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📢 Rebalance: 5th Wave

Based on your feedback and our analysis of the last rebalance, we’ve decided to continue making further tweaks to improve Mech Arena. You can expect the next iteration of changes to go live on the 4th of June.

Our core goal remains the same as last time: we’re aiming to improve underperforming Mechs and Weapons, while toning down some overly strong recent additions. We will also address builds used for SP dropping.

📆 When?

The upcoming stage of the rebalance will be released 14 days from today, on the 4th of June.

🔄 What?

Some old favorites are getting buffs to help them compete better in the current meta and live up to their Legendary Grade:

  • Redox: Speed (16 km/h → 22km/h), HP (170,400 → 227,300), Ability Damage (45,500 → 79,600), grants a Personal Shield (31,600 HP) and a Speed Boost (+50%) for Ability Duration.

Dev Note: Wow, that was kinda unexpected, huh? We’ve decided to help Redox come back to the meta. It was an interesting challenge. With the introduction of new Mechs Redox fell off the radar significantly and it didn’t have the necessary kit to come back. Instead, we’ve taught it some new tricks. Now, Redox is faster, stronger and deals more Damage over time. It also gains a Personal Shield and Speed Boost when it activates its Ability. These changes will help Redox survive tough duels, be safer in close quarter skirmishes, and allow it to retreat after using its Ability if things go wrong.

  • Blast RPG: Damage Per Shot +35%.

Dev Note: Our Legendary version of the existing and beloved RPG didn’t turn out to be a strong successor. In order to make it more viable, we’re increasing its Damage Per Shot. It will now reliably kill enemies and should help you deal with most threats in the game.

  • Disc Launcher: Damage Per Shot +35%.

Dev Note: Another good old friend of ours. This Weapon was waiting to make its comeback. After the first nerfs to this weapon, which happened long ago, Disc Launcher lost its popularity. The introduction of new Weapons didn’t help either. So we’re increasing its Damage Per Shot in order to make Disc Launcher a bigger threat. We hope that you’ll have fun with it again!

  • Chain Gun: Damage Per Shot +25%.

Dev Note: The Chain Gun has interesting mechanics, however it needed an extra boost. We are increasing its Damage Per Shot. It should now pack a bigger punch and be able to hold its own against the more meta weapons.

One Mech will be reworked:

  • Solis: Blind Effect Duration (3s → 1.5s), Speed Boost (+80% for 3 secs), Ability Cooldown (8s → 12s).

Dev Note: The situation with Solis was interesting. On one hand, it was pretty useful against players because you could rely on its Ability to Blind enemies and its high Max Energy Capacity to get you out of trouble on the battlefield. On the other hand, its effectiveness dropped when playing against bots. Plus, enemy players were not really happy with how long the Blind effect lasted. So we thought we’d change things up. We are reducing the duration of the Blind effect and increasing its cooldown. 


To balance this we’ve added a significant Speed Boost to Solis after activating its Ability, which continues for each orb you throw. This should help Solis be able to reposition quickly right after it Blinds its target and get a better angle to attack or retreat. It will take time to get used to the reworked Solis, but we hope you enjoy experimenting with new tactics.

The following nerfs will address some of the most frequently reported overperforming Mechs and Weapons, along with Mechs commonly used for SP dropping:

  • Dreadnought & Nomad: Ability Damage will be decreased on all Ranks except Max Rank. 

Here is the list of the new stats:

Dreadnought: 12,202 → 2,440

Nomad: 7,400 → 2,220

⭐⭐ 

Dreadnought: 25,982 → 7,795

Nomad: 11,400 → 6,270

⭐⭐⭐

Dreadnought: 32,868 → 11,504

Nomad: 19,900 → 11,940

⭐⭐⭐⭐

Dreadnought: 41,296 → 18,583

Nomad: 30,800 → 20,020

⭐⭐⭐⭐⭐

Dreadnought: 51,578 → 36,105

Nomad: 40,200 → 28,140

⭐⭐⭐⭐⭐⭐

Dreadnought: 64,085 → 54,472

Nomad: 51,700 → 41,360

⭐⭐⭐⭐⭐⭐⭐

Dreadnought: 74,319

Nomad: 70,200

Dev Note: Both Dreadnought and Nomad were commonly used by SP droppers. We tried to address this issue in different ways, such as testing some matchmaking changes. But we found this balance approach to be the best way at addressing the issue with these Mechs.


We reduced the Ability Damage for both Dreadnought and Nomad on their lower Ranks. This should make SP dropping with them more difficult and far more time-consuming, eventually becoming senseless. Once again, we want to stress the fact that at Max Rank the Ability Damage and all the other stats remain the same for these Mechs.

  • Deathwalker: Ability Cooldown (10s → 15s), HP Restoration (+10% of max HP → +5% of max HP).

Dev Note: It’s hard to imagine something as irreplaceable as Deathwalker right now. But we’re making these changes because of a bug that was affecting its Ability Cooldown Time. We’re fixing this issue by making the Cooldown Time 15 seconds, regardless of whether you have been killed while the Ability was active.

Plus, we’re slightly reducing the healing that Deathwalker receives when it respawns.

We’ll continue to monitor the situation to make sure these changes, along with Outlaw’s previous buff and the introduction of Tailsting, will help to slightly decrease the number of Deathwalkers and their undeniable dominance on the battlefield. 

  • Burrow Beam: Damage will be split 70% to Shields and 30% to HP, Damage Per Shot +6.82%, Reload Time (3s → 4.5s).

Dev Note: This change is due to an unexpected behavior of the Weapon’s main mechanics. The Burrow Beam was overpowered because it dealt twice as much Damage as it should. 100% of the Damage went to HP, and another 100% of Damage went to Mods & Shields. This should have been the same 100%, and not 100% + 100% = 200%.

But don’t worry, we’re not decreasing the damage by half. We’re reworking the shield penetration mechanics to make them more familiar to players. In fact, this is how the shield penetration works on the Tetra Rifle, for example. From now on, only 30% of the Damage that the Burrow Beam deals will apply to HP if there are Shields or Mods on the target. Plus, we’re increasing the Reload Time, because the Damage cycle was also a bit too much.

➡️ What’s next after this rebalance?

We’ll continue closely monitoring player feedback and in-game performance and make further adjustments if needed. We hope you enjoy these changes, and we welcome any feedback you might have. 

i


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21 трав. 2026, 13:0921.05.26
22 трав. 2026, 23:0122.05.26
15.05.26
1

Por que no hay más códigos gratuitos diarios como lo dicen y resulta que lo hacen cada semana o mes 

23 трав. 2026, 01:3623.05.26
23 трав. 2026, 01:37(відредаговано)
13.12.25
2

Please make something to trade BP for resources.... I got 200+ BPs for my maxed lansir...


also finally a dreadnaught nerf Theres so many SP droppers using dreadnaught in FFA And it makes me want to avoid FFA.


23 трав. 2026, 02:1623.05.26
27.07.24
2

밸런스를  패치라기보다 어마어마한 돈과 시간을 써서 무기와 매크를 강화했는데...다른거 팔아먹을려고 너프하는거라 밖에 생각 안드네요..데쓰워크 하나 풀강 하는데 얼마나 많은 캐쉬와 시간이 드는데,,그거 하나 보고 겜하는 유저들을 순식간에 바보 만들었군요..이제 누가 겜에 돈을 쓸지 의문입니다..돈 써서 강화해서 강해지면 또 너프하겠죠..너프를 할게 아니라 다른 매크와 무기를 동등한 수준으로 올리는 상향 패치를 해야 어느 매크를 키워도 걱정없이 겜을 즐기지...성능 좋은 매크 쓰면 또 너프할테니 누가 시간과 캐쉬를 들여 풀강을 할까요?대한민국에 NC소프트라는 게임회사가 있습니다..리니지라는 게임 만든 회사...그 게임 회사가 하는 짓이 지금과 똑같은 짓입니다..좋은 캐릭들,아이템 성능좋게 내놓고 시간지나면 너프 시키고 인기없는 캐릭들 안쓰는 아이템들 상향시키고...시간지나면 또 그렇게 반복하고...전 이제 겜을 떠나겠습니다..언제 내 매크와 무기를 너프시킬줄 모르는데 왜 시간과 캐쉬를 투자하겠습니까? 

23 трав. 2026, 03:2323.05.26
10.12.24
45

So seeing how everything is getting nerfed left right and centre, even though 6 months ago platuirm said deathwaker is already balanced and there's no future plans to reblance it, and even though burrow beams are only 5 months old but some how they've been nerfed so soon too,


Here is my thoughts for the next reblance, seems how every low hanger player is still crying about these things


Outlaw is obviously over powered because it can crash some mech and weapons over and over which have long cooldown times an reloads, so cooldown should be 20 seconds also the ability range should be 30m not 100m


Lacewing jump distance is to high, on some maps it can hide high and you can't hit it, the jump distance implant should be reduced from 75% to 5%


Blizzfrost ability duration should be 2 seconds not 5, and cooldown 16 seconds, because with a duration and cooldown implant it can sit behind you and constantly freeze you until your dead, just like hemlock uses to be able to


Citadel is obviously too powerful so sheild hp reduced by 80%, ability duration should be 4 seconds and cooldown 15 seconds,


Now for weapons, obviously stormracks reload and damage radius need to be reduced


All guided weapons spam so they should all have 20 second reload time


Charge rockets, players can fly around the map constantly firing so reload needs to be 20 seconds and speed boost only 5%


Oh and last nerf, hornets venom damage should be reduced by 90%


Now for the buffs


Buff every epic mech hp by 100% also all epic mech cooldown should 2 seconds, and all epic weapons 200% extra damage


At least then it will stop all the low hanger cry babies who haven't put in any work to build legendary mech and weapons so all they do is cry about being beat by them and for some reason platuirm listens to them and ignores all us real players

23 трав. 2026, 04:2923.05.26
04.04.26
2

Bro why did u buff dradnought i mean it is a paid mech that I had to go to high tier for and this is not a small buff it is a huge one pls don't buff dreadnought from the time I started it has been my favourite mech and i had to beg my parents to give me money to buy dreadnought so please

23 трав. 2026, 04:3023.05.26
04.04.26
2
( • - • )

Please make something to trade BP for resources.... I got 200+ BPs for my maxed lansir...


also finally a dreadnaught nerf Theres so many SP droppers using dreadnaught in FFA And it makes me want to avoid FFA.


Bro it is a paid mech

23 трав. 2026, 07:4123.05.26
24 трав. 2026, 09:48(відредаговано)
07.09.23
6

Good morning, more of the same! Unfortunately, you change everything and it's a waste of time to max out the robots... then you come and simply get rid of them... the game system that allows you to bug the hangars to play in low leagues and farm points by cheating the system, you don't change that, like the number 1 player in the top 500 playing with a 980k hangar! Like playing tournaments with bugged hangars with 1200 hangar points to make it easier to farm points, you don't change that, allowing this type of gameplay! But they are always ready to nerf the mech and harm those who play in high leagues and play without bugged hangars!!In 5 years I haven't seen you change the weaker robots, but you always destroy the stronger ones, thus fueling the idea that the best thing to do is to cheat the system and play with 3-star robots in bugged hangars. That's why newbies complain because they end up playing against veteran players who bug the hangars to farm points... It's a waste of time, spending money and time leveling up robots and weapons only to see you nerf everything, benefiting those who play in the lower leagues! That's why many veteran players are leaving. I myself used to spend hours playing, now I play the basics, 3 or 4 matches and leave. There's no point in wasting time on this game.

23 трав. 2026, 18:4423.05.26
09.04.20
2

Seriously? Are you doing this again? Didn't you have enough of the last unsuccessful attempt? Could it get any worse?

23 трав. 2026, 23:5223.05.26
29.11.22
1

Excellent game  .. having so much fun.. So glad this game is not P2W .. the balancing is very fair so far.. 😍

24 трав. 2026, 08:3024.05.26
29.01.23
3

nerfing solis imo is strange notion, but i hope the speedbuff will trigger regardless if an enemy is affected otherwise that will outright kill solis usage, especoally if that nerf does not revert the previous one aka still is on 2 balls instead of 3 

nerfing nomad and dreadnaught while simultaniosly buffing redox to a ridicuiless degree(more base speed, more ability damage, personal shield and cherry on top personal shield) is nonsensical i think, hangar droppers will abuse new mechs lie the strengthened redox than instead, possibly also citadel and blitzfrost 

that measure only addresses the symptoms not the issue imo but i have to admit that i have no clear cut way to address droppers in general 



 on a side node why can blitzfrost and citadel negate eclipse while cloaked?  so much for immunity while phase cloak is active 


just my thoughts so 

25 трав. 2026, 00:3025.05.26
23.07.25
4
necromorph

nerfing solis imo is strange notion, but i hope the speedbuff will trigger regardless if an enemy is affected otherwise that will outright kill solis usage, especoally if that nerf does not revert the previous one aka still is on 2 balls instead of 3 

nerfing nomad and dreadnaught while simultaniosly buffing redox to a ridicuiless degree(more base speed, more ability damage, personal shield and cherry on top personal shield) is nonsensical i think, hangar droppers will abuse new mechs lie the strengthened redox than instead, possibly also citadel and blitzfrost 

that measure only addresses the symptoms not the issue imo but i have to admit that i have no clear cut way to address droppers in general 



 on a side node why can blitzfrost and citadel negate eclipse while cloaked?  so much for immunity while phase cloak is active 


just my thoughts so 

It is because they are technically not statis effects but field effects that affect the terrain, not the mech I believe is the reasoning

25 трав. 2026, 00:3225.05.26
23.07.25
4

I accept these balances and nerfs. P2W people, get good if you are mad at these changes

25 трав. 2026, 16:5125.05.26
10.12.24
45
Morph

I accept these balances and nerfs. P2W people, get good if you are mad at these changes

Most of us aren't p2w, we save resources for a long time and use them to max things out and then boom they get nerfed, like solis will be unusable now, it took me so long to max it and save mod parts for it, and now those resources are completely wasted, so you really think that's ok do you? Bet you're one of those cry babies who complain to support about solis an deathwalker every week

25 трав. 2026, 20:3625.05.26
23.07.25
4
Terminator

Most of us aren't p2w, we save resources for a long time and use them to max things out and then boom they get nerfed, like solis will be unusable now, it took me so long to max it and save mod parts for it, and now those resources are completely wasted, so you really think that's ok do you? Bet you're one of those cry babies who complain to support about solis an deathwalker every week

I honestly couldn't care less about solis and deathwalker. they are a problem sometimes but there is counterplay, you can use gaurdian(I don't), zephyr and weapons with high ammo or quick reload to deal with deathwalkers, orion, rushdown with AOE or guided to get rid of solis. Sure I am only about 4,500 SP, but I can still deal with them. I just play this game for fun and I have seen the rise and the fall of many meta pieces such as disc launcher & revoker, I still use them. I believe someone said that things can be nerfed, but they can also be buffed, look at redox and disc launchers. If you have played at max rank for a while, you probaly have high level disc launchers. Also if you expect a game dev to have one thing thats leagues above the rest accidentaly, do you expect them to not nerf it to make the game balanced and actually make the game fun and diverse, or do you want the game to be just whoever has the bigger gun or bigger mech with no care for skill? I want this game be diverse, not run by a singular mech or weapon setup. The only things that I would even consider complaining about is hanger showdown, the new tournament mode rewards/match making, and the fact legendary stuff is so expensive like jeez dude I wanna get redox but 9275 acoins sheesh.

25 трав. 2026, 20:5525.05.26
03.06.23
1

yall suck half my clan is quiting now because you keep messing with resources that we payed for.  i will not spend another dime on this game and probably will quit playing as well. yall are thieves and liars fuck you


26 трав. 2026, 02:1526.05.26
21.06.22
14

How does any of this rebalance shit help with match making? I dont see anything here where my 4k hanger will stop going against 10k hangers.

26 трав. 2026, 09:1726.05.26
22.06.22
1

I understand the buffs and serfs but eclipse went straight from top meta to garbage please buff eclipse a little bit 

27 трав. 2026, 07:1227.05.26
03.08.22
1

As a player, I would find it highly beneficial to have a system to dispose old items to help a buy or get higher-ranked or boosted weapons and mechs. This functionality would be especially valuable when new offers arrive in the store or during special events.


Thank you for your assistance and for considering this suggestion.
 

27 трав. 2026, 08:3027.05.26
27.03.26
1

I'm a free to play player that has been playing for a few months and I would consider myself to be in the midgame so I really don't know much about what impact the weapons I'm talking about will have on the late game

But as for the midgame,certain weapons are very overpowered and extremely frustrating to play against,those being Gemini,Quasher and Pod gun. I don't know if nerfing them will make them too weak to use in the late game but for the mid game,a nerf to these three feels almost needed.

I'm just asking for a rebalance to these three weapons because they are extremely frustrating to play against.

VelocityCommunity Manager
27 трав. 2026, 18:1027.05.26
05.04.21
1263

Dear players,

Thank you for taking the time to provide such detailed feedback regarding the upcoming Rebalance Wave 5. We appreciate the effort and thought you have put into sharing your perspectives with us.

Although your experiences and opinions vary, they are united by a shared passion for the game ❤️

The balancing of Mechs and Weapons is a core priority for us, as our objective is to ensure a fair and enjoyable experience for all players. It is true that certain Content has previously been overly dominant, contributing to gameplay imbalance, while others have not performed at the intended level. As part of this ongoing process, we have implemented both buffs and nerfs to better align overall game balance.

We kindly ask for your patience and encourage you to evaluate these changes once they are live. At this stage, it is too early to draw definitive conclusions.

Our hope is that these adjustments will contribute to a more balanced, competitive, and engaging gameplay experience.

Anyway, please note that all feedback has been carefully collected and will continue to be monitored following the release of the rebalance, with insights regularly shared with the development team. 📩

Thank you once again for your continued support.