Mortar Whoring Needs Nerfing
This week's tourny map is Colonnade. I've run into 3 straight matches where there is a player mortar whoring at their spawn. Typically, I will send my maxed Shadow over with Arcs. The pilot has a maxed Ability Duration so I get plenty of time to scoot around one side and take the mortar whore out.
WRONG!
I tried 2 times each match (once per round) only to get my Shadow beat to shit before I ever made it behind their building. Most of my causes of dead were Zephyrs stunning me instantly even though I'm in stealth mode. That's total BS. Killshot rushing is even worse. The stupid stasis beam bots will slow you and you die. Forget rushing past a Jugg or Ares with arcs. You'll be toasted.
So WTF Plarium? What are you guys trying to do? Create a game so obnoxiously frustrating that people quit?
*** Why make a game where the AI opponents have inhuman aim and reaction time?
*** Why make a game where another player can sit on the other side of the map OFF RADAR where you can't counter mortar him and watch him demolish your team.? Now, we are forced to play a mortar whore match where the most mortar kills win. That's F'ing stupid.
*** Why make that POS whore weapon so powerful it one shots tanks?
Does anybody at Plarium even know what a match looks like with two teams of high level players (5500 pwr+) I highly doubt it. You get 10 guys together where each of them is capable of 20+ kills against bot teams and laugh at the match. You'll laugh because it turns into a mortar fight EVERYTIME. Everybody has maxed mortars and pilots. Plarium you even ruined the end game! Great job!