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6 листоп. 2016, 17:0706.11.16
6 листоп. 2016, 17:29(відредаговано)
231988

Crowbar said:


Checking the existing accounts for valid e-mails is not a good idea. There are numerous legitimate reasons why someone might have lost their e-mail account. On Kabam, we cannot change our e-mails, so even if I know I'll lose my e-mail account, I have no way of changing it in the game.

As for Captcha on log-in, that sounds good. I find them annoying, but they would probably help a bit with the current bots problem. Although, once a player is logged in, it would be easy to switch back to bots, meaning that the bots' owner would "only" have to log in on each of their accounts manually. That'd be boring, but not much more than visiting cemeteries daily. Still, I agree that it makes far more sense to put Captcha on the game login than on opening new forum threads.

I also think that it shouldn't be too hard to trace large batches of alts (read: bots) run from the same computer (or the same IP address). Although the IPs can be spoofed, it should produce significant improvements compared to how little work it'd be to check those, especially now when the bots are probably not spoofing their IPs.

1. As i can see, here on plarium.com server you can see/change email anytime in your profile/info. On other platforms where email can not be changed by user himself, for this specific case, someone lost his original account email , there is a specific solution: ask Plarium support to change your email. I don't think there are millions of players that lost their emails accounts... Then validate new email for your account to be active.

2. They cannot log in manually on each account to control bots. I saw they must login within the cheating interface, emails/passwords are stored in software database/server.  Military strategist Shiv can give you more details on how this δημιουργός thing works.

3. I'm not a tech guy, it is plarium job to sort this out.

CrowbarModerator
6 листоп. 2016, 16:0906.11.16
07.03.16
2422

Checking the existing accounts for valid e-mails is not a good idea. There are numerous legitimate reasons why someone might have lost their e-mail account. On Kabam, we cannot change our e-mails, so even if I know I'll lose my e-mail account, I have no way of changing it in the game.

As for Captcha on log-in, that sounds good. I find them annoying, but they would probably help a bit with the current bots problem. Although, once a player is logged in, it would be easy to switch back to bots, meaning that the bots' owner would "only" have to log in on each of their accounts manually. That'd be boring, but not much more than visiting cemeteries daily. Still, I agree that it makes far more sense to put Captcha on the game login than on opening new forum threads.

I also think that it shouldn't be too hard to trace large batches of alts (read: bots) run from the same computer (or the same IP address). Although the IPs can be spoofed, it should produce significant improvements compared to how little work it'd be to check those, especially now when the bots are probably not spoofing their IPs.

6 листоп. 2016, 16:0606.11.16
231988

So, you share my thoughts here, shiv? 

6 листоп. 2016, 15:1006.11.16
231988

piratei said:


I said BEFORE the client login. Attacking prizes must be allowed only after completing a 24 questions questionnaire

sorry,  before Login of course, my fault.


Should be quite easy to implement and also more user-friendly then E-Mail verification. If they really want a safe game ...

6 листоп. 2016, 15:0006.11.16
6 листоп. 2016, 18:42(відредаговано)
231988
I said BEFORE the client login. Attacking prizes must be allowed only after completing a 24 questions questionnaire or a small survey
6 листоп. 2016, 14:4306.11.16
231988
captcha after loggin' in sounds good. or maybe also captcha before attacking prizes ...