
Hello everyone!
We’ve been following your feedback on the recent Voidghost bug fix. Looking back, we acknowledge that the change should have been communicated more clearly and a lot sooner.
Considering the fact that you weren't informed about the change in advance, which goes against our communication standards, we have decided to do the following:
Thank you for sharing your feedback, speaking up about your concerns, and helping us do better 🙏
Voidghost was interacting with certain weapons in an unintended way, so the team introduced a fix to address this issue.
However, we acknowledge that we should have communicated this change sooner and more clearly. As a result, we’ve decided to revert the fix in Version 3.495 on October 21 and restore Voidghost’s mechanics to how they worked before the change. All Voidghost owners have also received compensation for the inconvenience.
Before making any further balance decisions, the team will collect more performance data without Modifiers. If additional adjustments are needed, we’ll do our best to give players at least two weeks’ notice.
то есть как я понимаю этот мех вопреки вашим же правилам сможет пользоваться Борров бим в режиме привидение ??? и некоторыми другими типами оружия , например шторм рак тоже после ухода в режим приведение продолжает сьрелять и наносить урон. в принцыпе понятно почему вы вернули прежнюю механику , мех донатный , а донатеры начали выть о потраченных денежках , а вам ох как не охота денюжки терять . вы прожолжаете унижать игроков которые своими силами качают мехов и достигают высокого уровня без доната. просто посмотрите во что превратилась битва ангаров , это же просто избиение игроков донатерами .
WTF... Plarium you've got to do Mo Better for those players that keep getting CHEAT KILLED by this Cheat Mech!!! I expect FULL compensation from all the a** whoopings I've received from Voidghost not to mention all the COUNTLESS CREDITS I've lost trying to keep up with VOIDGHOST the CHEAT BOT! MAKE IT RIGHT PLARIUM for the players that love the game and kept playing through this B.S.!!!
Sinceramente no me parece justo lo que están haciéndo. Ya Voidghost con su habilidad es un dolor de cabeza y el simple hecho de que dispare mientras es invisible e invencible no lo hace parejo para los demás jugadores que no tienen este mech. Ya de por sí el emparejamiento está súper mal. Los bots son quienes deciden si ganas o no, no es posible que siempre en mi equipo toquen los bots inutiles no toman puntos de control, no matan al contrario se quedan parados o dando vueltas para que los maten. Y los del equipo contrario arrasan con mi equipo. De que vale subir el poder de hangar, los mechs, las armas. En partidas yo solo he hecho hasta 20 kills y he tomado sin fin de puntos de control e igual pierdo la partida. Ahora sumemosle que tenemos que lidiar con el Voidghost que todo el mundo le pone burrow o storm y se van disparando mientras son invencibles imposible ganar una partida asi
Sinceramente no me parece justo lo que están haciéndo. Ya Voidghost con su habilidad es un dolor de cabeza y el simple hecho de que dispare mientras es invisible e invencible no lo hace parejo para los demás jugadores que no tienen este mech. Ya de por sí el emparejamiento está súper mal. Los bots son quienes deciden si ganas o no, no es posible que siempre en mi equipo toquen los bots inutiles no toman puntos de control, no matan al contrario se quedan parados o dando vueltas para que los maten. Y los del equipo contrario arrasan con mi equipo. De que vale subir el poder de hangar, los mechs, las armas. En partidas yo solo he hecho hasta 20 kills y he tomado sin fin de puntos de control e igual pierdo la partida. Ahora sumemosle que tenemos que lidiar con el Voidghost que todo el mundo le pone burrow o storm y se van disparando mientras son invencibles imposible ganar una partida asi
eah, exactly, that's the dodging strategy! And doesn't Redeemer dodge those kinds of attacks in that way? Plus, maybe it needs a rework too, so that your missiles / lasers can actually deal damage to it?
hi plarium, i am a voidghost owner. what compensation are you talking about? because i didnt see any compensation on my mailbox.
To all other players, just to share my experience as a voidghost owner, this mech is still counterable, because of the long skill cooldown, even with cooldown reduction implant installed. You just need to time well. guardian is also one of voidghost counter, even when being invincible, guardian skill still works on voidghost.
This is wrong you are changing it back to make money, people aren't using it with out the cheat you put on it or buying it anymore. You shou;d follow what you posted when the MECH was release. IT CANT FIRE WHEN IN GHOSTBMOD.... The other issue is when it's in ghost mod it should not be able to capture control points. Since platinum is only in it for the money and won't renders it until every one has bought it and upgraded it the should remove the boost on it now.
Since they gave everyone who bought it a credit they should be giving everyone else a credit for every mech they nerfed that would be fair.
This is wrong you are changing it back to make money, people aren't using it with out the cheat you put on it or buying it anymore. You shou;d follow what you posted when the MECH was release. IT CANT FIRE WHEN IN GHOSTBMOD.... The other issue is when it's in ghost mod it should not be able to capture control points. Since platinum is only in it for the money and won't renders it until every one has bought it and upgraded it the should remove the boost on it now.
Since they gave everyone who bought it a credit they should be giving everyone else a credit for every mech they nerfed that would be fair.
Actually, when Void was released, it could capture control points and reload its weapons during its ability. Plus, in the developers' video, you can clearly see weapon damage passing through while the ability is active (like the Hornet poison), weapons reloading during the skill, and it trying to capture the point—though a second enemy stopped the capture bar from dropping all the way.
Voidghost was interacting with certain weapons in an unintended way, so the team introduced a fix to address this issue.
However, we acknowledge that we should have communicated this change sooner and more clearly. As a result, we’ve decided to revert the fix in Version 3.495 on October 21 and restore Voidghost’s mechanics to how they worked before the change. All Voidghost owners have also received compensation for the inconvenience.
Before making any further balance decisions, the team will collect more performance data without Modifiers. If additional adjustments are needed, we’ll do our best to give players at least two weeks’ notice.
I have received no such compensation. You say have received or is being rolled out?
This is wrong you are changing it back to make money, people aren't using it with out the cheat you put on it or buying it anymore. You shou;d follow what you posted when the MECH was release. IT CANT FIRE WHEN IN GHOSTBMOD.... The other issue is when it's in ghost mod it should not be able to capture control points. Since platinum is only in it for the money and won't renders it until every one has bought it and upgraded it the should remove the boost on it now.
Since they gave everyone who bought it a credit they should be giving everyone else a credit for every mech they nerfed that would be fair.
There is no problem with being able to capture in ghost mode... the timer is such that you can't complete a full neutralize and capture as a ghost.
Thank you Plarium for atleast going back on this i spent hard erned money on voidghost because of his ability , i would not of purchased it if it wasnt for the way its ability worked when it was being promoted tested showcased . Love this game and ill keep supporting thanks again for such a great game .