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fire rate stats are incorrect

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Mar 3, 2025, 15:0703/03/25
Mar 3, 2025, 20:01(edited)
01/30/24
266
CrystalDrew

Thanks for all the info and the examples! We are likely to get back to these stats in the future, but not at this moment, as we have more prioritized tasks to work on, including the Matchmaking system. Our team appreciates your enthusiasm and input 🙂

Hi, CrystalDrew. Hope you can pass on these buggy stats to the developers. Note that the numbers for these are calculated keeping in mind that fire rates now include reload time, so they are buggy under the new system.

CrystalDrewCommunity Manager
Mar 7, 2025, 10:4603/07/25
02/10/23
2973
tar

Hi, CrystalDrew. Hope you can pass on these buggy stats to the developers. Note that the numbers for these are calculated keeping in mind that fire rates now include reload time, so they are buggy under the new system.

Hi! Expect fix in the in 3.280 version 😉

Mar 7, 2025, 12:3703/07/25
01/30/24
266
CrystalDrew

Hi! Expect fix in the in 3.280 version 😉

Nice thanks!

Apr 17, 2025, 09:3204/17/25
01/30/24
266
CrystalDrew

Hi! Expect fix in the in 3.280 version 😉

Hi, CrystalDrew. It doesn't look like this got fixed in this release. Could you please check if the fix is still pending? Thanks.

Apr 29, 2025, 12:5204/29/25
01/30/24
266
CrystalDrew

Hi! Expect fix in the in 3.280 version 😉

Not fixed in the 3.290 release either. Could you please check if they have maybe revised the release plan for this fix? Thanks.

Apr 29, 2025, 18:5804/29/25
Apr 29, 2025, 18:58(edited)
09/26/22
215
tar

Not fixed in the 3.290 release either. Could you please check if they have maybe revised the release plan for this fix? Thanks.

They fixed next to nothing that the player base wanted with the latest update (like usual). All they did was update the framework to sell us more useless items to make the balance even worse. Their priority is making money, not gameplay improvements...

Oct 31, 2025, 13:5310/31/25
01/30/24
266
CrystalDrew

Thanks for all the info and the examples! We are likely to get back to these stats in the future, but not at this moment, as we have more prioritized tasks to work on, including the Matchmaking system. Our team appreciates your enthusiasm and input 🙂

Can we get the stats fixed please? It's been way too long, and is probably one of the easiest things your devs would have to do. I've seen YouTube content creators also mention how unreliable the stats are. 

Nov 19, 2025, 08:1011/19/25
01/30/24
266

Bumping this up to request once again to please fix the buggy stats. There's no point in the stats if we don't know which ones are right and which ones are wrong.

By the way, unrelated to fire rates, the silverthorn ability radius is listed as 100m, which is almost certainly wrong (I don't have the mech but it clearly looks like a mistake).

CrystalDrewCommunity Manager
Nov 19, 2025, 12:2511/19/25
02/10/23
2973

Hello! According to the dev team, starting from the 3.280 version, all the stats must be correct.

It should be noted that active Modifiers may also affect the stats.

Nov 19, 2025, 14:0611/19/25
01/30/24
266
CrystalDrew

Hello! According to the dev team, starting from the 3.280 version, all the stats must be correct.

It should be noted that active Modifiers may also affect the stats.

It doesn't look like they validated that statement before making it :-). For example, see my post on thermal lance 6 from December last year.

  • Fire rate in stats (including reload time, per your update) = 274 rpm
  • Fire rate in seconds = 274/60 = 4.57 rps (including reload time)
  • Number of rounds in magazine (in stats) = 75
  • Time to empty magazine = 75/4.57 = 16.4 seconds including reload time
  • Reload time in stats = 22.5 seconds

The time to empty the magazine, since it includes reload time, should have been greater than 22.5 seconds.

The numbers that I noted in that example are the exact same numbers in the game today. Here is a screenshot:

i


CrystalDrewCommunity Manager
Nov 20, 2025, 11:5411/20/25
02/10/23
2973
tar

It doesn't look like they validated that statement before making it :-). For example, see my post on thermal lance 6 from December last year.

  • Fire rate in stats (including reload time, per your update) = 274 rpm
  • Fire rate in seconds = 274/60 = 4.57 rps (including reload time)
  • Number of rounds in magazine (in stats) = 75
  • Time to empty magazine = 75/4.57 = 16.4 seconds including reload time
  • Reload time in stats = 22.5 seconds

The time to empty the magazine, since it includes reload time, should have been greater than 22.5 seconds.

The numbers that I noted in that example are the exact same numbers in the game today. Here is a screenshot:

i


Hi! Just checked it myself, it meets the mentioned Reload Speed. Here is the video proof.  

As you can see, the Magazine was fully empty at 00:14 of the video, and it was fully loaded back at 00:36, so it really takes 22.5 s.


Nov 20, 2025, 22:1611/20/25
01/30/24
266
CrystalDrew

Hi! Just checked it myself, it meets the mentioned Reload Speed. Here is the video proof.  

As you can see, the Magazine was fully empty at 00:14 of the video, and it was fully loaded back at 00:36, so it really takes 22.5 s.


Thanks for the experiment but I'm not sure how you concluded that I've been claiming the reload speed is wrong. The title and all the calculations I've shown point to the fire rates. In general, the time to empty the magazine (including reload time) should obviously have been greater than just the reload time itself. However, if you see the calculation above, this time (16.4 seconds) is lower than the reload time (22.5 seconds) which doesn't make sense.

So either the fire rate is wrong (most likely) or the number of rounds per magazine is wrong or my calculations are wrong. Which is it actually?

NOTE: Why "including reload time"? Because you'd informed us in this thread last year that fire rate stats have been updated to now include reload time (earlier they excluded reload time). Has that by any chance changed? Do fire rate stats now exclude the reload time again?

Dec 3, 2025, 19:0512/03/25
01/30/24
266

@CrystalDrew , welcome back. Please see my response above.

CrystalDrewCommunity Manager
Dec 4, 2025, 15:3912/04/25
02/10/23
2973

I concluded this, referring to this line:

The time to empty the magazine, since it includes reload time, should have been greater than 22.5 seconds.

Considering my video, this stat is definitely correct, as it aligns with what we have in the game.


Regarding the fire rate, it's likely that the issue is caused by the fact that the Thermal Lance reloads a certain amount of ammo even when it's firing. 

Dec 4, 2025, 18:0312/04/25
01/30/24
266
CrystalDrew

I concluded this, referring to this line:

The time to empty the magazine, since it includes reload time, should have been greater than 22.5 seconds.

Considering my video, this stat is definitely correct, as it aligns with what we have in the game.


Regarding the fire rate, it's likely that the issue is caused by the fact that the Thermal Lance reloads a certain amount of ammo even when it's firing. 

I implore you to read more carefully what I have written. I am not questioning the reload time of 22.5 seconds. That's totally fine. I am saying that I tried calculating the time to empty the magazine using other stats including the fire rate. Given that the fire rate stat includes reload time, the calculated time to empty magazine should have been greater than the reload time. But it is not. So something is off.

CrystalDrewCommunity Manager
Dec 5, 2025, 12:4312/05/25
02/10/23
2973
tar

I implore you to read more carefully what I have written. I am not questioning the reload time of 22.5 seconds. That's totally fine. I am saying that I tried calculating the time to empty the magazine using other stats including the fire rate. Given that the fire rate stat includes reload time, the calculated time to empty magazine should have been greater than the reload time. But it is not. So something is off.

Hi Tar, I genuinely want to help, and I’ve already shared your post and comments with the game designer responsible for this feature. My previous reply was based directly on his perspective. As you can see, we even used your exact quotations to make sure we were addressing your points accurately.

Could you please rephrase your question so we can better understand what you mean and provide the most helpful answer? 

Dec 8, 2025, 19:305 days
01/30/24
266
CrystalDrew

Hi Tar, I genuinely want to help, and I’ve already shared your post and comments with the game designer responsible for this feature. My previous reply was based directly on his perspective. As you can see, we even used your exact quotations to make sure we were addressing your points accurately.

Could you please rephrase your question so we can better understand what you mean and provide the most helpful answer? 

Sure. Thanks for being open to looking at it with fresh eyes.

The main objective for me as a player is to find out the time it takes to empty a magazine, which can in turn be used to calculate the DPS of a weapon. This is because these stats are not directly available from the stats list. For now I'll only focus on on the "time to empty the magazine" since that is enough to demonstrate the problem.

The problem is that performing these calculations results in weird results. Let's take gemini 6 again as that was one of the examples I'd pointed out.

  • Fire rate from stats: 9 RPM
  • Number of rounds in magazine, from stats = 2
  • Reload time in stats = 6 seconds

Calculations:

  • Fire rate in seconds = 9/60 = 0.15 RPS (rounds per second) including reload time
  • Time to empty magazine = 2 rounds / 0.15 RPS = 13.33 seconds including reload time

This is an "effective time" to empty the magazine. It includes the active time while the weapon is firing, and the inactive time while it is reloading. What I'm most interested in, personally, is the active time to empty the magazine. So to calculate that I do:

Active time to empty magazine = time to empty magazine - reload time

= 13.33 - 6 = 7.33 seconds.

Based on this calculation, it takes 7.33 seconds for gemini to empty its magazine, excluding reload time. That is clearly not the case.. in practice it takes less than a second to empty the magazine.

So where is the mistake? Is it in the calculations, or is it in the stats? The calculations are fairly simple, so unless I missed something obvious I assume the issue is in the stats. And since the number of rounds (2) and the reload time (6) both seem fine, the only remaining culprit is the fire rate. 

I hope this clarifies things adequately for you.

CrystalDrewCommunity Manager
Dec 10, 2025, 08:394 days
02/10/23
2973
tar

Sure. Thanks for being open to looking at it with fresh eyes.

The main objective for me as a player is to find out the time it takes to empty a magazine, which can in turn be used to calculate the DPS of a weapon. This is because these stats are not directly available from the stats list. For now I'll only focus on on the "time to empty the magazine" since that is enough to demonstrate the problem.

The problem is that performing these calculations results in weird results. Let's take gemini 6 again as that was one of the examples I'd pointed out.

  • Fire rate from stats: 9 RPM
  • Number of rounds in magazine, from stats = 2
  • Reload time in stats = 6 seconds

Calculations:

  • Fire rate in seconds = 9/60 = 0.15 RPS (rounds per second) including reload time
  • Time to empty magazine = 2 rounds / 0.15 RPS = 13.33 seconds including reload time

This is an "effective time" to empty the magazine. It includes the active time while the weapon is firing, and the inactive time while it is reloading. What I'm most interested in, personally, is the active time to empty the magazine. So to calculate that I do:

Active time to empty magazine = time to empty magazine - reload time

= 13.33 - 6 = 7.33 seconds.

Based on this calculation, it takes 7.33 seconds for gemini to empty its magazine, excluding reload time. That is clearly not the case.. in practice it takes less than a second to empty the magazine.

So where is the mistake? Is it in the calculations, or is it in the stats? The calculations are fairly simple, so unless I missed something obvious I assume the issue is in the stats. And since the number of rounds (2) and the reload time (6) both seem fine, the only remaining culprit is the fire rate. 

I hope this clarifies things adequately for you.

After a long investigation, it was confirmed that there is still a bug in some stats. Thanks for your contribution, we are working on it 😉 

Dec 10, 2025, 12:514 days
01/30/24
266
CrystalDrew

After a long investigation, it was confirmed that there is still a bug in some stats. Thanks for your contribution, we are working on it 😉 

Great! Thanks for the update.

Dec 10, 2025, 12:524 days
01/30/24
266

Also please ask the team to review all stats. Gemini is just one example. Thanks!