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Jan 6, 2016, 00:2201/06/16
231751
Invokers said:

Lord Oberon said:

Like what, Lord Invokers? We have a list of bugs that need to be fixed. If you know some bugs that we don't know about, we'd gladly investigate and fix them if possible. 

I have already posted on forums two separate bugs related to Hamlets without any action taken on them. They are pretty simple to fix and are not rocket science. I also sent a letter to you about the new raiding mechanism which is totally unfair but still have not gotten any response on it. These are the things I can think from top of my head. If I would start thinking about other fixes needed then it would become a very long list.
Lord Oberon, change max traveling time to 2 days to remove this bug in raiding mechanic, and let Plarium to loose unpaid sapps as used to be before when we really have 1 thing that we could predict in this game, without using sapps - that is base of every strategy - prediction. Goose in the fog cant predict anything, and you constantly push us into fog.
Jan 6, 2016, 00:4201/06/16
231751

Beside need for faster units building, we really need a serious change in award system.

Currently, best award is avoiding PVP and BG battles, spec. PVP battles. Simple difference in points between winner and looser will not lead to real awards, not if you're not CC player. We need some guaranteed award when we win in battle according to our lost. In reality every winner get more than loose in battle, or he is really stupid it was in the battle.

Jan 6, 2016, 09:4601/06/16
231751
Is waiting weeks and months emergent and good gameplay?

My Lord, if you think that waiting for months is all that Stormfall is about, you are wrong. As I mentioned, waiting is just part of the gameplay for both coiners and non-paying players. That's a fact.If you aren't fine with this part of the gameplay you are free to not play the game. So far we see no reasons to change the existing building times. If you believe the game lacks "emergent gameplay" what could I possibly say to change your mind? 

To each his own. I find Candy Crush boring, but there is absolutely nothing that King could do about that. Maybe if they added dragons and build queues there I'd like it better. But this isn't going to happen.

I like how he just cherry picks your questions.

I'm just trying to answer actual questions that aren't loaded or rhetorical.

Jan 6, 2016, 10:1101/06/16
231751

Lord Oberon said:


Is waiting weeks and months emergent and good gameplay?

My Lord, if you think that waiting for months is all that Stormfall is about, you are wrong. As I mentioned, waiting is just part of the gameplay for both coiners and non-paying players. That's a fact.If you aren't fine with this part of the gameplay you are free to not play the game. So far we see no reasons to change the existing building times. If you believe the game lacks "emergent gameplay" what could I possibly say to change your mind? 

To each his own. I find Candy Crush boring, but there is absolutely nothing that King could do about that. Maybe if they added dragons and build queues there I'd like it better. But this isn't going to happen.

I like how he just cherry picks your questions.

I'm just trying to answer actual questions that aren't loaded or rhetorical.


Waiting forever is not good gameplay period. And even you find Candy Crush boring, these two games have so much in common. I wonder if the ratio of paying and non paying is similar too. Less than 3% of the users pay and the rest play for free? If that was the case you should think you wanted players to have a good reason to stick around, not shun them away.


Waiting for months can very well be the results if you face a total loss. As you can't do anything of value for a very long time. Is that very hard to understand? Players need a reason to log in to play. If you have nothing left, there is no reason to login. Game over, you lose players that could be willing to spend some over time. Just not want to go broke on rev units.


As a kid sitting in a sandbox making a sand castle (whatever), if some other kid came around and kicked it over, you got mad, but know what? you could rebuild it almost right away and keep have fun. If I totaly trash a new player out of protection today, how much fun would he have tomorrow? Maybe he would go play Candy Crush in stead :p


I think Plarium is very short sighted tbh.








Jan 6, 2016, 12:1401/06/16
231751


Hopefully one day soon stupid will run out and they have to start look at why people stop play their game. Most sound companies work towards retain players from the get go though :/ Not take the approac of "another one rides the bus"....


Even we had got loads of people to start post and protest on this forums, Plarium wouldn't do anything because nothing is broken , everything is perfect, they got people playing the game. Only conclusion to draw from this thread.


When its obvious reason have no effect, you left with snide remarks. I noticed there is room for more reviews of this game on metacritic btw.





Jan 6, 2016, 12:4001/06/16
231751

Mehnslayer said:


Gadheras said:



Hopefully one day soon stupid will run out and they have to start look at why people stop play their game. Most sound companies work towards retain players from the get go though :/ Not take the approac of "another one rides the bus"....


Even we had got loads of people to start post and protest on this forums, Plarium wouldn't do anything because nothing is broken , everything is perfect, they got people playing the game. Only conclusion to draw from this thread.


When its obvious reason have no effect, you left with snide remarks. I noticed there is room for more reviews of this game on metacritic btw.





Gadheras, do whatever you feel is required. I am just trying to lighten the mood because this discussion is going in circles and has gotten very aggressive

I know, I just keep mull on the sith mantra atm :p


Jan 7, 2016, 20:3201/07/16
231751

Mehn.....  First, I do believe you're doing your best.  I think the majority of us know that you can only do so much.


However......  With this latest "update".....  For some of us they really screwed the pooch.  Either with the inability to log in or out, lags and in my case the complete inability to do anything because the screen doesn't fully load.  It doesn't matter what OS or other "fixes" they suggest, they have all been tried and failed. 

I posted some of the problems in "Help and Support".  If this is their idea of an "update" with these "Revolutionary new features" then they can keep them. 
Jan 7, 2016, 21:5501/07/16
Aug 17, 2019, 12:05(edited)
21

Another thing which is deduce able from following the forum is that the Facebook servers of stormfall (and other plarium games) have lot more users and they introduce changes first on the those servers/games and whether you like it or not they are forced upon this server. So, whatever you say or suggest here will keep on being ignored. Plarium wants to make money from the players they have on this server as long as they can without spending any resources. There is no beta testing or even testing of any sort when updates are introduced and that is the reason they are full of bugs. Before anyone says that I am being hateful, I would say it is not because that is the truth.

Jan 7, 2016, 22:1701/07/16
08/06/14
18

Does Wrath of Weor do more damage than other legendary units one could buy? Then they should certainly be more expensive than them...

OR,

Scrap it completely!!!
Jan 7, 2016, 22:2301/07/16
231751
Viktor said:

Does Wrath of Weor do more damage than other legendary units one could buy? Then they should certainly be more expensive than them...

OR,

Scrap it completely!!!
With the amount of fireballs being throw around in this game, will never happen.
Jan 8, 2016, 08:2401/08/16
08/31/15
184

Just a suggestion.  Plarium wants more PvP.  Players are risk averse because of the cost in time, $, or both to rebuild if you take a big loss.  How about giving us a revive with resources option?  This would have a natural limit since players can do only 10 raids per day and troops can be revived for only 3 days.  Even if you $ the resources, there is a limit to how much gold and iron you can buy each day, so not really a game breaking way for $ players to buy back troops super cheap.  This might make players less risk averse since we can recover some of our lost troops nearly instantly without spending a dime.  

It may be hard to predict the overall effect of making a massive change like cutting troop production times all at once, but you could get a general idea by taking a step in that direction and see what happens.  

An alternative would be reduce the sapphire cost to revive and/or significantly increase the sapphire rewards from tournaments.  The current set up is very expensive and ensures that most players will not revive most of their troops.  Make it more affordable and people would have more troops to play with, theoretically, allowing for more PvP.

Jan 9, 2016, 13:1001/09/16
Jan 9, 2016, 20:29(edited)
231751

No need to insult the players. Sooner or later they wake up and find something more reasonable to do with their time. The problem is Plarium that doesn't care. Because the supply of stupid to replace them seems to be endless. This game could have so much going for it, but it fall flatt on the face where it matter the most. Such a shame really.


You didn't happen to have a big loss or something do you?

Jan 9, 2016, 13:5201/09/16
231751

Wow, amazing. A psychic playing stormfall.


I like this game though. I can send batch of spies, go do something, checking the spy results, sending raids and another batch of spies, do something again, rinse and repeat. All it takes is 10-15 mins, most likely 5 mins of my break time. 

Jan 9, 2016, 21:5101/09/16
231751

Mehnslayer said:


Both posts have been removed, and I edited your post to remove the quote Gadheras.

No need for that language, keep it PG 


Sometimes, the result of your design produce unwanted results I suppose -)


Jan 9, 2016, 22:0501/09/16
231751

Hey Oberon/Plarium...


Any chance we could have a new server with faster build times of units? It wouldn't affect any of your currents servers eco system and you could getl test data from it on the subject too.

You would soon enough see if players like it and if/how it affect players spending and activity pattern right?



Jan 10, 2016, 07:5301/10/16
08/31/15
184

Lord Oberon said:


A revive with resources option is already in the game. You can rebuild most of your units using your resources only. 

Lord Oberon,


Not true.  Revive is a function from the infirmary where you get some revived free based on infirmary level and can pay sapphires to INSTANTLY have dead troops back.  There is no option to use resources to INSTANTLY have troops back.  Rebuild is subject to the troop build times...and that is not in any way, shape, or form instant.  

This isn't just semantics; they are different functions.  One is instant and the other takes time...lots and lots of time.

Jan 10, 2016, 08:0401/10/16
08/31/15
184

Mehnslayer said:


Well lets be honest here guys... He isn't lying, as much as you may not like that response. 

Revive is paying to instantly get dead troops back.  Rebuilding is cuing more troops for training and waiting for them to be generated.  They are not the same thing.  

What I am suggesting is being able to use resources to REVIVE dead troops from the infirmary.  That is not cutting production times nor is it making sapphires more readily available.  It is just giving players a non sapphire option to revive that is self limiting (limited raid attempts and if you coin the resources, there is a cap to how much you can buy in a day).

Jan 11, 2016, 00:5501/11/16
231751

Mehnslayer said:


Thatguy, wording is VERY important in these situations ;) 

I agree. In this case it is cynicism.

Jan 11, 2016, 09:3401/11/16
231751

The game really does have a significant quit rate. High retention rates aren't typical for the browser MMOs; this is the reality and we have to accept it as it is. Most people will always choose simpler and less challenging casual games. That being said, Stormfall has a much better retention rate than other browser games of the same genre. 

Most of the time even after experiencing a significant loss in Stormfall players will return (for their league, to take revenge, to accomplish what they started and so on). There are very many aspects in Stormfall that make people want to come back.



Jan 11, 2016, 12:2301/11/16
231751

I never said Stormfall was rocket science, but becoming good at this game requires a particular knowledge, mindset and attitude to gaming. 

what is complex with this game?

We have a Wiki , FAQ and numerous guides for Stormfall. Most casual games don't have all that because there players know exactly what to do. It's not like that with Stormfall.