Topic:
Bank Bonus Program: Credit and Suggestions
I find this feature to be a very witty, resourceful non-functional feature of the game. As a developer, I love the whole concept of the Bones program, and want to give two thumbs up to the idea 👍👍.
That said, I do not understand some of the 24-hour features within the object itself. While some bonus features obviously require a reset of some type (either automatic or manually) some of the 24-hour options seem to be moot.
For example, the increase in catacomb capacity or the troop offensive/ defensive increases, troop movement speed - these should just stay on for the duration of the event when triggered.
Customers do pay for this feature so why not make it more ergonomic for the user.... this would be a suggestion to expound upon a grea additional feature in a sense.
Ofcourse, Bonuses such as:
breaking of Hero items, double resources on 5 raid attempts, two-level item upgrades, exc.. for any specific task should be left as a 24-hour bonus activity.
I only am referring to the bonus tasks that should not require any user action since they do not have a maximum total of uses - just let them run for the duration. Would make life simplier on both the user-end and server-side in my opinion.
Additionally, the final bonus "no troop food consumption" makes a previous bonus concerning a discount on food consumption moot.
For players that finish the entire program, this makes an entire lower bonus feature worthless.
I suggest removing the lower-level food consumption discount and adding a fireball feature of Plarium's choosing.
An example could be "5 normal fireballs can be sent as Shadow fireballs" - and make this a 24-hour reset that cannot be reset by the user; make them wait to reuse the feature every 24 hours.
Regards,
Bamamatt 🐘