Also Drew I appreciate how responsive you've been, but it's simply impossible to trust it's necessary to charge us to change our implants with a proper explanation. This affects our ability to enjoy the game, if you can't explain why it's necessary it shouldn't be done. At the same time we've had an answer to this with some detail which was determined to be false. That answer being related to balance, specifically that someone who's acquired enough implant parts would be at an advantage as they could have any implant they own at max at any time. I questioned whether that would have an impact on gameplay, or a heavy enough one to outweigh the enjoyment of being able to swap around implants freely. The answer is it doesn't. The only logical conclusion then is it not necessary for gameplay balance and that was a lie, and what plarium is trying to do is increase their revenue. Now I don't know if that's what you meant by "balance", but going off previous interactions with staff, you've told a known falsehood. So if you really believe the team does not aim to misinform, we need a clarification. What are you balancing? If it happens to be revenue from the game, change the implant system. Make it so when we remove implants from pilots they keep their level and have a separate option to reset the implants to level 1 and retrieve some of the parts or all for a price in a-coins. That way players will have to keep earning and or purchasing implant parts to use more implants across different mechs like we already do, but we'd also not lose any investment into our implants or have to investany more unless we chose to reset the level of the implant. At the same time if a change is meant to increase revenue, be honest about it. Tell us "things are this way because we want that to make us revenue". Because we're not opposed to that. What we're opposed to is having inconveniences in the game you expect us to pay around either with in game resources we worked hard to earn and need elsewhere or cold-hard cash.