The being able to fire Burrow beams, MRs, and charge rockets. While going invincible without fear, is really way way too over powered. Then add being able to capture control points while invincible, on top of not having a single counter ability from any other mech. Really makes this a terrible mech design, game balance wise. The whole reason the game is fun is from being able to counter and find clever ways to win, and this mech negates all of that. Then they gave it HP regeneration for zero reason. Hp means little with a invincibility button every 10 second, and practiced timing. Something has to change, this mech did not help game balance, it blew the whole thing up. Try playing CPC vs a team of players using 2 or more VGs at once, as they invincibly out run everyone, and capture points while firing storm racks or burrow beams. Then they go hide with the second use, and do it all over again in 10 seconds. This is worse than not being able to use mods until rank 6 while other could at rank 3. VG needs to have countering abilities from other mechs, if not what are we doing? What's the point of the game with a god mode mech?
It's actually not that good, I been playing it at maxed level this week, and I die easy, soon as ability is over, you're vulnerable 10 seconds, an 5 mech are coming at you, I've even died a lot when the first ability is over and I go to fire and before I press the second ability and boom I'm dead, so yeah, it's easily countered, plus outlaw can keep you permanently disabled from using the ability
