Всі Категорії

The tournament... Oh boy...

Пошук
Коментарі
17 трав. 2026, 05:24Вчора
14.01.21
13

So far, the constant lag. I do log into the game and play at different times of the day. Sometimes it is busy and there are lags.  I'll lag off and play later.  This 2 weeks, no matter what time I lag on.  the game lag like crazy.  Only once from this  week I was able to game without issue.     So far, the reward+the speed issue = not worth speeding time to play!!

17 трав. 2026, 06:31Вчора
01.03.26
2
Velocity

Thanks for the detailed feedback. I have to admit that there’s a lot of fair criticism here, and I appreciate the time you took to break everything down.

A few of the concerns you raised are things we’ve already seen echoed by others as well.

The goal of the changes was to better balance the economy long-term, but player experience and match quality are just as important. I can’t promise changes, but your feedback will be shared with the team. Thanks again for taking the time to write it up.

Is it going to get better though 

17 трав. 2026, 07:48Вчора
17 трав. 2026, 07:48(відредаговано)
30.01.24
386

I'm not the OP but we can probably put this topic on pause since Plarium has announced they're figuring out how to incorporate the feedback. Fingers crossed that they don't make a mess of it again.

Per my recollection, this is the fastest and maybe even first time that they've acknowledged a mistake (though they didn't call it that which I can overlook :-) ) and said they're actively trying to solve it. So props to Plarium for that. One request to them is that such announcements should also be made in the announcements section of the forum at the same time.

17 трав. 2026, 08:44Вчора
17 трав. 2026, 08:54(відредаговано)
17.09.21
404

The parent company is pt, but that doesn't change that Plarium themselves still isn't. It might effect it, but they still don't have shareholders.

And, lol, looked at the numbers, since apr7, MTG-B has pretty much only gone up in value, so any affect it does have, well, you'd be hard-pressed to actually tell.

A whole one-star difference really isn't that much, given it's still like 30% less on average, and as I already said, even at full price you can still get enough acoins.

As for the acoins inflation, you're missing my point, somehow.

The value per acoin will be reduced, meaning plarium will either have less people buying them, simply from the terms of basic economics, or have to lower their prices, both cases resulting in reduced income per acoin for them. The inability tor exchange acoins back into real cash is what makes many people hesitant, that money could be spent on something more important, I really thought you'd get that by now..

Inflation isn't only for the real world, and anything that is tied to an actual economy can experience it. If Plarium were to - for example - give everyone 1000 acoins per day for free - extreme case but this is an example - suddenly the actual value of each acoin, the effective value, plummets. You've heard people say that legendary mechs cost 'an arm and a leg', well they probably won't anymore, because now it only takes a week just over to get one.

Then, with all these free acoins, people stop buying as much, because it's suddenly terrible value. So Plarium has to decrease the price of acoins, making the real-world value of each acoin go down. This is something I shouldn't have to explain.


Just because some people will spend does not at all mean Plarium will get the same number of spenders, again obvious.

Plarium likely launched the new tournament, saw that many people stopped buying as many acoins - more than they anticipated - and needed to fix it; not for shareholders but for the sake of meeting targets.


And - if you remember - we were discussing keeping up with the release cycle and getting a maxed inventory as separate points.. And with the amount you could get you could do both, anyway.

You say you're more knowledgeable than RuFFles, and better at maths than I am, but you are yet to show proof of either....

Disproof doesn't count as proof, by the way. They're actually opposite.

17 трав. 2026, 08:47Вчора
17.09.21
404

Bro why can I not quote this guy omg


lol

17 трав. 2026, 14:18Вчора
01.09.23
143
PogsterPlays

The parent company is pt, but that doesn't change that Plarium themselves still isn't. It might effect it, but they still don't have shareholders.

And, lol, looked at the numbers, since apr7, MTG-B has pretty much only gone up in value, so any affect it does have, well, you'd be hard-pressed to actually tell.

A whole one-star difference really isn't that much, given it's still like 30% less on average, and as I already said, even at full price you can still get enough acoins.

As for the acoins inflation, you're missing my point, somehow.

The value per acoin will be reduced, meaning plarium will either have less people buying them, simply from the terms of basic economics, or have to lower their prices, both cases resulting in reduced income per acoin for them. The inability tor exchange acoins back into real cash is what makes many people hesitant, that money could be spent on something more important, I really thought you'd get that by now..

Inflation isn't only for the real world, and anything that is tied to an actual economy can experience it. If Plarium were to - for example - give everyone 1000 acoins per day for free - extreme case but this is an example - suddenly the actual value of each acoin, the effective value, plummets. You've heard people say that legendary mechs cost 'an arm and a leg', well they probably won't anymore, because now it only takes a week just over to get one.

Then, with all these free acoins, people stop buying as much, because it's suddenly terrible value. So Plarium has to decrease the price of acoins, making the real-world value of each acoin go down. This is something I shouldn't have to explain.


Just because some people will spend does not at all mean Plarium will get the same number of spenders, again obvious.

Plarium likely launched the new tournament, saw that many people stopped buying as many acoins - more than they anticipated - and needed to fix it; not for shareholders but for the sake of meeting targets.


And - if you remember - we were discussing keeping up with the release cycle and getting a maxed inventory as separate points.. And with the amount you could get you could do both, anyway.

You say you're more knowledgeable than RuFFles, and better at maths than I am, but you are yet to show proof of either....

Disproof doesn't count as proof, by the way. They're actually opposite.

Why does plarium need to meet a target? Because they're accountable to their parent company who want to please shareholders.

Though referncing the stock price it doesn't look like mech arena has too much of an impact, like you said. Raid is probably where the money comes from when you think about it. But obviously mech arena still has to reach a target.

If i didn't prove I'm better at math, I did a better job painting a complete picture with all the variables. Though you accounted for some variables I hadn't. And I said I'm as knowledgeable as ruffles, if not more. I made no guarantees of being more knowledgeable about the game. Just that if I couldn't I could certainly match his knowledge. You mentioned how long he's been playing as testimpny to his knowledge, I gave my own testimony to how long I've been playing which for no apparent reason you refuse to believe.

I do get that having to meet on's basic needs being a factor as to what makes people hesitant to buy a-coins. That will always be true. That is why people would like their purchases to get them more.

You think I don't get that increased income in game would make the value of each one earned in game less which would mean plarium has to suffer reduced incone. Actually I brought that up as the solution to reduce prices.

You really don't have to explain what happens to the value of the a-coin with increased in game income. I already know. I already explained how to solve for them. And sure with increased a-coins income in game people might be less likely to spend. I already explained how to counteract that.

This like you said would make overall spending go down. You don't need to explain that to me either btw. And it's less about real world currency spent per a-coin and more so the overall real world price of reaching max. I was thinking increased a-coins income would in the long term attract more players which would then lead to more spenders and it would eventually even out. But I can see plarium not wanting to take that sort of risk. Even though I think it could pay off.

And regardless I think the price of maxxing and keeping up with the META, the latter of which you actually still can't do, has gone up so much that players deserve a price reduction. Even if that means reduced income for plarium even in the long term. Call it greed, call it entitlement, call it whatever. I know they don't need 100% of the money they're making to pay their employees. And you know how like when prices go up in real life people want an increase in income to match well I want that for a-coins income game. Again that could or could not mean less money in the long term for plarium which they might not wanna take that risk. But that's what I want.

Trying to explain to me things I already acknowledged makes me think you think you're smarter than me. Which would be fine, if you were. Even though you derided me for supposedly thinking I'm smarter than others. I failed to acknowledge that before too. I said ruffles is dumb because I thought his statement was. Yeah it was with plarium's interest in mind I imagine but we should be speaking from the perspective of the player's interest. At least for what we think the right move is. The right move for plarium from their perspective will always be what meets their interests.

17 трав. 2026, 16:27Вчора
17 трав. 2026, 18:34(відредаговано)
01.09.23
143

We've still both been missing variables. Consider the fact that you want different implants for each map. Each new mech wants 0-4 new implants (really 2-4, but sometimes those implants are ability damage or duration or cooldown which all have a generic version so 0-4 unique ones), and each new weapon wants 2-4 implants each. A max new META set of items every 2 or so months in crate rush is 7k a-coins for the mech and 7k a-coins for the weapon at initial purchase. Add another 2500 between rank 5 and max. So with each new build you want a minimum of 1 new implant for the weapon and up to 8 for both. Making 4-5 on average, assuming there's a distribution of new mechs where the amount of new implants needed has equal chance. Or 12400-15500 a-coins for implants. Averaging 13950. Add 9500 for the mech add 9500 for the weapon. Total 32950 a-coins before you even consider blueprints and credits and implant parts. Divide that by 8 you need to average 4118.75 a-coins per week. Oh wait you actually can do that even assuming 3 weeks on 1 week off. Not 2 weeks off tho like the 1st seaso. And with all other assumptions being true of course. Maybe they shouldn't have increased rewards for grandmaster..... If they wanted to try and convert everyone to spenders. Or maybe tournament will always be on and then they'd need to revert the base grandmaster rewards back for sure. Who knows but the base rewards are probably fine at the top. They calculated them afterall. Hopefully that is because they didn't calculate the reward scaling it seems. Cause that's the biggest problem. I think we agree there.

Oh but wait I forgot maybe you want 2 of the new weapons for every mech that tips the scales to maybe you actually can't keep up without paying.

17 трав. 2026, 20:38Вчора
17.09.21
404
slobbyknobby

Why does plarium need to meet a target? Because they're accountable to their parent company who want to please shareholders.

Though referncing the stock price it doesn't look like mech arena has too much of an impact, like you said. Raid is probably where the money comes from when you think about it. But obviously mech arena still has to reach a target.

If i didn't prove I'm better at math, I did a better job painting a complete picture with all the variables. Though you accounted for some variables I hadn't. And I said I'm as knowledgeable as ruffles, if not more. I made no guarantees of being more knowledgeable about the game. Just that if I couldn't I could certainly match his knowledge. You mentioned how long he's been playing as testimpny to his knowledge, I gave my own testimony to how long I've been playing which for no apparent reason you refuse to believe.

I do get that having to meet on's basic needs being a factor as to what makes people hesitant to buy a-coins. That will always be true. That is why people would like their purchases to get them more.

You think I don't get that increased income in game would make the value of each one earned in game less which would mean plarium has to suffer reduced incone. Actually I brought that up as the solution to reduce prices.

You really don't have to explain what happens to the value of the a-coin with increased in game income. I already know. I already explained how to solve for them. And sure with increased a-coins income in game people might be less likely to spend. I already explained how to counteract that.

This like you said would make overall spending go down. You don't need to explain that to me either btw. And it's less about real world currency spent per a-coin and more so the overall real world price of reaching max. I was thinking increased a-coins income would in the long term attract more players which would then lead to more spenders and it would eventually even out. But I can see plarium not wanting to take that sort of risk. Even though I think it could pay off.

And regardless I think the price of maxxing and keeping up with the META, the latter of which you actually still can't do, has gone up so much that players deserve a price reduction. Even if that means reduced income for plarium even in the long term. Call it greed, call it entitlement, call it whatever. I know they don't need 100% of the money they're making to pay their employees. And you know how like when prices go up in real life people want an increase in income to match well I want that for a-coins income game. Again that could or could not mean less money in the long term for plarium which they might not wanna take that risk. But that's what I want.

Trying to explain to me things I already acknowledged makes me think you think you're smarter than me. Which would be fine, if you were. Even though you derided me for supposedly thinking I'm smarter than others. I failed to acknowledge that before too. I said ruffles is dumb because I thought his statement was. Yeah it was with plarium's interest in mind I imagine but we should be speaking from the perspective of the player's interest. At least for what we think the right move is. The right move for plarium from their perspective will always be what meets their interests.

3Right well it should be obvious that if we're taking ABOUT mech arena, and you're saying you're more knowledgeable than someone I was referring to for their knowledge ABOUT mech arena, then obviously I'm talking about knowledge ABOUT mech arena.

Plarium needs to meet a target because that's how businesses works. The target is there to please the people at the top. Said people at the top aren't shareholders for Plarium, rather execs atm. (tho I do wonder if/when Plarium plans to have an ipo)

You didn't even use all the variables, hell you specifically excluded them! You were taking about how the game should put winning above all else - ei black and white, not considering other factors - that doesn't sound like taking into account nuance, does it? Not to mention contradicting yourself one sentence later, in that very reply!

You also specifically decided to ignore the possibility of max income not meaning max cost - when very obviously, people will aim to have the max income and minimum cost! Again, definitely not all the variables, which admittedly I did exclude the other ones and talked about the most realistic/common scenario - which, I mean you didn't even do that, try a little.

I have more reason NOT to believe you've been playing since global launch than I have to believe you HAVE been playing since global launch, given at least half of the points you've made thus far wouldn't be made by someone who has actually played the game for a long time, let alone since global launch.

If you want to prove how long you've been playing, friend me in-game with your oldest account or something, instead of being like "oh yes, but you'll have to just trust me bro"

If you know about how inflation works, why did you get it wrong initially?

Increased acoins income might attract new players, but why would it? It'll help retention, sure. But by itself it'll attract few new players, all the while reducing the money Plarium makes.

And the very few people it does attract will not be guaranteed to spend acoins, because they'll probably be happy with the high amount of income, and it takes people, even with that income, some time, to actually get to the point where a high income might not be sufficient - as you yourself have said.

What would attract more players? Idk, but maybe staying profitable and launching some ads.

I'll admit I joined Mech Arena after seeing an ad - tho due to this convenient use here I don't expect you to believe me.

They could launch ads and spend the amount they'd lose from option 1, while attracting new players.

Not to mention the other ways they could go about it, staying similarly profitable per player while still growing.

I don't have to know very much to know which is better, because Plarium already told me. They picked the more profitable option, duh. If the old system - option one - was equal or better, well then they'd pick that, but they didn't, and I don't even have to spend time figuring that out.

You think it could pay off, but Plarium doesn't. Have a guess who probably knows more about BUSINESS (hint: not you)


You've previously said iirc about how irl when prices go up, the amount people get paid go up.

Now, I want you to look at a graph of the average house price vs average worker wage over time, and then laugh at yourself. You can then find and join me in the depressed club.


I'm f2p and not awfully behind the meta, as I've already said, as even weak proof against the inability to keep up with the meta you claim - even without an unneededly high income. As I said the main meta item I'm currently missing is citadel, and some less-meta things (like compound beam, Plarium ecr when plssss?).

I have all the main legendary scouts I have (surge, eclipse, blizzf**k) besides Lacewing maxed out (Lacewing basically become immortal on top of the best rooftops, not much point having 40k more hp if nobody can hit you anyway). There's still more meta to go, but I'm far from being unable to keep up.


Yeah, maybe Plarium doesn't need all the income they have.

Guess what? I could say the exact same about you. So who's greedy? It's either both of ya or neither.

Also, have the prices for meta actually gone up?

Like I feel like they would've, it sounds very plausible. But lemme think..

We've had the price reduction for non-meta items (epics and the like, so obviously doesn't actually count).

We've had a legendary implant drop chance increase, so you will get more legendary implants per acoins when buying crates, or maybe not even have to buy them.

We have many ecrs for legendary content, which reduces the average price by, uh, A LOT.

We've had the implant market, meaning you can get certain legendary implants for like 5x less the rotating shop price. You can also buy legendary some implants for credits here being a great source of implant parts, better than before. Not rewarded by the tournament (implant parts) so not really relevant.

Mods don't involve acoins at all (imo you should be able to buy elite parts with acoins, even if not fairly), which isn't relevant given the tournament doesn't give mod parts (if you did want to include it, well, hangar showdown).

We've had a decent number of items release for credits in gh (hemmy, Solis, mimicker & some weapons).

Ig the last bit meta acoin price-spike was... When pilots were added? Which - aside from the stupid implant removal cost (thank god that's gone now) - were priced pretty mildly, all things considered - the one exception imo being the 3k IMPLANT shop price...

I mean I legitimately feel like there's something big that I'm missing (discussing the absolute acoin price of meta here remember). I'm sure you'll be happy to point that out to me, in your usual fashion..

I have to repeat myself because you do such a poor job of communicating that you've actually understood what I've said - probably because you don't, or at least not well. And I don't think either way it's fair to claim you're significantly smarter than someone, even if you are. Even if you were, intelligence is not a single number, more, it's polydimensional and complex, humans have made such a fool of themselves compressing it down into a single number.

Saying RuFFles is dumb off of one statement really points to how little you can be bothered to actually research things, sure he's made a good number of misspredictions, but even on our own we've probably both made more in respect to time.

The way you say I critiqued you for "supposedly thinking" you're smarter than others, well if you were then you'd probably remember, you literally said that, yourself! Saying you're smarter or at least saying you're more knowledgeable than both myself and RuFFles, which you iterated more than once.

17 трав. 2026, 21:09Вчора
17.09.21
404
slobbyknobby

We've still both been missing variables. Consider the fact that you want different implants for each map. Each new mech wants 0-4 new implants (really 2-4, but sometimes those implants are ability damage or duration or cooldown which all have a generic version so 0-4 unique ones), and each new weapon wants 2-4 implants each. A max new META set of items every 2 or so months in crate rush is 7k a-coins for the mech and 7k a-coins for the weapon at initial purchase. Add another 2500 between rank 5 and max. So with each new build you want a minimum of 1 new implant for the weapon and up to 8 for both. Making 4-5 on average, assuming there's a distribution of new mechs where the amount of new implants needed has equal chance. Or 12400-15500 a-coins for implants. Averaging 13950. Add 9500 for the mech add 9500 for the weapon. Total 32950 a-coins before you even consider blueprints and credits and implant parts. Divide that by 8 you need to average 4118.75 a-coins per week. Oh wait you actually can do that even assuming 3 weeks on 1 week off. Not 2 weeks off tho like the 1st seaso. And with all other assumptions being true of course. Maybe they shouldn't have increased rewards for grandmaster..... If they wanted to try and convert everyone to spenders. Or maybe tournament will always be on and then they'd need to revert the base grandmaster rewards back for sure. Who knows but the base rewards are probably fine at the top. They calculated them afterall. Hopefully that is because they didn't calculate the reward scaling it seems. Cause that's the biggest problem. I think we agree there.

Oh but wait I forgot maybe you want 2 of the new weapons for every mech that tips the scales to maybe you actually can't keep up without paying.

Idk why you'd really want different implants for each map. Yeah maybe some maps would warrant it, but typically there's one combo of implants that is kinda just better than other ones.

Also, because maths, it's 3.5k for an average ecr for a legendary item (which I mentioned already), 7k is the MOST you could pay, and 0.0k is the least.

Each mech doesn't need 2-4 implants, some mechs don't even have that many!

Also, like pilots have a max of 4 slots, so even with 4 implant weapon and a 4 implant mech, well, you're only doing to use 4 in total.

And also not all weapons or mechs have 4 implants, not all that are worth using. Burrow beam has 4 implants, DMG, MAG, RLD, FRR (I like naming imps like currencies ok lol). Reload is pointless cuz you only have a base 3 second reload, and firerate isn't that helpful because it doesn't increase your total damage, especially on smth like a surge where the EMP is almost enough to empty your whole mag anyway.

I've not bought any implants for borrow beam. And it still works fine, mostly the pilot themselves needs some work.

Also remember, there's only 5 slots in a hangar - so I don't have to get new mech DMG, DUR & CLD implants once I have the count that I need, and most of the mech specific implants are kinda a scam (which tbh should probably be changed).

Thing is, you don't always need top implants to compete - yeah in the case of storm rack reload that's not really true, the jump from epic to legendary is a lot - but like, borrow beam mag, for example, the difference between the legendary and epic implant is 2 BULLETS. WOW MASSIVE DIFFERENCE.

Before the revoker nerf, some people - yes, competitive - didn't even use a damage implant AT ALL, they just didn't need to.

A 7% percent difference doesn't mean that much when you compare it to the 100% difference of missing a single shot, or in terms of gear, getting better pilots, which can be done generally more cheaply, ranking up the mech for more energy etc.

You're also ignoring that certain implants can be bought for as little as 600 acoins from the market. For example, iirc the storm rack shield damage -which is a very good implant. Not RLD level, but still good, and cheap. If you actually can't and I've misremembered, then the orion shield pierce is still one you can get, a very good implant even though orion itself is not meta.

It's a max of 4 implant per build, with half the implants not even neededly been legendary, some which you can reuse, some which you can get from the market and others you can get from crates.

In my time playing, i have bought ONE legendary implant from the shop, and so far that's all I've really needed.


Also, you missed what I said about the tournament, again. It's one day off every season (again apparently), not a week or two.


I thought we'd all be in agreement that the changes are not good for player experience, and not have this pointless, childish bickering in which I choose to still take part despite saying that - but obviously no, how silly of me to think people could unite under a common cause purely for the benefit of everybody involved (as in involved in this thread)

17 трав. 2026, 21:09Вчора
17.09.21
404

Also I'm confused as to why I'm getting like 6 'new comment' notifications for one new comment on this thre-

Wait

17 трав. 2026, 21:22Вчора
01.09.23
143
PogsterPlays

3Right well it should be obvious that if we're taking ABOUT mech arena, and you're saying you're more knowledgeable than someone I was referring to for their knowledge ABOUT mech arena, then obviously I'm talking about knowledge ABOUT mech arena.

Plarium needs to meet a target because that's how businesses works. The target is there to please the people at the top. Said people at the top aren't shareholders for Plarium, rather execs atm. (tho I do wonder if/when Plarium plans to have an ipo)

You didn't even use all the variables, hell you specifically excluded them! You were taking about how the game should put winning above all else - ei black and white, not considering other factors - that doesn't sound like taking into account nuance, does it? Not to mention contradicting yourself one sentence later, in that very reply!

You also specifically decided to ignore the possibility of max income not meaning max cost - when very obviously, people will aim to have the max income and minimum cost! Again, definitely not all the variables, which admittedly I did exclude the other ones and talked about the most realistic/common scenario - which, I mean you didn't even do that, try a little.

I have more reason NOT to believe you've been playing since global launch than I have to believe you HAVE been playing since global launch, given at least half of the points you've made thus far wouldn't be made by someone who has actually played the game for a long time, let alone since global launch.

If you want to prove how long you've been playing, friend me in-game with your oldest account or something, instead of being like "oh yes, but you'll have to just trust me bro"

If you know about how inflation works, why did you get it wrong initially?

Increased acoins income might attract new players, but why would it? It'll help retention, sure. But by itself it'll attract few new players, all the while reducing the money Plarium makes.

And the very few people it does attract will not be guaranteed to spend acoins, because they'll probably be happy with the high amount of income, and it takes people, even with that income, some time, to actually get to the point where a high income might not be sufficient - as you yourself have said.

What would attract more players? Idk, but maybe staying profitable and launching some ads.

I'll admit I joined Mech Arena after seeing an ad - tho due to this convenient use here I don't expect you to believe me.

They could launch ads and spend the amount they'd lose from option 1, while attracting new players.

Not to mention the other ways they could go about it, staying similarly profitable per player while still growing.

I don't have to know very much to know which is better, because Plarium already told me. They picked the more profitable option, duh. If the old system - option one - was equal or better, well then they'd pick that, but they didn't, and I don't even have to spend time figuring that out.

You think it could pay off, but Plarium doesn't. Have a guess who probably knows more about BUSINESS (hint: not you)


You've previously said iirc about how irl when prices go up, the amount people get paid go up.

Now, I want you to look at a graph of the average house price vs average worker wage over time, and then laugh at yourself. You can then find and join me in the depressed club.


I'm f2p and not awfully behind the meta, as I've already said, as even weak proof against the inability to keep up with the meta you claim - even without an unneededly high income. As I said the main meta item I'm currently missing is citadel, and some less-meta things (like compound beam, Plarium ecr when plssss?).

I have all the main legendary scouts I have (surge, eclipse, blizzf**k) besides Lacewing maxed out (Lacewing basically become immortal on top of the best rooftops, not much point having 40k more hp if nobody can hit you anyway). There's still more meta to go, but I'm far from being unable to keep up.


Yeah, maybe Plarium doesn't need all the income they have.

Guess what? I could say the exact same about you. So who's greedy? It's either both of ya or neither.

Also, have the prices for meta actually gone up?

Like I feel like they would've, it sounds very plausible. But lemme think..

We've had the price reduction for non-meta items (epics and the like, so obviously doesn't actually count).

We've had a legendary implant drop chance increase, so you will get more legendary implants per acoins when buying crates, or maybe not even have to buy them.

We have many ecrs for legendary content, which reduces the average price by, uh, A LOT.

We've had the implant market, meaning you can get certain legendary implants for like 5x less the rotating shop price. You can also buy legendary some implants for credits here being a great source of implant parts, better than before. Not rewarded by the tournament (implant parts) so not really relevant.

Mods don't involve acoins at all (imo you should be able to buy elite parts with acoins, even if not fairly), which isn't relevant given the tournament doesn't give mod parts (if you did want to include it, well, hangar showdown).

We've had a decent number of items release for credits in gh (hemmy, Solis, mimicker & some weapons).

Ig the last bit meta acoin price-spike was... When pilots were added? Which - aside from the stupid implant removal cost (thank god that's gone now) - were priced pretty mildly, all things considered - the one exception imo being the 3k IMPLANT shop price...

I mean I legitimately feel like there's something big that I'm missing (discussing the absolute acoin price of meta here remember). I'm sure you'll be happy to point that out to me, in your usual fashion..

I have to repeat myself because you do such a poor job of communicating that you've actually understood what I've said - probably because you don't, or at least not well. And I don't think either way it's fair to claim you're significantly smarter than someone, even if you are. Even if you were, intelligence is not a single number, more, it's polydimensional and complex, humans have made such a fool of themselves compressing it down into a single number.

Saying RuFFles is dumb off of one statement really points to how little you can be bothered to actually research things, sure he's made a good number of misspredictions, but even on our own we've probably both made more in respect to time.

The way you say I critiqued you for "supposedly thinking" you're smarter than others, well if you were then you'd probably remember, you literally said that, yourself! Saying you're smarter or at least saying you're more knowledgeable than both myself and RuFFles, which you iterated more than once.

Plarium needs to please execs who need to please the parent company who need to please shareholders. Apparently you can make one connection but not the other.

If you can't tell I understand what you said I would often say the say the same I can't always tell you understand what I say. Perhaps either we are misunderstanding or we are understanding but not understanding that. We are arguing from different perspectives.

Like for example I had been assuming maximum cost, you had been assuming minimum. So now I would argue maybe we should look at averages instead. Yeah I would say historically in this game people would aim for minimum cost. But what if you actually want to have fun and be flexible? Then you are probably spending much more than the minimum. Historically it's been hard to do that while progressing reasonably.

You've got all the META scouts at or near max, that's nice. How about Deathwalker? Outlaw? Seeker? Geminis? Your burrow beams? Implants and all?

By the way who opens implant crates in the shop? You might as well assume infinite cost then. 

I didn't say in real life when cost of living increases incomes DO go up. I said that's what you want. It's very different.

Implants market, where leggy implants an be 600 a-coins. Yeah that's only for rare mechs and weapons. Epic and legendary mechs and weapons their implants you'll have to buy them in the rotating shop as f2p. For epic mechs it's arguably not worth it.

Also you don't know that plarium chose the more profitable route. Maybe in the short term. But without bringing in and retaining new players the game will slowly die. And what was it you said better and more generous rewards were better for player retention. And then they could run add for the game to br people in.

By the way I'm not sure you could see how long I've been playing in game but I'll message you from the oldest profile I've got on forums. Though I'm not sure if it's as old as my in game profile.

17 трав. 2026, 21:40Вчора
01.09.23
143

Historically people would go for minimum cost to progress in this game. I think that's due in part to not feeling like they could be flexible and make reasonable progress or stay caught up with the META. I think it's reasonable to be upset to have seen a chance at that and then having it ripped away.

Sure I don't need all the a-coin income as high as it has been like plarium doesn't need all the money they're getting. Does that make me greedy like them? Perhaps. It dependson how you look at it. But the difference between them and myself should be obvious.

18 трав. 2026, 06:0410 годин
04.03.26
1

1- Fix matchmaking. This can easily be done by simply matching people up by their win percentages every 10%

2- If we are going to be limited to 8 tournament battles per day. Lets us choose the battle mode. FFA, 5v5, or Control Point. Choice is the best option for any player.

3- Punish AFKers. Shouldn't be anything huge but enough to curb that behavior.

4- BOTs should never have anything that costs real $$$. They are supposed to be place fillers not out score real players.

Just my 2 cents on how the game could be improved.

18 трав. 2026, 10:585 годин
18 трав. 2026, 11:09(відредаговано)
17.09.21
404

If Plarium brings in more new players than they lose in old players, well, the game won't die.

In fact that might even be preferable because once an old player has most upgraded most of their gear or bought most of what they want, the amount they spend will go down.

And I have deathwalker, and outlaw. I also have geminis, the 10s at least what is about what I need, given Lacewing only has 24 energy at max and not 32. I have the legendary MAG implant for bb, I have epic DMG and FRR, which is about all I need given the largest discrepancy between epic and legendary bb implants is the mag (+10 ammo vs +8, still small difference).

I passed up on the seeker ecr because I didn't really want it. I had smth like 13k at the time so I could've 100% afforded it. I just don't like the playstyle - I feel a similar way about artillery weapons - and it's not actually that great at my SP, rather more toxic.

When I mentioned the implant crates, I hoped you'd play the game enough to realise you get up to 3 free ones every day. Yeah, it's a low chance for a legendary, but it's free. It's where I've gotten most of my legendary implants, not to mention there a good number of extra places you can get free basic - even advanced - implant crates.

Idk why you'd just assume infinite cost for buying crates anyway, they have a decent legendary drop chance. Yeah it's not the best value - far from it - but I thought you were supposed to be taking into account all the variables?


Also, even though I said I was assuming minimum cost, I technically wasn't given I was using the average for the mech & weapon ecrs. Which was 3.5k, whereas the minimum would be ZERO. So..

Don't worry I'll try and remember to refer to all the ecrs as 'completely free' from now on :P

My point about the irl price/wage thing you've missed. You're asking for your wages to go up when prices have gone up (again, have they even at all recently) - without looking at what has happened in a similar but much more dire situation irl.

Also, you typically get rare item legendary implants in the market for CREDITS, you completely ignored the examples I gave of being able to get them for epic even legendary content - which can be for only 600 acoins. This is why I say it feels like you're unable to take in what I'm saying.

I can imagine that's because you're just skimming what I've written and not reading it in full which... maaayybee I could've written a LITTLE less....

Plarium chose the more profitable option by definition, whichever they value more (long term or short term) they picked, which is what they value and that's why they went for it, over the other options.

In terms of using more than minimum to have more fun, well yes I do a little of that I will admit. I don't need reaver 10, or minigun (tho got it from ecr, mentioned here bc I duplicated it) 10 or a handful of other weapons I've collected, but I picked them up for fun. Like I'm planing to get mimicker once I have enough credits, I just upgraded some stuff...

I'm still progressing decently as I've mentioned, despite all that. Yeah, I'd probably have like maybe 5 more things fully maxed out if I hadn't, but it's not that big of a deal.

Thing is a lot of weapons you get to have fun with are for credits, because it's obvious that 7k isn't worth it... And so by being credits they don't hinder your progression as much as acoin-based ones would. Imo there should definitely be a price nerf (or maybe make way more of them credits) for the 6 and 8 energy legendary weapons, definitely the 6s at least.


And I'm not saying people shouldn't be upset when Plarium absolutely nukes reward pools, I mean look at this post I created, it goes on forever!

My intention was to be fair to both sides, because the original values were pretty high especially when compared to the baseline. I was saying it's fair for Plarium to reduce the original values, but not fair to reduce them by this much (effective like 80%, when it should've been 40% at most, and should've been changed across all brackets the same, not to mention the dumb reward skew)

18 трав. 2026, 14:461 годину
01.09.23
143
PogsterPlays

If Plarium brings in more new players than they lose in old players, well, the game won't die.

In fact that might even be preferable because once an old player has most upgraded most of their gear or bought most of what they want, the amount they spend will go down.

And I have deathwalker, and outlaw. I also have geminis, the 10s at least what is about what I need, given Lacewing only has 24 energy at max and not 32. I have the legendary MAG implant for bb, I have epic DMG and FRR, which is about all I need given the largest discrepancy between epic and legendary bb implants is the mag (+10 ammo vs +8, still small difference).

I passed up on the seeker ecr because I didn't really want it. I had smth like 13k at the time so I could've 100% afforded it. I just don't like the playstyle - I feel a similar way about artillery weapons - and it's not actually that great at my SP, rather more toxic.

When I mentioned the implant crates, I hoped you'd play the game enough to realise you get up to 3 free ones every day. Yeah, it's a low chance for a legendary, but it's free. It's where I've gotten most of my legendary implants, not to mention there a good number of extra places you can get free basic - even advanced - implant crates.

Idk why you'd just assume infinite cost for buying crates anyway, they have a decent legendary drop chance. Yeah it's not the best value - far from it - but I thought you were supposed to be taking into account all the variables?


Also, even though I said I was assuming minimum cost, I technically wasn't given I was using the average for the mech & weapon ecrs. Which was 3.5k, whereas the minimum would be ZERO. So..

Don't worry I'll try and remember to refer to all the ecrs as 'completely free' from now on :P

My point about the irl price/wage thing you've missed. You're asking for your wages to go up when prices have gone up (again, have they even at all recently) - without looking at what has happened in a similar but much more dire situation irl.

Also, you typically get rare item legendary implants in the market for CREDITS, you completely ignored the examples I gave of being able to get them for epic even legendary content - which can be for only 600 acoins. This is why I say it feels like you're unable to take in what I'm saying.

I can imagine that's because you're just skimming what I've written and not reading it in full which... maaayybee I could've written a LITTLE less....

Plarium chose the more profitable option by definition, whichever they value more (long term or short term) they picked, which is what they value and that's why they went for it, over the other options.

In terms of using more than minimum to have more fun, well yes I do a little of that I will admit. I don't need reaver 10, or minigun (tho got it from ecr, mentioned here bc I duplicated it) 10 or a handful of other weapons I've collected, but I picked them up for fun. Like I'm planing to get mimicker once I have enough credits, I just upgraded some stuff...

I'm still progressing decently as I've mentioned, despite all that. Yeah, I'd probably have like maybe 5 more things fully maxed out if I hadn't, but it's not that big of a deal.

Thing is a lot of weapons you get to have fun with are for credits, because it's obvious that 7k isn't worth it... And so by being credits they don't hinder your progression as much as acoin-based ones would. Imo there should definitely be a price nerf (or maybe make way more of them credits) for the 6 and 8 energy legendary weapons, definitely the 6s at least.


And I'm not saying people shouldn't be upset when Plarium absolutely nukes reward pools, I mean look at this post I created, it goes on forever!

My intention was to be fair to both sides, because the original values were pretty high especially when compared to the baseline. I was saying it's fair for Plarium to reduce the original values, but not fair to reduce them by this much (effective like 80%, when it should've been 40% at most, and should've been changed across all brackets the same, not to mention the dumb reward skew)

Say less, yes please.

You can be fair to plarium. I have been fair to them. I would never say they're giving too much.

I don't actually see examples of implant market implants that you can get for legendary mechs with the implants at legendary level for 600 a-coins, if you did give them like you said. Unless you're talking about legendary mechs like stalker which aren't actually legendary graded but at least in my mind are legendary mechs. I went back to double check and triple check too. As far as I can tell the credits are for common and uncommon mechs. Unless we literally have different shops.

About inflation versus income, yeah in real life things haven't worked out ideally. I'm complaining about the same thing in a game not because I haven't noticed that. Actually I'm complaining because I also don't want my games to reflect real life all the time. We already have to deal with inflation that income doesn't keep up with IRL that's stressful enough and I don't want to live with that. Why would I want to deal with that in a game?

I think we've arrived at the same conclusions at least regarding being able to keep flexible while simultaneously staying caught up with the META. How we feel about it might be a little different. I just wish we could have it all as F2P but unfortunately we can't I guess. Though having to be able to have META and have a bit of flexibility would be nice. You have to compromise on META a little to be flexible tho evidently. Fun often only costs credits that's true for anything below 12 energy but not so much 12 and above.

BTW I have been assuming the maximum cost of ECR because you get all the blueprints to get it to r5 without any extra cost. I've also been assuming you don't spend any a-coins to obtain blueprints to get to max but you probably do. I assume no cost from shop implant crates because I don't intend to ever open them because of the variability means you could get an implant you want in 1 pull or 10,000 pulls. It's luck dependent.