Alina Bright said:
KashAz said:
Hi! It would be great if the statistics page showed real power of members, not base power. Thank you very much for your consideration.Hello, my Lord! Unfortunately, it's too difficult to calculate all bonuses of each player :(
I could understand an answer such as, "Our servers couldn't handle the load of calculating the changes as bonuses are constantly shifting as players make adjustments." However, the it is too difficult thing seems like an insufficient answer. The game already has code written that calculates more complex scenarios. Such as when one castle attacks another castle, where the troop amounts and bonuses of each are taken into consideration, then results are generated based off those calculations. :)
Alina Bright said:
Sheranius said:
Alina Bright said:
i think, he mean the crystals with the units boni.Got it. Thnka you, my Lord. Unfortunately, we don't plan to add changes to this feature. Maybe someday in the future :)Anaketon ** said:
Unfortunately, I don't understand what you mean, my Lord :(the level of crystals, the number
Sala cristalli
Bigger numbers
Great
Thank you
Bloquer les envois de renforts
J'ai des ennemis qui m'envoient tous les jours des renforts pour me harceler et pour espionner mes activites , est il possible de bloquer la réception de renforts lorsqu'il s'agit d'ennemis ?J'ai beau les attaquer régulièrement pour qu'ils arrêtent rien ne les empêchent de le faire et rien ne bloque l'entrée de leurs renforts dans mon château, je suis obligé de renvoyer tous les jours et comme ils sont plusieurs joueurs à faire ça c'est embêtant.
sebastttsebasttt said:
Bloquer les envois de renforts
J'ai des ennemis qui m'envoient tous les jours des renforts pour me harceler et pour espionner mes activites , est il possible de bloquer la réception de renforts lorsqu'il s'agit d'ennemis ?J'ai beau les attaquer régulièrement pour qu'ils arrêtent rien ne les empêchent de le faire et rien ne bloque l'entrée de leurs renforts dans mon château, je suis obligé de renvoyer tous les jours et comme ils sont plusieurs joueurs à faire ça c'est embêtant.
Hello, my Lord! Unfortunately, we don't plan to add such changes, because it's a normal gameplay.
If it's too hard to make those calculations, how are we expected to believe that these calculations are being made during attacks?Alina Bright said:
KashAz said:
Hi! It would be great if the statistics page showed real power of members, not base power. Thank you very much for your consideration.Hello, my Lord! Unfortunately, it's too difficult to calculate all bonuses of each player :(I could understand an answer such as, "Our servers couldn't handle the load of calculating the changes as bonuses are constantly shifting as players make adjustments." However, the it is too difficult thing seems like an insufficient answer. The game already has code written that calculates more complex scenarios. Such as when one castle attacks another castle, where the troop amounts and bonuses of each are taken into consideration, then results are generated based off those calculations. :)
combine 2 hero equipments (equal) of the same class to make a class up.
added to this, add a legendary level when combining 2 mythical items (class IV) to forge a new legendary equipment ...
(legendary equipment = to class V when compared to the champions)
* one of the equipment would have to be at maximum level
Here's an alternative suggestion about the excessive Paragon Points we have left after reaching Paragon Level 10. Increase the Paragon Levels to Paragon Level 11 and Paragon Level 12 with even more extra enhanced and special abilities as +10% to +25% bonus to Offensive and Defensive Battlegrounds, +10% to +20% bonus to attack/defense in the hamlets, +25% to +50% to Unit Movement Speed, +25% to +50% to Raid Resource Capacity, +25% to +50% to Caravan Capacity, +25% to +50% to Unit Training Speeds, +25% to +50% to Building Speeds, +25% to +50% to Unit Upgrade Speeds in the House of Scroll, +25% to +50% to Wisdom Point Speeds, +25% to Champion Attack Point Conversion Speed, +25% to +50% to Equipment Upgrade and Breakage Speeds. Any or all of these suggestions would surely make the game much more enjoyable and surely enhance the gameplay to attract new players as well as give current and longtime players a true incentive to reach New Paragon Level 11 and Paragon Level 12.
christofdavis said:
Could you please stop adding useless stuff to this game. It was a fantastic and entertaining game when it was just castles, beacons, and battlegrounds. Now we have forts, champions, outrageous castle def boosts, and still more to come. Trying to keep up is becoming a full-time job. New players are discouraged about the amount of stuff they need to learn. If you keep going the direction you're going with this game, it will end just like Game of War which is dying due to the amount of time, money, and effort it takes just to compete.
Hello, my Lord! The game will die without new features. I can agree with you it can be hard to learn all gameplay, but we have FAQ in the game and official forums\groups where players can get information and discuss features with another players and CMs.
christofdavis said:
Also you've now added an exclusive VIP status that seems to have selected VIPs randomly. This has really upset some of the longest and highest paying customers you have.
Please just go back to the way the game was.
As far as I know, VIP team will expand in the future, so you have a chance to be invited if you continue to play actively.
Unfortunately, yes, my Lord. It will take a lot of time. As far as I know, we don't have such plans :(KashAz said:If it's too hard to make those calculations, how are we expected to believe that these calculations are being made during attacks?Alina Bright said:
KashAz said:
Hi! It would be great if the statistics page showed real power of members, not base power. Thank you very much for your consideration.Hello, my Lord! Unfortunately, it's too difficult to calculate all bonuses of each player :(I could understand an answer such as, "Our servers couldn't handle the load of calculating the changes as bonuses are constantly shifting as players make adjustments." However, the it is too difficult thing seems like an insufficient answer. The game already has code written that calculates more complex scenarios. Such as when one castle attacks another castle, where the troop amounts and bonuses of each are taken into consideration, then results are generated based off those calculations. :)