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Oct 4, 2016, 12:1110/04/16
231777

Ask the Developer

Do you have questions about Plarium games for the people who make them? Would you like to know why certain features work the way they do or what updates are coming up?


We are going to have a Q&A video soon, so leave comments with your questions below! We will answer as many of them as we can!    

Ask a question! Don’t miss your chance to get some inside information! 



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Oct 4, 2016, 12:5610/04/16
01/26/15
488

Question

- why don't you guys add the option to change the Rank at which one can see whats in the beacons ?


Request

- please fix message system it shows 1 unread message but have to refresh to get access to it


Opinions/observations to consider

- the defense and offense imbalance with regards to beacons and fortress

1) Offense has HUGH advantage in beacons ...WHY?

- you need 3 x 50% boosts for a hammer vs. you would need a whole league to put a 50% boost just to counter act that

- there is no limit to what can hit Beacons

2) Defense has a HUGH advantage in fortress ...WHY?

- there is a limit to what you can hit in a fortress and the limit is at a point you cant have a good % win so its not worth even hitting


i consider merging the concept of beacons and fortresses (the difference will still be there like def bonuses and knowledge etc)


NOTE: the question and opinions are just there so you can consider possible updates LOL and has no reason for classification besides the fact a Question requires a response which shows it is more important to me

Oct 4, 2016, 16:1310/04/16
02/28/16
131

What's the point of VIP program? Why players in that program are given information when beacons gonna drop beforehand? Do you think that it is fair to people not in the program?

Oct 4, 2016, 16:4110/04/16
231777

My Lord,

that is marketing. VIP players are biggest game contributors so they should get something in return.


Oct 4, 2016, 17:0510/04/16
Oct 4, 2016, 17:07(edited)
12/13/14
1282

Is there any truth in this document?


http://prntscr.com/bgrn44


I have tried many experiments and have never been able to reproduce this - the winner in many battles suffers extra losses, why?

Winner loses over 58%, but it should never be more than 50% - http://prntscr.com/buu1i3

How does this document explain Siege Mechanics and Raid Mechanics?

How does this document explain the effects of Overwhelming Force?

Oct 4, 2016, 17:1110/04/16
231777
Snowgoon said:

Is there any truth in this document?


http://prntscr.com/bgrn44


I have tried many experiments and have never been able to reproduce this - the winner in many battles suffers extra losses, why?

Winner loses over 58%, but it should never be more than 50% - http://prntscr.com/buu1i3

How does this document explain Siege Mechanics and Raid Mechanics?

How does this document explain the effects of Overwhelming Force?

There are many variables. If the defense is in a Castle castle bonuses have to be calculated and adjustments made. Same for a fortress or Beacon. Normally the approximately 16 to 1 offense over defense will win but he losses can be much higher than calculated due to missed adjustments.
Oct 4, 2016, 17:1810/04/16
Oct 4, 2016, 17:50(edited)
12/13/14
1282

brunsonthomas said:


Snowgoon said:


Is there any truth in this document?


http://prntscr.com/bgrn44


I have tried many experiments and have never been able to reproduce this - the winner in many battles suffers extra losses, why?

Winner loses over 58%, but it should never be more than 50% - http://prntscr.com/buu1i3

How does this document explain Siege Mechanics and Raid Mechanics?

How does this document explain the effects of Overwhelming Force?

There are many variables. If the defense is in a Castle castle bonuses have to be calculated and adjustments made. Same for a fortress or Beacon. Normally the approximately 16 to 1 offense over defense will win but he losses can be much higher than calculated due to missed adjustments.

There were NO variables in my experiments - if there were any hidden defense bonuses (there were none) then I would not win the battle, I would have lost ... but then my opponent would suffer extra losses instead because he becomes the winner

Why not try these experiments yourself to test them?

How could there be any variables when all battles are fought here? - http://prntscr.com/cpszue
Even Hero Equipment etc was removed to avoid complications


Oct 4, 2016, 19:3910/04/16
231777

Nemanja said:


My Lord,

that is marketing. VIP players are biggest game contributors so they should get something in return.


Alyena said VIP players is quite random and not deppending on age , level of spending etc etc..... So come again?



Oct 4, 2016, 21:0710/04/16
313
There is many things that can be bought only with sapphires like wall, improvement, fortification, castle skin, altar of weor... and it is needed a great bunch of them, but it is weary hard to get them. Even on tournaments. We need to kill a lot of units for 200 sapphires, and even bigger bunch for 100 more. And only castle skin cost 2000 of them with discount that I did not see in long time.
Oct 4, 2016, 21:1310/04/16
231777

Gadheras said:


Nemanja said:


My Lord,

that is marketing. VIP players are biggest game contributors so they should get something in return.


Alyena said VIP players is quite random and not deppending on age , level of spending etc etc..... So come again?

Why are you upset? Somebody promised us that we will get answer on every question.

Nobody promised that we will get truth.

Oct 4, 2016, 21:5110/04/16
12/13/14
1282
Kjkl said:

There is many things that can be bought only with sapphires like wall, improvement, fortification, castle skin, altar of weor... and it is needed a great bunch of them, but it is weary hard to get them. Even on tournaments. We need to kill a lot of units for 200 sapphires, and even bigger bunch for 100 more. And only castle skin cost 2000 of them with discount that I did not see in long time.
All of these items are optional ... but a good league will help you to get many sapphires from tournaments. I agree that solo tournaments are a compete waste of units once you hit level 61
Oct 5, 2016, 05:0910/05/16
231777

Nemanja said:


My Lord,

that is marketing. VIP players are biggest game contributors so they should get something in return.


Biggest contributors? So this is more of a scam then. Probably developers playing the game having everything they want in control. A pen to write price to try to win. Just brain washing people to think this game has some kind of real life value.

Beacons and league fortress are to get people to spend money, give the biggest "Contributors"  want they want. Leaving the conflict of interest to the "Contributors" and actual players to keep game as a farm. 

Avoiding what this game is suppose to be about, going to war.

Oct 5, 2016, 06:1810/05/16
231777

Guys, as I said before:


When it came to selecting the participants of the program, multiple factors were taken into consideration, such as the amount of time spent playing the game, how long ago players joined, and their levels of activity in the game. The amount of funds invested into the game is secondary to all those factors. We hope that the VIP Program will be seen as a nice game addition for an experienced player.


So basically you can call VIPs contributors, but it doesn't mean that they are only contributing funds.

Oct 5, 2016, 06:2110/05/16
231777
KING said:

Question

- why don't you guys add the option to change the Rank at which one can see whats in the beacons ?



We've already raised the Rank starting from which players can see Beacon defense.
Oct 5, 2016, 06:5010/05/16
231777
Alyona Kolomiitseva said:

Guys, as I said before:


When it came to selecting the participants of the program, multiple factors were taken into consideration, such as the amount of time spent playing the game, how long ago players joined, and their levels of activity in the game. The amount of funds invested into the game is secondary to all those factors. We hope that the VIP Program will be seen as a nice game addition for an experienced player.


So basically you can call VIPs contributors, but it doesn't mean that they are only contributing funds.

When Nemenja claim these is the biggest contributors to the game and is "deserving", and then compare that to what you said about VIP before, it doesn't add up.  Smells fishy.
Oct 5, 2016, 10:0310/05/16
231777

Nemanja said:


Lord Gadheras,

I'm not VIP. As far as I know there are special invitation's for VIP club. In case you're wondering how feel free to ask Alyona how can you join them.

I don't want to, Im just worried what you said about VIP above compared to what Alyona told us before, because it doesn't add up. 

Oct 5, 2016, 19:3710/05/16
Oct 5, 2016, 19:45(edited)
12/18/14
1835

Alyona Kolomiitseva said:


KING said:


Question

- why don't you guys add the option to change the Rank at which one can see whats in the beacons ?



We've already raised the Rank starting from which players can see Beacon defense.

really? so what rank can see the beacons now?  I wasn't aware of this change.


In the thread of accepted suggestions it says Rangers and above can see beacon statistics, this is incorrect as Guardians can still see them.  I think it would be better to let the Marshal decide which rank is allowed to see beacon and fortress stats so that they can maintain control and the leadership of the league can promote deserving players while still keeping sensitive information protected.
Oct 5, 2016, 20:3310/05/16
12/18/14
1835

I would actually like to know why if we are required to hold a beacon in order to level up our fortress a league who has upgraded their fortress to level 20 is not required to hold a beacon to keep the fortress at that level?



Oct 5, 2016, 21:0710/05/16
Oct 5, 2016, 21:07(edited)
12/13/14
1282
Jezebel said:

I would actually like to know why if we are required to hold a beacon in order to level up our fortress a league who has upgraded their fortress to level 20 is not required to hold a beacon to keep the fortress at that level?

I don't think that you are required to hold a beacon, but some fortress upgrades require us to downgrade enemy beacons
Oct 5, 2016, 23:0610/05/16
Oct 5, 2016, 23:36(edited)
12/18/14
1835

Snowgoon said:


Jezebel said:


I would actually like to know why if we are required to hold a beacon in order to level up our fortress a league who has upgraded their fortress to level 20 is not required to hold a beacon to keep the fortress at that level?

I don't think that you are required to hold a beacon, but some fortress upgrades require us to downgrade enemy beacons

http://prntscr.com/cqc2f1


we are required to hold a level 1 beacon to upgrade our fortress to level 12


I am assuming the number of beacons required to level up the fortress will increase as we progress.

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