain. 

This is a dangerous scenario for a company, becasue your goal should be to expand your audience. Creating this virtual barrier -a "pay to unlock" model -will make the game more frustrating, more unequal, and less appealing for new players who are unfamiliar with it. 

Most business treat their customers better/different than non customers (that's us f2p).  To expect anything different is beyond rational. The fact that nothing in the game is gated (paywalled) demonstrates how f2p friendly the game WAS (currently still is imo).  The shift will continue in the perks for pay area both directly and indirectly.  Attracting new freeloaders is no longer any part of the strategy.  New spenders > old timer f2p never gonna spend.

9 листоп. 2023, 20:5109.11.23
220783

I wouldn't say this necessarily sets a bad precedent.  This would have to be new for a precedent to be set.  Ultimately this company has been auctioning off legos under the guise of RNG for years now. If you spend enough you'll get the champ eventually.  Even ignoring RNG anytime they did a guaranteed they were essentially selling the champ at a set value because you could buy the shards. The same can be said about fusions - just add up the value of 

I'm guessing Xena is going to be pretty underwhelming, just like Wurlim was.  I also doubt the pricing for this pass will mirror the original Battle Pass which I think was $25 iirc.  Given that forge passes are $20, I'd guess this pricing comes in somewhere are $50.  From that perspective it's actually a boon to the low spenders players because they've never sold a champ that cheap before.  We'll see if that prediction holds true.

Personally I won't be thanking the whale for spending money to keep the game afloat.  Plarium could just as easily reduce their pricing and open up their market to a lot of other customers, but they rely on dopamine addiction to compel irrational spending habits.  I'm sure Doc Blur can confirm the science behind this.  He should be thanking me for being the fodder for his $100k account.  Personally I think there is a lot more enjoyment in being F2P or low spending and still competing with the whales.

I started playing Watcher of Realms recently and you get a lot more value spending there, and on top of that the developers really make an effort to listen to the playerbase and try to make the game experience better.  I don't mind supporting the game when it feels like the company values it's customers.  Plarium unfortunately has made me feel taken advantage of in nearly every interaction I've ever had with them.  Case in point - there are sooooo many QoL features in WoR that were either present at launch or have been implemented quickly and effectively as a result of customer feedback. 

Plarium acts quickly to address anything that impacts their bottom line but anything that impacts the players seems to take forever.  See the Emic Trunkheart bug, or the continued insistence that Fortus is working as intended (after selling him via guaranteed). There was the Geomancer nerf fiasco post-guarantee as well, and it took them how long to fix Corpulent Cadaver? Now Trunda is doing the same thing albeit to a lesser degree but she's "working as intended".  The list goes on and on.

Anyways, obviously everyone should make their own decision about whether it makes sense for them to spend more in game.  While this new "feature" (really a product...god I hope this wasn't the "content" that Cirilla teased in her recent interview with Ash) doesn't really set a precedant, it could ultimately be damaging to the game.  I worry about how this could escalate.  Will they eventually be selling off Taras level champs at extremely inflated prices? That's not a game I want to play.

9 листоп. 2023, 21:1009.11.23
16.06.22
206
atamanenkoproductions

Everyone from the player base should have the same opportunities and be treated equally, regardless of the "thousands of dollars" they spend in the game. As a player, you can choose to pay money to progress faster and unlock the game's content more quickly because perhaps you enjoy the game and, by doing so, you also fund the development of a great game.

However, that is not the point you've made. You are discussing unlocking new content that isn't available unless you spend money, and that is a very dangerous mindset to adopt. If not all players are treated equally, then you, as a company (Plarium), will be creating a divide between the players who spend money—the "valuable" ones—and the "disposable" ones. 

If one cannot afford to pay or simply chooses not to, they should not be treated as less important. Such an attitude towards non-paying players will likely drive them away from the game over time. Project this trend into the future, and the game will gradually lose all the players who don’t spend money, including those who once did but have ceased to do so. Eventually, only those who continue to pay will remain. 

This is a dangerous scenario for a company, becasue your goal should be to expand your audience. Creating this virtual barrier -a "pay to unlock" model -will make the game more frustrating, more unequal, and less appealing for new players who are unfamiliar with it. 

"Everyone from the player base should have the same opportunities and be treated equally" just does not fit any standard in monetization or the gaming industry in general tbh. 

Look at the Forge Pass - you literally get MORE opportunites to earn EXP and Silver through the pass. Look at the Shard deals, you get MORE opportunies to get better champs. Look at the gem pack, you get MORE opportunities to spend energy, buy masteries, etc. There is no such thing as "Fair" opportunities in a game like this. 

I think a pay to guarentee is honestly not that bad - you give people the option to guarentee a champion from spend, instead of say, buying $40.00 worth of shards and geting 30 rares. It's a terrible terrible feeling to get that, which is why most people don't want to spend on gambling. People are okay with spending to get something that is a guarentee. 

9 листоп. 2023, 21:1209.11.23
220783

Problem is at $40 I guarantee it's not a champ you really want 😂

9 листоп. 2023, 21:5609.11.23
03.06.23
70

I'm now F2P after dropping a $1k in my first three months.  Every time I needed something there was an ad for it.   Clearly the company wouldn't destroy mine and their relationship of trust and mutual respect...  They'd never flat out 'raw deal" me, right?  Anywho...  Not all money the Big P earns is "fairly" gotten. That's as kindly as I can put it.

harleQuinnModerator
9 листоп. 2023, 22:0909.11.23
24.02.19
8091
Trips

Most business treat their customers better/different than non customers (that's us f2p).  To expect anything different is beyond rational. The fact that nothing in the game is gated (paywalled) demonstrates how f2p friendly the game WAS (currently still is imo).  The shift will continue in the perks for pay area both directly and indirectly.  Attracting new freeloaders is no longer any part of the strategy.  New spenders > old timer f2p never gonna spend.

Sir, this forum is for rioting, not clearly thought out entitlement-free statements. Also, no saying the game is F2P friendly.... Even if both of us and my buddy @ShortOnSkillz are F2P and do just fine. :D

9 листоп. 2023, 22:3009.11.23
220783

That perspective would carry a lot more weight if it was just customers vs. F2P.  In this game it's the whales that are treated well, everyone else is treated poorly.  You can act indignant about people wanting to be treated fairly but it's really you that looks bad when you make a statement like that.  Treat the whales better? Ok.  Treat the rest of your customers badly? not ok. Even F2P players contribute to the overall revenue generation and valuation of the company.  The more people that play the game, spenders or not, the better it is for Plarium for a variety of reasons (marketing, share price etc.)

Case in point a clanmate of mine randomly lost access to his account a month ago.  When he emailed support about this he received form response after form response stating that Plarium would not restore the account because it was involved in trading/selling accounts.  I know him well and am confident that wasn't the case, but he was never given the opportunity to have an actual conversation with someone. Instead he was stonewalled by Plarium CS and when he reached out to the mods on this server and the official discord server he was condescended to and mocked.  I had a similar experience with my original account and ended up quitting the game for close to two years. So, even if I acknowledge the remote possibility that my clanmate had purchased his account, I know for a fact that I did not.  Treating anyone that way is gross behavior.

This is obviously a separate issue than the Champion Pass, but I think it's representative of the way the company treats even "low" spenders (I'd spent $700 over 6 months or so on my original account when it was taken from me). It's really inappropriate for a mod to make a sarcastic comment that implies another user is being entitled because they want to be treated equally.  Section 1.2 of the forum rules clearly states that sarcastic and inflammatory statements are forbidden.  You'd think a mod would know that, or maybe they just don't think the rules apply to them.


9 листоп. 2023, 22:4409.11.23
9 листоп. 2023, 22:46(відредаговано)
26.05.22
614

If it starts to be a situation where $50 can buy you insane "S" level champions then I will start getting concerned. Right now the disparity between a whale and a non whale is pretty insane so they just are not who I see or compete against. If a sizable chunk of the player base can start paying to win instead of a small population then the game will get unfun for me. I will hit a wall that I cannot get past. I am ok to spend a little here and there but I am not willing to spend $50 on a semi-regular basis. 


Right now it is pretty well ballanced. Someone can put together a somewhat competitive PvP team with Scyl, Ronda, WuKong, and UKD,... all of which can be gotten for free. It isn't going to be the best PvP team in the world but it can be competitive. If you have been around long enough to have Ninja you could actually put together a pretty solid PvP team with FTP champions. 


If someone though can start dropping $50 every couple of months to buy a Siphi, Yumeko, or Worlord type champion that really unballances things. I hope that never happens. 

9 листоп. 2023, 22:5309.11.23
08.10.17
1185

If this Battle Pass will apply to Plarium Play and PC users as well as mobile I am all in on this

will buy  one for my account and  my wifes

+1  RAID